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Returning 35 results for 'have relocate'.
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have resonate
have relate
Magic Items
Legendary Magic Items
two linked teleportation portals, each one appearing on a flat surface of your choice that you can see within 1,500 feet of yourself. Alternatively, you can expend 1 charge as an action to relocate
suppress one portal, causing it to disappear until you relocate it (see above), during which time the remaining portal can’t be used. The portals otherwise last for 24 hours.
monsters
, Wrin had a vision of the disaster. She warned her parents and neighbors, and their trust in her visions gave the town the time it needed to relocate everyone in the village to safety. When the demons
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
expend 1 charge as an action to relocate one or both portals, subject to the same limitation. The surface on which a portal appears must be big enough to accommodate it. Each portal is a two-dimensional
close both portals (ending the effect) or suppress one portal, causing it to disappear until you relocate it (see above), during which time the remaining portal can’t be used. The portals otherwise last for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
relocates to the Fane of the Eye. That villain can be found in area F21, beseeching the Elder Elemental Eye for aid. The other two prophets relocate to their elemental nodes and begin to summon their
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
relocates to the Fane of the Eye. That villain can be found in area F21, beseeching the Elder Elemental Eye for aid. The other two prophets relocate to their elemental nodes and begin to summon their
Compendium
- Sources->Dungeons & Dragons->Legendary Magic Items
expend 1 charge as an action to relocate one or both portals, subject to the same limitation. The surface on which a portal appears must be big enough to accommodate it. Each portal is a two-dimensional
close both portals (ending the effect) or suppress one portal, causing it to disappear until you relocate it (see above), during which time the remaining portal can’t be used. The portals otherwise last for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Don’t trouble yourselves; please just
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witch’s Witchlight watch. When the carnival arrives at a new destination, a treant sapling named Northwind uses its Animate Trees ability to gently relocate trees that are in the way of the unfolded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tall appears on a flat, solid surface in one of the other facilities in your Bastion. You choose the location. If you are in your Bastion during a Bastion turn, you can relocate this door to another
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers. 4 Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witch’s Witchlight watch. When the carnival arrives at a new destination, a treant sapling named Northwind uses its Animate Trees ability to gently relocate trees that are in the way of the unfolded
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers. 4 Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they make has no functional purpose, kobolds savor these items, perhaps as some echo of a dragon’s inclination to collect treasure. Because the tribe’s wealth is portable, the kobolds can relocate
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tall appears on a flat, solid surface in one of the other facilities in your Bastion. You choose the location. If you are in your Bastion during a Bastion turn, you can relocate this door to another
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Darrett suggests the characters hasten to Kalaman to apprise Marshal Vendri of this threat. Darrett sent word to the transports that ferried the group to the region to relocate. They should be waiting
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Darrett suggests the characters hasten to Kalaman to apprise Marshal Vendri of this threat. Darrett sent word to the transports that ferried the group to the region to relocate. They should be waiting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they make has no functional purpose, kobolds savor these items, perhaps as some echo of a dragon’s inclination to collect treasure. Because the tribe’s wealth is portable, the kobolds can relocate
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
facilitate trade and travel between Waterdeep and the lands of the north. Recently, a relatively peaceful lizardfolk tribe living in the vicinity of the High Road was forced to relocate when a group of rot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand. If the party veers off track, you might be able to relocate one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand. If the party veers off track, you might be able to relocate one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to eat a dragon or another god. Remarkable Escape It would take hundreds of castings of spells like gate or teleportation circle to relocate all the modrons. You might allow the characters to develop
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to eat a dragon or another god. Remarkable Escape It would take hundreds of castings of spells like gate or teleportation circle to relocate all the modrons. You might allow the characters to develop
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
6 Relocate settlers trying to colonize an inhabited isle.
7 Discover a safe route through deadly waters.
8 Retrace the path of a hero lost at sea.
9 Find a whirlpool that is a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
6 Relocate settlers trying to colonize an inhabited isle.
7 Discover a safe route through deadly waters.
8 Retrace the path of a hero lost at sea.
9 Find a whirlpool that is a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Greyspace. The miners wanted us to eliminate them. Our warlock, who was fluent in Deep Speech, managed to convince the bulbous creatures to relocate peacefully. They insisted we take them to a small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Greyspace. The miners wanted us to eliminate them. Our warlock, who was fluent in Deep Speech, managed to convince the bulbous creatures to relocate peacefully. They insisted we take them to a small
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in