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Returning 35 results for 'night cover rites pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Monsters
Van Richtenâs Guide to Ravenloft
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indefinitely. Additionally, he can cast create undead even when it isnât night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isnât incapacitated. The aura is blocked by total cover. While in the aura, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
SelĂ»ne Our Lady of Silver, the Moonmaiden, the Night White Lady SelĂ»ne is thought to be among the most ancient of FaerĂ»nâs deities. Most humans in FaerĂ»n consider the moon in the sky to literally be
a calm power, frequently venerated by female humans as well as by a mix of other folk: navigators and sailors, those who work honestly at night, those seeking protection in the dark, the lost, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Piyarzâs Shadow Shalfeyâs messengers were followed by an assassin named Sionâa shadowy mage molded by darkness. With them dead, Sion stalks the characters instead, waiting for the cover of night to strike.
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
residents inhabit these areas in clusters of sleeping, difficult-to-wake bodies. By night, the long-haired spirits of PingâOn Tower wander the Mansions, searching for homes and families long ago
cityâs jiangshi place them in orderly rows or stacks? Does the dream have a physical manifestation or toll? Do pale mushrooms or webs cover the sleepers? Consider using the helpless sleepers to reinforce body horror themes or the flavors of another horror genre discussed in chapter 2.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
approaches peacefully and shares the following warnings: âStrange witchlights hover over Dragon Barrow at night. The hill is haunted by the restless spirits of the dead.â âNeverwinter Wood has become
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.â Xanth avoids
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Castle Ravenloft the night of Strahd von Zarovichâs transformation. Ages later, the siblings Boris and Camille Dilisnya each plotted to steal the prestige of their cousins, the Boritsis. Camille
impulsiveness, with his familyâs wealth and doting servants exacerbating these whims. Frequent âaccidentsâ transpired around Ivan, forcing his family to cover up the maimings and deaths of numerous
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Noteworthy Features Those familiar with Falkovnia know the following facts: Every month, on the night of the new moon, thousands of zombies appear from the Mists and invade Falkovnia. Ruins cover
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rites passed down for generations. It isnât quite a civic organization, despite the fact that some of the wealthiest and most powerful people in Red Larch are members. The members of the Believers use
Beshaba, goddess of misfortune and accidents. The Believers gather secretly at the tomb once every nine nights to see if any stones have moved â and if any have, they covertly meet the next night to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the Darklordâs sins cover their body.
5 Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue.
6 A choir of spirits follows the Darklord
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
this event are marked by colorful citywide parades that display San CitlĂĄnâs diverse culture. Olvidados In rare circumstances, the deceased remain in San CitlĂĄn as Undead following the Night of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
clutches, wriggling out of reach with a mind of its own. Ketaphos Famed for its role in The Callapheia, the island of Ketaphos supposedly exists in Nyx during the night and in the mortal realm during
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bandit Attack Bandits watch for an opportunity to waylay caravans. When the characters stop for their first night, a large gang of outlaws closes in to try its luck. The band is made up of sixteen
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
vegetation on the field.
Extracurriculars: Strixhaven Show Band Association
Job: Strixhaven Stadium groundskeeper
Bond Boon: Out of respect for Aurora, fellow campus musicians will cover your
expenses for one night per week at places where live music is common.
Bond Bane: When thereâs live music on campus, the lyrics always include rude sentiments directed toward you.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas of the castle are dark. Walls The castleâs thickest walls are 5 feet thick, with
ground and 4 feet above the interior floors. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
spilling in from outside. At night, torches along the interior walls cast Dim Light. Rubble. As shown on the map, areas of rubble are Difficult Terrain and can provide cover. Stone Construction. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
have a chance to act until the night of the Magisterâs Masquerade. Dean Tullus Rumors d4 Rumor 1 It seems like Dean Tullus is always workingâshe rarely leaves her office. 2 The dean is rarely seen
and seems to have frequent headaches. 4 The dean has relied on teaching assistants to cover several of her lessons, sometimes missing class without warning or explanation.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hollow Mine Locations The following locations are keyed to map 4.1. Map 4.1: hollow mineView Player Version H1: Mine Entrance Loose planks cover the entrance to the mine. Once characters enter the
attack. TeocĂn. The cultist TeocĂn uses this laboratory to research ways to corrupt the magic of the Night of the Remembered. Itzmin has convinced Serapio that TeocĂn is trying to find a cure for him
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side (see
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
likely, Karstis grabs his spellbook in area 8b and flees to level 9 after instructing his bodyguards to cover his escape. Thereafter, Karstis can be encountered in area 8c on level 9. 8a. Guards Golem. A
, the flesh golem and the wights canât be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
The Chardalyn Caper The duergar hiding aboard the Easthaven ferry attack the Town Hall in the dead of night, determined to steal pieces of a shipâs figurehead made of chardalyn. This theft occurs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
days equal to his or her current renown multiplied by 10, the characterâs renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
a temple affiliated with a god he or she reveres. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead these rites, which might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Wormriddleâs Sanctum These chambers are claimed by Wormriddle the night hag (see âWormriddle the Night Hagâ). If she hasnât already been encountered and defeated elsewhere, thereâs a 50 percent
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
right in. Players may be tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Natureâs Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
Medium
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldurâs Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight






