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Returning 35 results for 'hold breaks'.
Other Suggestions:
hold breath
hold beats
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
fear that compelled tribute to hold their power at bay. Umberlee, queen of the wrathful sea, grew to despise the enduring nature of the ice and snow Auril created. Umberlee seethed when Auril’s
monsters
":"10d6", "rollType":"damage", "rollAction":"Snap Limb", "rollDamageType":"Force"} Force damage, and the bones (or equivalent) in one of the target’s limbs (crooked man’s choice) breaks
rolls. Can’t hold anything or manipulate objects with the limb.
Broken Leg. Speed halved. If the creature takes the Dash action, it must succeed on a DC 15 Dexterity saving throw or have the
monsters
Handaxe. Response: A fragment of the woodwarped breaks off and rapidly grows into a new Woodwarped* in an unoccupied space within 5 feet of the original. The new woodwarped is Small, has 10 Hit
bodies but their bond to the forest. The mere sight of an axe is enough to hold the creatures at bay, and the bite of its blade slices them like smoke.Bludgeoning, Piercing
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
talisman in the hold, they can solve the zombie problem entirely. If they bring the talisman to Runara and explain what they found in the captain’s log, Runara nods sadly. She remembers Aleitha’s
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath of the Siege When Kansaldi is defeated, the Red Dragon Army breaks completely, retreating southeast toward the Taman Busuk. The adventure unfolds in one of two ways from here: With Mass
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following subsections. Alarms If intruders are detected or a fight breaks out on one of the ships, the entire crew (one drow mage captain, three drow elite warriors, and seventeen drow) mobilizes to combat
loading and unloading cargo easier. When not in use, this platform stays in the lowest cargo hold of each ship. See the descriptions of the cargo holds for more information. Lighting Areas belowdecks are brightly lit by hanging lanterns. Rigging Rigging can be climbed without an ability check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath of the Siege When Kansaldi is defeated, the Red Dragon Army breaks completely, retreating southeast toward the Taman Busuk. The adventure unfolds in one of two ways from here: With Mass
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
talisman in the hold, they can solve the zombie problem entirely. If they bring the talisman to Runara and explain what they found in the captain’s log, Runara nods sadly. She remembers Aleitha’s
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following subsections. Alarms If intruders are detected or a fight breaks out on one of the ships, the entire crew (one drow mage captain, three drow elite warriors, and seventeen drow) mobilizes to combat
loading and unloading cargo easier. When not in use, this platform stays in the lowest cargo hold of each ship. See the descriptions of the cargo holds for more information. Lighting Areas belowdecks are brightly lit by hanging lanterns. Rigging Rigging can be climbed without an ability check.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
her turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocation rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5 plus the damage caused by the otyugh’s tentacle attack. A successful saving throw means the character has a lungful of air when dragged into the muck and can hold his or her breath for a number of
her turn after a number of rounds equal to the character’s Constitution modifier unless the character breaks free from the otyugh’s grasp before then. See the suffocation rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
+1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. Demon Armor Armor (plate), very
creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Top to Bottom: Demon Armor,
Defender, and Dimensional Shackles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
+1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. Demon Armor Armor (plate), very
creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Top to Bottom: Demon Armor,
Defender, and Dimensional Shackles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
hooked polearm behind. 47c. Dweomercore’s Vault Stacked against the south wall are seven iron chests that hold Dweomercore’s operating funds (used to pay guest instructors, purchase school supplies, and so
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masonry and ruins, as still as any stone sculpture, and delights in the terror it creates when it breaks from its suspended pose, as well as the pain it inflicts on its victims. Animate Stone. Gargoyles
they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masonry and ruins, as still as any stone sculpture, and delights in the terror it creates when it breaks from its suspended pose, as well as the pain it inflicts on its victims. Animate Stone. Gargoyles
they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Werebat Caves These dark, rough-hewn caves have rubble-strewn floors and 30-foot-high ceilings. In total, nineteen goblin werebats (see appendix A) dwell here. If combat breaks out anywhere in
niches in the south wall hold weapons.
The werebats either attack intruders in bat form or drop to the floor, assume goblin form, and arm themselves. Each of the three niches contains a scimitar, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Werebat Caves These dark, rough-hewn caves have rubble-strewn floors and 30-foot-high ceilings. In total, nineteen goblin werebats (see appendix A) dwell here. If combat breaks out anywhere in
niches in the south wall hold weapons.
The werebats either attack intruders in bat form or drop to the floor, assume goblin form, and arm themselves. Each of the three niches contains a scimitar, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
hooked polearm behind. 47c. Dweomercore’s Vault Stacked against the south wall are seven iron chests that hold Dweomercore’s operating funds (used to pay guest instructors, purchase school supplies, and so
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell — and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor ahead with a pole or who has a passive Perception score of 14 or higher. A character who puts their full weight on the grate breaks through and falls into the cargo hold (area 12). The fall into
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell — and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
, these pools of light are extinguished one by one as the dead swarm over the walls!
To triumph in this encounter, the characters must hold the line against an ever-growing horde of undead. The palisade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters hide and don’t make a lot of noise, Arveiaturace climbs aboard the vessel from the forecastle and begins to make her way toward the hold. No matter where the characters are on the ship, they
how to deal with thieves, don’t we Meltharond?” She then attacks. If she doesn’t notice the characters, she makes her way to her hoard, inspects the hold to make sure nothing is out of place, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters hide and don’t make a lot of noise, Arveiaturace climbs aboard the vessel from the forecastle and begins to make her way toward the hold. No matter where the characters are on the ship, they
how to deal with thieves, don’t we Meltharond?” She then attacks. If she doesn’t notice the characters, she makes her way to her hoard, inspects the hold to make sure nothing is out of place, and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
, these pools of light are extinguished one by one as the dead swarm over the walls!
To triumph in this encounter, the characters must hold the line against an ever-growing horde of undead. The palisade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cargo Hold This hold contains the following features: Large grilled doors in the ceiling open to allow goods to be moved to and from this hold using the cargo elevator. A 15-foot-by-10-foot section
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cargo Hold This hold contains the following features: Large grilled doors in the ceiling open to allow goods to be moved to and from this hold using the cargo elevator. A 15-foot-by-10-foot section
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Azrok’s Hold The largest unburied section of Stromkuhldur is held by the Legion of Azrok and is called Azrok’s Hold. As rumors of Azrok’s blindness spread quietly through the settlement, fears
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Azrok’s Hold The largest unburied section of Stromkuhldur is held by the Legion of Azrok and is called Azrok’s Hold. As rumors of Azrok’s blindness spread quietly through the settlement, fears
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Their alarm horn hangs from the north weapon rack. If battle breaks out here, the Dragon Army soldiers in area W5 come to investigate after 2 rounds. Treasure. The weapon racks hold dozens of weapons that
daily reports, along with orders to hold Wheelwatch at all costs, signed “Dragon Highmaster Kansaldi Fire-Eyes.” A desk drawer holds thieves’ tools confiscated from Elgo and 200 gp. Commander Vanse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Their alarm horn hangs from the north weapon rack. If battle breaks out here, the Dragon Army soldiers in area W5 come to investigate after 2 rounds. Treasure. The weapon racks hold dozens of weapons that
daily reports, along with orders to hold Wheelwatch at all costs, signed “Dragon Highmaster Kansaldi Fire-Eyes.” A desk drawer holds thieves’ tools confiscated from Elgo and 200 gp. Commander Vanse