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Returning 4 results for 'ground ceremorph'.
Other Suggestions:
groups ceremorph
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next deck amid crates, barrels, and broken bits of equipment.
Moving among the detritus are four creatures. Three of them are small, repulsive, purple things that float above the ground and pull
upward and half swings down to form a ramp. Each sphere is a cryogenic stasis pod designed to keep a gnome ceremorph or a gnome squidling alive and healthy on a long voyage. The pods are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next deck amid crates, barrels, and broken bits of equipment.
Moving among the detritus are four creatures. Three of them are small, repulsive, purple things that float above the ground and pull
upward and half swings down to form a ramp. Each sphere is a cryogenic stasis pod designed to keep a gnome ceremorph or a gnome squidling alive and healthy on a long voyage. The pods are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude: 1d6) as it digs new tunnels
6 2d4 flumphs (attitude: 1d8 + 4) trying to avoid 1 ettin ceremorph* (attitude: 1d4 + 1) while feeding on the ettin’s psionic energy
7 2 mind
weapons they’ve collected
4 1 hill giant and 3 ogres (attitude for all: 1d12) taking turns bowling ettin skulls at sticks stuck in the ground
5 1 hill giant (attitude: 1d6 + 3) dejectedly trying
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(attitude: 1d6) as it digs new tunnels
6 2d4 flumphs (attitude: 1d8 + 4) trying to avoid 1 ettin ceremorph* (attitude: 1d4 + 1) while feeding on the ettin’s psionic energy
7 2 mind
weapons they’ve collected
4 1 hill giant and 3 ogres (attitude for all: 1d12) taking turns bowling ettin skulls at sticks stuck in the ground
5 1 hill giant (attitude: 1d6 + 3) dejectedly trying