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Returning 35 results for 'grow raiders'.
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grow rangers
grow raids
Monsters
Bigby Presents: Glory of the Giants
of 4 or lower, the fensir has no more boulders to throw.Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by
giants led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
Monsters
Fizban's Treasury of Dragons
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Monsters
Mordenkainen's Fiendish Folio Volume 1
bandits, raiders, spies, and criminals. In some cases, such a network might grow large enough that minions in the lower ranks are ignorant of their leader’s true nature. Fog giants who amass
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
reclaim their treasure or start a new hoard—by any means possible. Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
reclaim their treasure or start a new hoard—by any means possible. Beleaguered Moguls. Though they live as ruthless raiders, fog giants remain tasteful and refined in their desires. They remember their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the line between cultivating bounty and protecting the vulnerable versus becoming greed-driven and paternalistic. Karametra values humility, and often seeks to teach those who grow too big for their britches sharp lessons against hubris.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
the line between cultivating bounty and protecting the vulnerable versus becoming greed-driven and paternalistic. Karametra values humility, and often seeks to teach those who grow too big for their britches sharp lessons against hubris.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
.
7 Hill giant raiders promise to stop their pillaging in exchange for a clutch of green dragon wyrmlings to raise.
8 A green dragon stalks a well-known trade route, interrogating all passersby
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
.
7 Hill giant raiders promise to stop their pillaging in exchange for a clutch of green dragon wyrmlings to raise.
8 A green dragon stalks a well-known trade route, interrogating all passersby
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
only one inn, the Swinging Sword.
An important delegation from the city of Mirabar disappeared in the nearby Sumber Hills. The whole town is also abuzz with news and rumors of fierce raiders
grow into a magical grove. Order of the Gauntlet. The delegation was also transporting the body of a knight who was killed fighting orcs in the Spine of the World. The knight was to be interred with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
only one inn, the Swinging Sword.
An important delegation from the city of Mirabar disappeared in the nearby Sumber Hills. The whole town is also abuzz with news and rumors of fierce raiders
grow into a magical grove. Order of the Gauntlet. The delegation was also transporting the body of a knight who was killed fighting orcs in the Spine of the World. The knight was to be interred with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Valley. Comfortably housed within her lair, Guh has instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When
mated pair of white dragons by holding their eggs hostage. Within a matter of months thereafter, he also freed several gigantic longships from the ice and sent his giant raiders out to attack smaller
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to root out a behir that has claimed the dragon’s lair.
4 A band of raiders tithes treasure and tales to a young copper dragon, in exchange for using the canyons around the dragon’s lair as a
in return.
The kindly copper dragon has grown fond of the companionship of Humanoids, although he does not know if he will ever grow accustomed to the brief nature of their lives. His last
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Valley. Comfortably housed within her lair, Guh has instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When
mated pair of white dragons by holding their eggs hostage. Within a matter of months thereafter, he also freed several gigantic longships from the ice and sent his giant raiders out to attack smaller
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
for its continued beneficence.
On their mountain summits and solid clouds, cloud giants keep extraordinary gardens. Grapes as big as apples grow there, along with apples the size of pumpkins, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to root out a behir that has claimed the dragon’s lair.
4 A band of raiders tithes treasure and tales to a young copper dragon, in exchange for using the canyons around the dragon’s lair as a
in return.
The kindly copper dragon has grown fond of the companionship of Humanoids, although he does not know if he will ever grow accustomed to the brief nature of their lives. His last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
for its continued beneficence.
On their mountain summits and solid clouds, cloud giants keep extraordinary gardens. Grapes as big as apples grow there, along with apples the size of pumpkins, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus
narrow understanding is good.
—Diancastra
Fensir Devourer Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to
, then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaron’ Hall, a grand structure that is both the ruler’s home and the location
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus
narrow understanding is good.
—Diancastra
Fensir Devourer Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to
, then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaron’ Hall, a grand structure that is both the ruler’s home and the location
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
fungi grow among the rotting trees of this region. If a fight breaks out, roll a d20. On a 15 or higher, 1d6 violet fungi erupt from where they are hidden around the area among debris and mundane
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
fungi grow among the rotting trees of this region. If a fight breaks out, roll a d20. On a 15 or higher, 1d6 violet fungi erupt from where they are hidden around the area among debris and mundane
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battlefield. The followers of all three gods are a tribe’s raiders and ravagers — often the only part of an orc tribe that its victims ever see. Deep within the den of a tribe, far away from the war-hearth
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
battlefield. The followers of all three gods are a tribe’s raiders and ravagers — often the only part of an orc tribe that its victims ever see. Deep within the den of a tribe, far away from the war-hearth
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
statuette of an imp with onyx eyes worth 180 gp, and a ring of swimming. G4. Bewildering Crystals This cave is a forest of glowing crystals, which grow like foliage on slender stone columns that make it
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
statuette of an imp with onyx eyes worth 180 gp, and a ring of swimming. G4. Bewildering Crystals This cave is a forest of glowing crystals, which grow like foliage on slender stone columns that make it
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area G19). G10: Raiders This small chamber serves as the final resting place for two skeletal corpses welded in place against the eastern wall with a blob of precious metal.
Two would-be thieves
: Rose Garden Three rose hedges grow along this terrace on the north side of the first tier. Their flowers are red as heart’s blood, and their perfume is cloyingly sweet.
These hedges are Arborean roses
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area G19). G10: Raiders This small chamber serves as the final resting place for two skeletal corpses welded in place against the eastern wall with a blob of precious metal.
Two would-be thieves
: Rose Garden Three rose hedges grow along this terrace on the north side of the first tier. Their flowers are red as heart’s blood, and their perfume is cloyingly sweet.
These hedges are Arborean roses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence. Cloud Giants Cloud giants are aptly named, or at least were at one time. Few of them live literally on
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence. Cloud Giants Cloud giants are aptly named, or at least were at one time. Few of them live literally on
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
: the Moonwood to the west, the Coldwood to the east, and the Druarwood between them. The Glimmerwood’s pine, fir, and spruce trees grow atop the rocky foothills and escarpments of two converging
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
: the Moonwood to the west, the Coldwood to the east, and the Druarwood between them. The Glimmerwood’s pine, fir, and spruce trees grow atop the rocky foothills and escarpments of two converging