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Returning 9 results for 'martial agent p 168'.
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martial augment p 168
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martial adept p 168
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Martial Adept (p. 168) The first sentence of the second benefit has been changed to “You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source).”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Nettlebees (p. 168) In the fourth bullet point, “Bertram knows about Wiggan” is now “Watson knows about Wiggan.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Polearm Master (p. 168) A second sentence has been added to the first benefit: “This attack uses the same ability modifier as the primary attack.” Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Magic Initiate (p. 168) The second paragraph has been changed to “In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Weapon Master (p. 170) The following sentence has been added to the end of the second benefit: “Each one must be a simple or a martial weapon.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
god can be reasonably expected to know anything that has happened in or on a sea, for example, and a martial god knows details about wars. Gods can reliably predict the future, at least in the short
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Radiant Sun Bolt (p. 131) Several adjustments have been made to the Radiant Sun Bolt feature. For clarity, the feature is reprinted with these adjustments here. Radiant Sun Bolt Starting when you
monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opportunity in Phandalin and had Halia killed. Sharna (LE female dwarf bandit captain) is the sect’s agent. She aims to revive mining in the area, with the goal of making Phandalin a haven for the rogue
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Recharge 6). As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or
Medium Aberration, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 168 (16d8 + 96)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
23 (+6)
INT
18






