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Returning 35 results for 'obsidian emblem image'.
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ophidian emblem imagine
obsidian emblem imagine
obsidian emblem images
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
the throne. The globe encloses both the creature and the throne.
As an action, the creature can expend 3 charges to create a spectral image of an ancient blue dragon that surrounds both it and the
Magic Items
Tasha’s Cauldron of Everything
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
framed in bronze. Light beams are broken by the mirror into myriad flames, and ghostly shapes seem to flicker in its depths.
On the northern wall are two mirrors: a striking black one of obsidian framed
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
framed in bronze. Light beams are broken by the mirror into myriad flames, and ghostly shapes seem to flicker in its depths.
On the northern wall are two mirrors: a striking black one of obsidian framed
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The attached outer structures (areas 19a through 19d) have 10-foot-high walls and 20-foot-high domed roofs. All outer doors are held shut with arcane lock spells that only drow wearing the obsidian
meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The attached outer structures (areas 19a through 19d) have 10-foot-high walls and 20-foot-high domed roofs. All outer doors are held shut with arcane lock spells that only drow wearing the obsidian
meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Degeneration The walls of this passage are painted with images of wizards succumbing to madness and being transformed into nothics. One particularly vivid image shows shafts of eerie green light
. Midna’s holy symbol of Shar is a small disk carved from obsidian on a silver chain. The holy symbol of Waukeen is a small gold disk stamped with the god’s visage in profile. The holy symbols are worth 25
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Degeneration The walls of this passage are painted with images of wizards succumbing to madness and being transformed into nothics. One particularly vivid image shows shafts of eerie green light
. Midna’s holy symbol of Shar is a small disk carved from obsidian on a silver chain. The holy symbol of Waukeen is a small gold disk stamped with the god’s visage in profile. The holy symbols are worth 25
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, one at either end of the hallway and a set of double doors on the midpoint of the western wall.
The door to the north is barred, though it seems to have no latch. The image of a bear holding a disk
of obsidian is set in its face. The lintel of the door is carved in the form of entwined serpents.
The southern door is plated in bronze. Etched on it is a symbol of two circles joined. The path
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, one at either end of the hallway and a set of double doors on the midpoint of the western wall.
The door to the north is barred, though it seems to have no latch. The image of a bear holding a disk
of obsidian is set in its face. The lintel of the door is carved in the form of entwined serpents.
The southern door is plated in bronze. Etched on it is a symbol of two circles joined. The path
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
is Sigil’s oldest resident, the first creature to live and die in the City of Doors. The Heralds of Dust idolize their ageless factol, whose stoic visage has become the faction’s emblem. Skall can
: animate dead (as an action), dispel magic, speak with dead
1/day each: finger of death, plane shift (self only), project image
Reactions
Skall can take up to three reactions per round but only one
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
is Sigil’s oldest resident, the first creature to live and die in the City of Doors. The Heralds of Dust idolize their ageless factol, whose stoic visage has become the faction’s emblem. Skall can
: animate dead (as an action), dispel magic, speak with dead
1/day each: finger of death, plane shift (self only), project image
Reactions
Skall can take up to three reactions per round but only one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stone altar with a flame burning in a depression at its center. Stone double doors lead to the north and south. The door to the north is carved with the image of a frilled, lizard-like creature amid
carved of obsidian. Nearby, four humans are slumped against the west wall, their arms dangling from rusty manacles. Beyond, sooty rock juts into the molten lake. Something moves amid the lava.
The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stone altar with a flame burning in a depression at its center. Stone double doors lead to the north and south. The door to the north is carved with the image of a frilled, lizard-like creature amid
carved of obsidian. Nearby, four humans are slumped against the west wall, their arms dangling from rusty manacles. Beyond, sooty rock juts into the molten lake. Something moves amid the lava.
The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see “Buying a Special Item”), and shields made of wooden frames with layers of reptile hide stretched
constructed public image. Unknown to his peers, Wakanga is sympathetic to the Harpers and allows them to use his villa as a safe house. Wakanga deals in knowledge, information, lost lore, potions, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
color spray, haste, and spider climb. Fastened to his robes is an obsidian scarab engraved with the insignia of House Freth (25 gp) and a spider silk pouch containing two blue spinels (500 gp each). 18b
Yrrlcheb Beltorzza on the roof and eight male drow inside. Treasure. Yrrlcheb carries a spellbook bound in supple flumph hide that contains all the spells he has prepared, plus jump, mirror image, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
color spray, haste, and spider climb. Fastened to his robes is an obsidian scarab engraved with the insignia of House Freth (25 gp) and a spider silk pouch containing two blue spinels (500 gp each). 18b
Yrrlcheb Beltorzza on the roof and eight male drow inside. Treasure. Yrrlcheb carries a spellbook bound in supple flumph hide that contains all the spells he has prepared, plus jump, mirror image, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see “Buying a Special Item”), and shields made of wooden frames with layers of reptile hide stretched
constructed public image. Unknown to his peers, Wakanga is sympathetic to the Harpers and allows them to use his villa as a safe house. Wakanga deals in knowledge, information, lost lore, potions, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an emblem of peace between the people of Istar and Silvanesti. However, as with all of Onyari, Wakenreth met a tragic end, and it’s now haunted by the spirits it used to keep safe. Dalamar is unaware
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an emblem of peace between the people of Istar and Silvanesti. However, as with all of Onyari, Wakenreth met a tragic end, and it’s now haunted by the spirits it used to keep safe. Dalamar is unaware
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Illusion An obsidian tower shrouded in gossamer mist soars before you. Eyes carved into the stonework appear to fixate on you as you approach the entrance. The spire’s highest window emits a purple
used this hall for meditation. As someone floated around inside the dome, an illusory image of the person went on with their daily affairs elsewhere in the city. The four supporting columns have doors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Illusion An obsidian tower shrouded in gossamer mist soars before you. Eyes carved into the stonework appear to fixate on you as you approach the entrance. The spire’s highest window emits a purple
used this hall for meditation. As someone floated around inside the dome, an illusory image of the person went on with their daily affairs elsewhere in the city. The four supporting columns have doors
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and sapphires (150 gp), a jasper (50 gp), a piece of obsidian (10 gp), a tiger eye (10 gp), 1,231 cp, 641 sp, 320 ep, 164 gp, and 12 pp. M2. Upper Decks The upper decks of the Marshal have the following
. St. Cuthbert’s Shrine The missionaries fashioned this shrine so they would have a place to worship during travel. It has the following features: Altar. An oak altar painted with a faded image of St
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and sapphires (150 gp), a jasper (50 gp), a piece of obsidian (10 gp), a tiger eye (10 gp), 1,231 cp, 641 sp, 320 ep, 164 gp, and 12 pp. M2. Upper Decks The upper decks of the Marshal have the following
. St. Cuthbert’s Shrine The missionaries fashioned this shrine so they would have a place to worship during travel. It has the following features: Altar. An oak altar painted with a faded image of St
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(worth 500 gp each) in another small coffer In addition, a large growth of yellow mold seems to cover the southwest corner of the room. Making physical contact with this image reveals its illusory nature
. Someone who examines the image without touching it can determine that it is an illusion by making a successful DC 15 Intelligence (Investigation) check. On a successful check, the illusion fades for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(worth 500 gp each) in another small coffer In addition, a large growth of yellow mold seems to cover the southwest corner of the room. Making physical contact with this image reveals its illusory nature
. Someone who examines the image without touching it can determine that it is an illusion by making a successful DC 15 Intelligence (Investigation) check. On a successful check, the illusion fades for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character’s proficiency bonus applies to the check if the character is proficient with the poisoner’s kit. The only other valuable items are three 3-pound orbs of polished obsidian (100 gp each) that can be
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character’s proficiency bonus applies to the check if the character is proficient with the poisoner’s kit. The only other valuable items are three 3-pound orbs of polished obsidian (100 gp each) that can be
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the map) screen the temple area from discovery. Making physical contact with these images reveals their illusory nature. Someone who examines either image without touching it can determine that it is
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the map) screen the temple area from discovery. Making physical contact with these images reveals their illusory nature. Someone who examines either image without touching it can determine that it is
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
obsidian spider with small diamonds for eyes at the top (worth 1,500 gp). The staff is ornate but nonmagical. Taal carries a pouch with four 100 gp gems inside it, and he wears a fine black cloak