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Returning 35 results for 'hermit help'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—potentially creating conflict with the riverines of the existing city-states. 3 A hermit asks for help when a newly born riverine (detailed at the end of this adventure) appears in a stream near her
Adhameru Mountains worships a spirit naga and seeks to poison the riverine Joltara. 2 A Sagorpuri merchant has imprisoned a marid within a shankha and intends to use its powers to help create a new city
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—potentially creating conflict with the riverines of the existing city-states. 3 A hermit asks for help when a newly born riverine (detailed at the end of this adventure) appears in a stream near her
Adhameru Mountains worships a spirit naga and seeks to poison the riverine Joltara. 2 A Sagorpuri merchant has imprisoned a marid within a shankha and intends to use its powers to help create a new city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Involving the Characters Once you’ve identified what your campaign is about, let the players help tell the story by deciding how their characters are involved. This is their opportunity to tie their
has the hermit character learned? What is the status of the noble character’s family? What is the folk hero’s destiny? Some players might have trouble coming up with ideas — not everyone is equally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Involving the Characters Once you’ve identified what your campaign is about, let the players help tell the story by deciding how their characters are involved. This is their opportunity to tie their
has the hermit character learned? What is the status of the noble character’s family? What is the folk hero’s destiny? Some players might have trouble coming up with ideas — not everyone is equally
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter. 8 Several caravans have
gone missing over the course of months. The authorities hire mercenary help after an aberration attacks while wearing the signet ring of a missing caravan master.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Mee’Yah-Ghee 6th-level Albino Dwarf Monk Hermit Way of the Drunken Master A devoted member of the Ytepka Society, Mee’Yah-Ghee spends most of his time occupying various taverns in the Merchant’s
jungle to find his student and help her in any way he can. Whistle-Stick
The grung of ONE GRUNG ABOVE are trained to use this new musical instrument. This is a hollow tube with holes cut throughout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Mee’Yah-Ghee 6th-level Albino Dwarf Monk Hermit Way of the Drunken Master A devoted member of the Ytepka Society, Mee’Yah-Ghee spends most of his time occupying various taverns in the Merchant’s
jungle to find his student and help her in any way he can. Whistle-Stick
The grung of ONE GRUNG ABOVE are trained to use this new musical instrument. This is a hollow tube with holes cut throughout
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter. 8 Several caravans have
gone missing over the course of months. The authorities hire mercenary help after an aberration attacks while wearing the signet ring of a missing caravan master.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on their properties and claim it’s being spread by strange fungus-covered bipeds (myconids).
2 A hermit who once lived in the abandoned fortress on Cas Island hires the party to retrieve an
glowing cavern that leads into the tunnels of Arak.
4 The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them.
5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ythana Morr is frequently accused of corruption and nepotism, but there are smaller places of worship around the city devoted to the true principles of the faith. The hermit Gaia watches over the
Faela maintains a small shrine in the shadows of Fallen, doing what she can to help the wretched people of that forsaken district. Finally, the Shrine of Fathen the Martyr is a sacred site in North
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ythana Morr is frequently accused of corruption and nepotism, but there are smaller places of worship around the city devoted to the true principles of the faith. The hermit Gaia watches over the
Faela maintains a small shrine in the shadows of Fallen, doing what she can to help the wretched people of that forsaken district. Finally, the Shrine of Fathen the Martyr is a sacred site in North
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on their properties and claim it’s being spread by strange fungus-covered bipeds (myconids).
2 A hermit who once lived in the abandoned fortress on Cas Island hires the party to retrieve an
glowing cavern that leads into the tunnels of Arak.
4 The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them.
5
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
order and the backgrounds frequently associated with each role. Religious Order Member Roles Role Backgrounds Councilor Acolyte, Folk Hero, Hermit, Sage, Urchin Defender Acolyte, Criminal, Folk Hero
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that person’s courage. 5 A mad old hermit spoke a prophecy when I was born
from a mentor but had to join the guild to finish my training. Hermit d6 I became a hermit because … 1 My enemies ruined my reputation, and I fled to the wilds to avoid further disparagement. 2 I am
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that person’s courage. 5 A mad old hermit spoke a prophecy when I was born
from a mentor but had to join the guild to finish my training. Hermit d6 I became a hermit because … 1 My enemies ruined my reputation, and I fled to the wilds to avoid further disparagement. 2 I am
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
order and the backgrounds frequently associated with each role. Religious Order Member Roles Role Backgrounds Councilor Acolyte, Folk Hero, Hermit, Sage, Urchin Defender Acolyte, Criminal, Folk Hero
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
concussions are fairly distributed.
