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Returning 35 results for 'head mental'.
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Monsters
Spelljammer: Adventures in Space
finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim’s well-being.
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
Monsters
Spelljammer: Adventures in Space
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.
Spider Climb. The neogi can climb difficult surfaces
’s place in the hierarchy—and they must defer to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can
Monsters
Bigby Presents: Glory of the Giants
that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a lightning
strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.
Spider Climb. The hatchling can climb difficult
, and each one starts its training by gaining mastery over an umber hulk.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its
Monsters
Spelljammer: Adventures in Space
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
with an eel’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
Hadar—resemble stars and embody the essence of evil.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.
Spider Climb. The neogi can climb difficult surfaces
to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can
Monsters
Fizban's Treasury of Dragons
. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
Monsters
Fizban's Treasury of Dragons
haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic power manifests visibly in the gem-like
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Monsters
Fizban's Treasury of Dragons
amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
Monsters
Fizban's Treasury of Dragons
bright yellow to rich amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
monsters
knight or a festively clad rider. Its draconic head resembles a decorated or armored horse’s head, and its sharp teeth fit together to appear like blunt, harmless decorations. The drakkenhob uses
immediately after the drakkenhob on the same Initiative count, and they obey the drakkenhob’s mental commands. The hounds vanish when they or the drakkenhob drop to 0 Hit Points, or when the drakkenhob uses this Bonus Action again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Death’s Head Phalanx The Death’s Head Phalanx is a force of hobgoblins that came to Undermountain along with Emberosa and her fire giants. This force is commanded by a hobgoblin warlord named
, chasing some strange new obsession. His followers remain loyal, but they worry about the mental state of their warlord. Hobgoblin Patrols Hobgoblins of Doomcrown’s phalanx have secured most of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Death’s Head Phalanx The Death’s Head Phalanx is a force of hobgoblins that came to Undermountain along with Emberosa and her fire giants. This force is commanded by a hobgoblin warlord named
, chasing some strange new obsession. His followers remain loyal, but they worry about the mental state of their warlord. Hobgoblin Patrols Hobgoblins of Doomcrown’s phalanx have secured most of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Head Office — and a franchise’s documancer is most likely the one who controls and channels the power of that contract. A documancer bears the responsibility of managing each of a franchise’s quests
, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Head Office — and a franchise’s documancer is most likely the one who controls and channels the power of that contract. A documancer bears the responsibility of managing each of a franchise’s quests
, of ensuring that every condition of the quest is fulfilled, and of recording and sending on information vital to Head Office when the mission is complete. When creating contracts with other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Neogi A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior. Neogi usually
darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Neogi A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can subjugate even beings that are physically superior. Neogi usually
darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Neogi Neogi are hateful slavers that consider most other creatures, even weaker neogi, to be servants and prey. A neogi looks like an outsize spider with an eel’s neck and head. The creature can
3(−4)
DEX
13(+1)
CON
10(+0)
INT
6(−2)
WIS
10(+0)
CHA
9(−1)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Mental
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
companion or other non-humanoid present with the party. If the panther is not attacked and is unable to find a target, it takes to pacing in front of the door. If the party attacks the cat, its mental
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
companion or other non-humanoid present with the party. If the panther is not attacked and is unable to find a target, it takes to pacing in front of the door. If the party attacks the cat, its mental
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Neogi Neogi are hateful slavers that consider most other creatures, even weaker neogi, to be servants and prey. A neogi looks like an outsize spider with an eel’s neck and head. The creature can
3(−4)
DEX
13(+1)
CON
10(+0)
INT
6(−2)
WIS
10(+0)
CHA
9(−1)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Mental
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s eyes roll back into his head as he speaks: a telling sign that the goblin is having a second conversation within his mind, and that the words he speaks aren’t entirely his own. Ruxithid the
.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
psionic force generator, a magic device that allows the mind flayers to create and sustain the walls of force that enclose area 8. The mind flayers provide the mental energy that powers the generator. If
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a
lightning strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
modifications: Gash has 11 hit points. He has a walking speed of 25 feet. He has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A
lesser restoration spell rids him of these effects. Cringing and mewling, Gash approaches the party with arms out and head down. He speaks in both Gnoll and Abyssal. If the characters can’t understand him
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
adds, “I get up, glare at the elf, and head to the bar.” Results of Roleplaying The DM uses your character’s actions and attitudes to determine how an NPC reacts. A cowardly NPC buckles under threats
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
modifications: Gash has 11 hit points. He has a walking speed of 25 feet. He has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A
lesser restoration spell rids him of these effects. Cringing and mewling, Gash approaches the party with arms out and head down. He speaks in both Gnoll and Abyssal. If the characters can’t understand him
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s eyes roll back into his head as he speaks: a telling sign that the goblin is having a second conversation within his mind, and that the words he speaks aren’t entirely his own. Ruxithid the
.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a
lightning strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
psionic force generator, a magic device that allows the mind flayers to create and sustain the walls of force that enclose area 8. The mind flayers provide the mental energy that powers the generator. If