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Returning 28 results for 'hardly house'.
Other Suggestions:
hard house
harder house
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Espionage Agencies Every nation has some form of espionage agency, and two of the dragonmarked houses (House Phiarlan and House Thuranni) include specialized espionage forces as part of their
criminals, and engage in a host of other wand-and-dagger missions for the crown. Serpentine Table. The Serpentine Table is the espionage arm of House Phiarlan. Few people outside the house even know
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Espionage Agencies Every nation has some form of espionage agency, and two of the dragonmarked houses (House Phiarlan and House Thuranni) include specialized espionage forces as part of their
criminals, and engage in a host of other wand-and-dagger missions for the crown. Serpentine Table. The Serpentine Table is the espionage arm of House Phiarlan. Few people outside the house even know
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
house, but they’re too bloodthirsty to pass up the chance to murder a band of adventurers standing in their way. The wind and snow render the City Watch oblivious to the danger. Cuttle’s Meat Pies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
house, but they’re too bloodthirsty to pass up the chance to murder a band of adventurers standing in their way. The wind and snow render the City Watch oblivious to the danger. Cuttle’s Meat Pies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
quarters below. Silks and velvets, gold braid and mink, water-clear diamonds and luminous pearls: these are common sights in the Upper City, and hardly glimpsed elsewhere except as cheap imitations
(roll on table B)
17–20 Threat (roll on table C)
Table A: Upper City Harmless Interactions d12 Interaction
1 A pallid maid wearing the livery of House Bormul stumbles into a party
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
quarters below. Silks and velvets, gold braid and mink, water-clear diamonds and luminous pearls: these are common sights in the Upper City, and hardly glimpsed elsewhere except as cheap imitations
(roll on table B)
17–20 Threat (roll on table C)
Table A: Upper City Harmless Interactions d12 Interaction
1 A pallid maid wearing the livery of House Bormul stumbles into a party
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
quarters below. Silks and velvets, gold braid and mink, water-clear diamonds and luminous pearls: these are common sights in the Upper City, and hardly glimpsed elsewhere except as cheap imitations
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
quarters below. Silks and velvets, gold braid and mink, water-clear diamonds and luminous pearls: these are common sights in the Upper City, and hardly glimpsed elsewhere except as cheap imitations
(roll on table B) 17–20 Threat (roll on table C) Table A: Upper City Harmless Interactions d12 Interaction 1 A pallid maid wearing the livery of House Bormul stumbles into a party, whispers “not
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not go stand titanic menhirs, likely erected by stone giants. The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick’s
isn’t merely the high mountains around the vale that hold dangers. Though the valley has scattered settlements, all of Hartsvale can hardly be considered civilized. In my time traveling these lands (with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
not go stand titanic menhirs, likely erected by stone giants. The folk of Hartsvale are ruled by House Hartwick, a line of royals supposedly descended from Hartkiller. Though human, House Hartwick’s
isn’t merely the high mountains around the vale that hold dangers. Though the valley has scattered settlements, all of Hartsvale can hardly be considered civilized. In my time traveling these lands (with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
laws that bears his name.
Given the circumstances of Kaius III’s ascension, it’s hardly surprising that the new king would face challenges from the proud warlords of Karrnath. Some questioned his
from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The house’s headquarters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
laws that bears his name.
Given the circumstances of Kaius III’s ascension, it’s hardly surprising that the new king would face challenges from the proud warlords of Karrnath. Some questioned his
from the deathly Mournland. Karrlakton is the birthplace of kings (both Karrn the Conqueror and Galifar I were born here) and is the center of power for House Deneith. The house’s headquarters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proficient in the History skill, or who is a drow, remembers that House Azfadiel was a drow trading house that was exterminated by mind flayers generations ago. This wide room has several chairs made
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proficient in the History skill, or who is a drow, remembers that House Azfadiel was a drow trading house that was exterminated by mind flayers generations ago. This wide room has several chairs made
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. Following are brief descriptions of
that tie a merchant to a farmer whose house the merchant passes on the road. To them each interaction with us — meaning we who aren’t Uthgart — is different. Thus, an Uthgardt band that raids in one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. Following are brief descriptions of
that tie a merchant to a farmer whose house the merchant passes on the road. To them each interaction with us — meaning we who aren’t Uthgart — is different. Thus, an Uthgardt band that raids in one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to find
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to find
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has become a source of
spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has now spent most of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bored into the stone, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has
Whitkeep Hostel is a spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bored into the stone, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has
Whitkeep Hostel is a spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has become a source of
spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has now spent most of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
made with disadvantage. The characters must present a convincing story to get access to area 33 and beyond; otherwise they must leave the area immediately. 33. Queen’s Living Quarters Though hardly
on from his earlier book, The Magical Properties of Gemstones (found in area 2 of the house in The Sinister Secret of Saltmarsh). If the players want their characters to read this book and ask to know
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
made with disadvantage. The characters must present a convincing story to get access to area 33 and beyond; otherwise they must leave the area immediately. 33. Queen’s Living Quarters Though hardly
on from his earlier book, The Magical Properties of Gemstones (found in area 2 of the house in The Sinister Secret of Saltmarsh). If the players want their characters to read this book and ask to know