Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'harmed helps'.
Other Suggestions:
hard helps
harmed help
handed helps
harmed halls
harmed hexes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters try to finish his work, Macreadus helps as much as his bodiless form allows. To lay his spirit to rest, the characters must fix his creation’s design flaw and then activate it, all within the
, the spirit is not a creature and can’t be harmed or turned. It can’t make attack rolls and doesn’t make saving throws, and conditions don’t apply to it. It can’t cast spells or attune to magic items
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters try to finish his work, Macreadus helps as much as his bodiless form allows. To lay his spirit to rest, the characters must fix his creation’s design flaw and then activate it, all within the
, the spirit is not a creature and can’t be harmed or turned. It can’t make attack rolls and doesn’t make saving throws, and conditions don’t apply to it. It can’t cast spells or attune to magic items
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh. Icewind Kobold Zombie
Small undead, neutral evil
.
Harmed by Running Water. The vampire takes 20 acid damage when it starts its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh. Icewind Kobold Zombie
Small undead, neutral evil
.
Harmed by Running Water. The vampire takes 20 acid damage when it starts its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who might be permanently harmed by any improprieties. They also believe there is no one of note nearby to hear these hotheaded youngsters issue their boasts and proclaim their schemes — I have more
seem to be able to spend away is the smell of manure, which in the summer months hangs thick over the town. It is that manure that helps to feed the true business of Amphail: feeding Waterdeep with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who might be permanently harmed by any improprieties. They also believe there is no one of note nearby to hear these hotheaded youngsters issue their boasts and proclaim their schemes — I have more
seem to be able to spend away is the smell of manure, which in the summer months hangs thick over the town. It is that manure that helps to feed the true business of Amphail: feeding Waterdeep with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when the characters enter or if they are touched or spoken to. They react only if harmed, stolen from, or commanded by the soul shaker. Each uses the cultist stat block. Although the farmers are
while, but he came back. If asked where Culley is now, Kianna fearfully says he’s sleeping after having fed. She believes her song helps keep him quiet, but she’s tired. As the characters speak with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
caster to the desired location. The spirit can’t be harmed. Gust of Wind. The wind carries the scent of flowers. Maze. The demiplanar labyrinth created by the spell resembles a thorny hedge maze. Phantom
the weather is an easy way to remind your players that their characters are not on the Material Plane. The Feywild Weather table helps you determine fun weather effects. A weather effect such as this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
. For example, the Adventure Introduction table helps you decide that an ally the adventurers care about needs their help. Perhaps the NPC is a knight who believes that a vampire is trying to kill him
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
caster to the desired location. The spirit can’t be harmed. Gust of Wind. The wind carries the scent of flowers. Maze. The demiplanar labyrinth created by the spell resembles a thorny hedge maze. Phantom
the weather is an easy way to remind your players that their characters are not on the Material Plane. The Feywild Weather table helps you determine fun weather effects. A weather effect such as this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when the characters enter or if they are touched or spoken to. They react only if harmed, stolen from, or commanded by the soul shaker. Each uses the cultist stat block. Although the farmers are
while, but he came back. If asked where Culley is now, Kianna fearfully says he’s sleeping after having fed. She believes her song helps keep him quiet, but she’s tired. As the characters speak with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
. For example, the Adventure Introduction table helps you decide that an ally the adventurers care about needs their help. Perhaps the NPC is a knight who believes that a vampire is trying to kill him
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
causes. Aid those harmed by injustice. Level 3: Oath of Vengeance Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of
Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required).
Level 7: Relentless Avenger Your supernatural focus helps you close off a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
causes. Aid those harmed by injustice. Level 3: Oath of Vengeance Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of
Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required).
Level 7: Relentless Avenger Your supernatural focus helps you close off a