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Returning 8 results for 'hermit halls'.
Other Suggestions:
hermit half
heroic halls
hermit hands
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
and priests’ quarters containing skeletal remains complete this section. The halls are streaked with burn marks. Many of the rooms in this place are rubble-strewn and ruined. A passage leads to an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Artisan You learned a useful trade in Neverwinter, but the city is home to too many artisans with that skill. Now, you’re heading to Phandalin, where you hope to start a lucrative business. Hermit You’ve
home. Sage In the academic halls of Neverwinter, you studied the region’s historical alliance between Phandalin and its neighbors. The fate of the lost mine of Phandelver has always fascinated you, so
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Artisan You learned a useful trade in Neverwinter, but the city is home to too many artisans with that skill. Now, you’re heading to Phandalin, where you hope to start a lucrative business. Hermit You’ve
home. Sage In the academic halls of Neverwinter, you studied the region’s historical alliance between Phandalin and its neighbors. The fate of the lost mine of Phandelver has always fascinated you, so
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
and priests’ quarters containing skeletal remains complete this section. The halls are streaked with burn marks. Many of the rooms in this place are rubble-strewn and ruined. A passage leads to an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hermit in a corner room on the uppermost floor of the old inn. Rumor among the rabble has it that Stillmarsh swindled one or more prominent Waterdhavian families, and that the Black Network is sheltering
dwarven enclave except patrols and honored guests. Cleverly hidden traps await those who storm the halls uninvited, and beneath the citadel is an expansive network of tunnels and caverns designed to confuse
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hermit in a corner room on the uppermost floor of the old inn. Rumor among the rabble has it that Stillmarsh swindled one or more prominent Waterdhavian families, and that the Black Network is sheltering
dwarven enclave except patrols and honored guests. Cleverly hidden traps await those who storm the halls uninvited, and beneath the citadel is an expansive network of tunnels and caverns designed to confuse
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
. Six goats follow Zorkh around wherever he goes, eating the grass around him as he sorts through stones and stacks them. Zorkh, who lives like a hermit in the Graypeak Mountains, understands Giant but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
. Six goats follow Zorkh around wherever he goes, eating the grass around him as he sorts through stones and stacks them. Zorkh, who lives like a hermit in the Graypeak Mountains, understands Giant but