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Returning 35 results for 'green reveals'.
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Magic Items
Strixhaven: A Curriculum of Chaos
Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a
magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding
magic-items
This ornate Hooded Lantern was once a weapon in the hands of the Chained Reaper, filled with ghastly balefire. Able to pierce the veil, the lantern reveals a glimpse at things hidden from mortal eyes
properties.
Ghostly Flame (Rare+). The lantern doesn’t require fuel, and it sheds blue-green light. It casts Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can snuff
magic-items
This ornate Hooded Lantern was once a weapon in the hands of the Chained Reaper, filled with ghastly balefire. Able to pierce the veil, the lantern reveals a glimpse at things hidden from mortal eyes
properties.
Ghostly Flame (Rare+). The lantern doesn’t require fuel, and it sheds blue-green light. It casts Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can snuff
magic-items
This ornate Hooded Lantern was once a weapon in the hands of the Chained Reaper, filled with ghastly balefire. Able to pierce the veil, the lantern reveals a glimpse at things hidden from mortal eyes
properties.
Ghostly Flame (Rare+). The lantern doesn’t require fuel, and it sheds blue-green light. It casts Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can snuff
magic-items
This ornate Hooded Lantern was once a weapon in the hands of the Chained Reaper, filled with ghastly balefire. Able to pierce the veil, the lantern reveals a glimpse at things hidden from mortal eyes
properties.
Ghostly Flame (Rare+). The lantern doesn’t require fuel, and it sheds blue-green light. It casts Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can snuff
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Investigating the Eyeball The eyeball serves as both a map and a key to the cult’s hideout. When a creature holding the eyeball speaks the key phrase, “Hail the Undying,” the eyeball glows with green
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Investigating the Eyeball The eyeball serves as both a map and a key to the cult’s hideout. When a creature holding the eyeball speaks the key phrase, “Hail the Undying,” the eyeball glows with green
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Employee Pass Cards Every casino employee carries a pass card made of green metal and embossed with a devil’s smiling, winking visage. A detect magic spell reveals a faint aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Employee Pass Cards Every casino employee carries a pass card made of green metal and embossed with a devil’s smiling, winking visage. A detect magic spell reveals a faint aura of abjuration magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bearded devil face, painted green. Forlorn cries echo from the black void of its gaping maw.
The devil face forms the mouth of a 5-foot-wide cylindrical shaft that descends 10 feet before opening up in
the ceiling of area 35. Magical darkness fills the mouth and the shaft. A detect magic spell or similar effect reveals auras of evocation and illusion magic within the shaft. A successful dispel magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bearded devil face, painted green. Forlorn cries echo from the black void of its gaping maw.
The devil face forms the mouth of a 5-foot-wide cylindrical shaft that descends 10 feet before opening up in
the ceiling of area 35. Magical darkness fills the mouth and the shaft. A detect magic spell or similar effect reveals auras of evocation and illusion magic within the shaft. A successful dispel magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
empty streets. Investigating the Town. A successful DC 12 Wisdom (Survival) check reveals infrequent tracks belonging to different humanoid creatures. Some travel alone, while others go in small groups
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
understanding the truth of the past might we learn lessons applicable to our magic in the present. Take this, for example.” The professor reveals a translucent orb. Within it a coil of green mist endlessly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
magic spell reveals an aura of transmutation magic around the ewer. If a character picks up the ewer, the illusions fade away (including the torches and their light), and seven specters materialize
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
magic spell reveals an aura of transmutation magic around the ewer. If a character picks up the ewer, the illusions fade away (including the torches and their light), and seven specters materialize
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cradlefall
This green dragon wyrmling likes to hide in painted wooden boxes, of which there are three: one each in areas area L3, area L6, and area L7. Each box is 3 feet on a side and has a
hinged lid. A detect magic spell reveals an aura of conjuration magic around a box. A crank protruding from one side of the box attaches to a tiny metal music box mounted to the wooden box’s inside wall
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a
100 or more pounds of weight. A character searching the hall for traps can spot the covered pit with a successful DC 15 Wisdom (Perception) check. A successful check also reveals narrow ledges on the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
understanding the truth of the past might we learn lessons applicable to our magic in the present. Take this, for example.” The professor reveals a translucent orb. Within it a coil of green mist endlessly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cradlefall
This green dragon wyrmling likes to hide in painted wooden boxes, of which there are three: one each in areas area L3, area L6, and area L7. Each box is 3 feet on a side and has a
hinged lid. A detect magic spell reveals an aura of conjuration magic around a box. A crank protruding from one side of the box attaches to a tiny metal music box mounted to the wooden box’s inside wall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grung elite warriors wallow in the flooded courtyard with Yorb and his trained hadrosaurus mount. One red-skinned grung wildling and seven green-skinned grungs lurk on the shrine’s 20-foot-high rooftop
. See appendix D for these creatures’ statistics. The grungs on the roof unleash arrows to ward off intruders. If the intruders fight back, more green-skinned grungs close in from nearby buildings
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a
100 or more pounds of weight. A character searching the hall for traps can spot the covered pit with a successful DC 15 Wisdom (Perception) check. A successful check also reveals narrow ledges on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
green devil’s face, its flared nostrils set just above the putrescent mass. A sconce above the face holds a flickering torch.
The torch burns with a continual flame spell, illuminating the humanoid
above the reeking mass. The otyugh eagerly attacks a lone character but avoids confrontations with multiple enemies. Once killed, the otyugh is not replaced. Green Devil Face The 8-foot-high devil face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
green devil’s face, its flared nostrils set just above the putrescent mass. A sconce above the face holds a flickering torch.
The torch burns with a continual flame spell, illuminating the humanoid
above the reeking mass. The otyugh eagerly attacks a lone character but avoids confrontations with multiple enemies. Once killed, the otyugh is not replaced. Green Devil Face The 8-foot-high devil face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
against the contagion spell. The hag reveals the following information (and nothing more) once an agreement is reached: “Hidden on this level of the dungeon is a library of lost lore, guarded by an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grung elite warriors wallow in the flooded courtyard with Yorb and his trained hadrosaurus mount. One red-skinned grung wildling and seven green-skinned grungs lurk on the shrine’s 20-foot-high rooftop
. See appendix D for these creatures’ statistics. The grungs on the roof unleash arrows to ward off intruders. If the intruders fight back, more green-skinned grungs close in from nearby buildings
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and