— Rosie Beestinger
Stances for Success Part of your martial training as a monk sees you adopting a variety of stances during combat. These stances help focus your
People Too
5 Oracles of the Future
6 The Sociable Hermit
7 The Enigma of Air
8 The Compendium of Limitless Space
9 The Organic Sun and Moon Cookbook
10 Life is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
out of situations that seem morally straightforward, such as refusing to help a squad of hoplites finish off a band of vicious raiders. Kruphix’s Devotee Piety 3+ Kruphix trait As a devotee of Kruphix
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Military Force Envoy Roles Role Backgrounds Combatant Criminal, Folk Hero, Outlander, Sailor, Soldier Tactician Acolyte, Folk Hero, Noble, Outlander, Sage, Soldier Medic Acolyte, Folk Hero, Hermit
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
cosmological order. Klothys’s Favor Klothys hasn’t had a mortal champion before. Upon emerging from the Underworld, she created a host of Nyxborn agents to help her restore Theros to its proper path. You
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
out of situations that seem morally straightforward, such as refusing to help a squad of hoplites finish off a band of vicious raiders. Kruphix’s Devotee Piety 3+ Kruphix trait As a devotee of Kruphix
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, the type of work, and the length of your employment. Aristocrat Contact Aside from a few exceptions, aristocrats prefer to have someone else handle communication with the hired help. As a result, you
your patron, it employs you to help guide its chosen family along a centuries-long course. Aristocrat Retainers Aristocrats seek agents to pursue business, political, criminal, or personal agendas. In
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Military Force Envoy Roles Role Backgrounds Combatant Criminal, Folk Hero, Outlander, Sailor, Soldier Tactician Acolyte, Folk Hero, Noble, Outlander, Sage, Soldier Medic Acolyte, Folk Hero, Hermit
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Important NPCs Use the Adventure Villains, Adventure Allies, and Adventure Patrons tables to help you identify these NPCs. Chapter 4 can help you bring these NPCs to life. Adventure Villains d20
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
concussions are fairly distributed.
— Rosie Beestinger
Stances for Success Part of your martial training as a monk sees you adopting a variety of stances during combat. These stances help focus your
People Too
5 Oracles of the Future
6 The Sociable Hermit
7 The Enigma of Air
8 The Compendium of Limitless Space
9 The Organic Sun and Moon Cookbook
10 Life is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, the type of work, and the length of your employment. Aristocrat Contact Aside from a few exceptions, aristocrats prefer to have someone else handle communication with the hired help. As a result, you
your patron, it employs you to help guide its chosen family along a centuries-long course. Aristocrat Retainers Aristocrats seek agents to pursue business, political, criminal, or personal agendas. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
cosmological order. Klothys’s Favor Klothys hasn’t had a mortal champion before. Upon emerging from the Underworld, she created a host of Nyxborn agents to help her restore Theros to its proper path. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Important NPCs Use the Adventure Villains, Adventure Allies, and Adventure Patrons tables to help you identify these NPCs. Chapter 4 can help you bring these NPCs to life. Adventure Villains d20
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
of the adventurers have met. The aquatic hermit is a calm and peaceful presence. He is aware of his people’s well-deserved reputation for madness, and claims to have spent a lifetime in contemplation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
of the adventurers have met. The aquatic hermit is a calm and peaceful presence. He is aware of his people’s well-deserved reputation for madness, and claims to have spent a lifetime in contemplation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
hermit, Aaron Kelderman, also survived the initial undead attack, but he was recently slain by Rasp in the belfry (see area 24). Since Aaron has not returned after leaving to scout the island, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
hermit, Aaron Kelderman, also survived the initial undead attack, but he was recently slain by Rasp in the belfry (see area 24). Since Aaron has not returned after leaving to scout the island, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
be drawn to the Grand Citadel for one of the following reasons: Appointment. The adventurers have an appointment to speak with Sental Nurev, perhaps because they need help freeing a companion who was