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Returning 20 results for 'hole core'.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18. High Tower Staircase The large flagstones of this spiraling staircase lead up and down around a twenty-foot-wide stone core. Cobwebs fill the staircase, making it difficult to see even the
can create a hole wide enough to crawl through in 1 hour, or reduce the entire wall to a pile of masonry bricks and rubble in 2 hours. Thirty feet below the masonry wall and 50 feet above the foot of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18. High Tower Staircase The large flagstones of this spiraling staircase lead up and down around a twenty-foot-wide stone core. Cobwebs fill the staircase, making it difficult to see even the
can create a hole wide enough to crawl through in 1 hour, or reduce the entire wall to a pile of masonry bricks and rubble in 2 hours. Thirty feet below the masonry wall and 50 feet above the foot of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. (The squirrels come and go through a tiny hole in the floor near one of the cabin’s stilts.) Apart from some scraps of paper and other detritus that the squirrels have collected, the bookshelf holds
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. (The squirrels come and go through a tiny hole in the floor near one of the cabin’s stilts.) Apart from some scraps of paper and other detritus that the squirrels have collected, the bookshelf holds
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
hole in the wall see the following scene: A human knight with a thick mustache and a look of surprise on his face was apparently thrown backward through the jagged hole and now hangs in the air amid the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
hole in the wall see the following scene: A human knight with a thick mustache and a look of surprise on his face was apparently thrown backward through the jagged hole and now hangs in the air amid the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interaction immediately reveals the illusion. G5. Underdark Entrance A hole in the back of this cave forms the mouth of a tunnel that plunges deeper into the earth. The tunnel is devoid of the luminous
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interaction immediately reveals the illusion. G5. Underdark Entrance A hole in the back of this cave forms the mouth of a tunnel that plunges deeper into the earth. The tunnel is devoid of the luminous
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
within the heart. Heart Entryway. The hole in this area leads into the heart of Havock, as shown on map 3.2 and described in the following section. To retrieve the rod piece, the characters must venture into the heart and confront the monster inside.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking
within the heart. Heart Entryway. The hole in this area leads into the heart of Havock, as shown on map 3.2 and described in the following section. To retrieve the rod piece, the characters must venture into the heart and confront the monster inside.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
pacifies prisoners, as any who act out know that they can always be moved from the dry cells to the dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless