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Returning 27 results for 'pack art and his conjures'.
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Classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
Classes
Player’s Handbook
, crystal;Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
Backgrounds
Tomb of Annihilation
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
I’m a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
before Chakuna notices them.
8 A pack of displacer beasts washes up dead in Sangui Cove. An enraged Chakuna prowls the jungle, slaying anyone she suspects of being involved.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
before Chakuna notices them.
8 A pack of displacer beasts washes up dead in Sangui Cove. An enraged Chakuna prowls the jungle, slaying anyone she suspects of being involved.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (B) 50 GP Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their power, while
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (B) 50 GP Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their power, while
the Sorcerer, a churning magic that can be passed down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
in a cabinet, under a bed, or in character’s pack.
16–17 The spirit sees a character. It draws near, whispers a question, or flees.
18–19 The spirit recreates a terrifying moment: either
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
in a cabinet, under a bed, or in character’s pack.
16–17 The spirit sees a character. It draws near, whispers a question, or flees.
18–19 The spirit recreates a terrifying moment: either
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gallery The main living area that the beholder uses is filled with objects that the creature enjoys looking at, such as art, statues, and its latest spoils of victory. The floor is uneven and difficult
need arises. It might leave home to confront or forestall the advance of creatures that it sees as threats, or to capture a new pack of minions, or to go after a particularly enticing trophy. When a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gallery The main living area that the beholder uses is filled with objects that the creature enjoys looking at, such as art, statues, and its latest spoils of victory. The floor is uneven and difficult
need arises. It might leave home to confront or forestall the advance of creatures that it sees as threats, or to capture a new pack of minions, or to go after a particularly enticing trophy. When a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
layer frees up the treasure under that layer: First Layer. Under the first layer of ice are 72 gp, 181 sp, 352 cp, and two pearls (100 gp each). Second Layer. Small art objects and gems lie under
most of the food from this galley before abandoning ship, and the kobolds found and ate whatever scraps were left behind, sharing their meager findings with the goat, which the kobolds use as a pack
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
layer frees up the treasure under that layer: First Layer. Under the first layer of ice are 72 gp, 181 sp, 352 cp, and two pearls (100 gp each). Second Layer. Small art objects and gems lie under
most of the food from this galley before abandoning ship, and the kobolds found and ate whatever scraps were left behind, sharing their meager findings with the goat, which the kobolds use as a pack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, loves art. The kobolds hope she will appreciate the clay statue they’ve crafted for her. The kobolds don’t know where the dragon keeps her hoard; they’ve had no luck finding it. Secret Doors. Nakari’s
battered him to death. Treasure. A search of the dead gnome yields an Explorer’s Pack (with a full Waterskin) and a +1 War Pick. Characters also notice that the gnome’s right boot has a pocket sewn into its
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, loves art. The kobolds hope she will appreciate the clay statue they’ve crafted for her. The kobolds don’t know where the dragon keeps her hoard; they’ve had no luck finding it. Secret Doors. Nakari’s
battered him to death. Treasure. A search of the dead gnome yields an Explorer’s Pack (with a full Waterskin) and a +1 War Pick. Characters also notice that the gnome’s right boot has a pocket sewn into its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 27 (4d8 + 9) bludgeoning damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5–6). The cradle conjures a
until the end of its next turn.
Bonus Actions
Fog of Deception. The scion conjures a magical cloud that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of itself. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 27 (4d8 + 9) bludgeoning damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5–6). The cradle conjures a
until the end of its next turn.
Bonus Actions
Fog of Deception. The scion conjures a magical cloud that fills a 30-foot-radius sphere centered on a point it can see within 90 feet of itself. Each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
mage tower (area S14). The bridge ends abruptly after 5 feet, as the tower has since risen 20 feet into the air and is now at the same level as the castle’s second floor. S6: Art Gallery This gallery is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
mage tower (area S14). The bridge ends abruptly after 5 feet, as the tower has since risen 20 feet into the air and is now at the same level as the castle’s second floor. S6: Art Gallery This gallery is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wildroots (see appendix C) 18–19 Yahcha beetle (see appendix C) 20 The rotting corpse of a human mage who was strangled to death by an assassin vine. A search of the corpse yields a scholar’s pack, a
, but Zalkoré won’t part with it unless the characters offer her something of equal beauty. As payment, she demands a gemstone, a piece of jewelry, or an art object worth at least 500 gp. (She won’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wildroots (see appendix C) 18–19 Yahcha beetle (see appendix C) 20 The rotting corpse of a human mage who was strangled to death by an assassin vine. A search of the corpse yields a scholar’s pack, a
, but Zalkoré won’t part with it unless the characters offer her something of equal beauty. As payment, she demands a gemstone, a piece of jewelry, or an art object worth at least 500 gp. (She won’t