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Returning 35 results for 'pact about and his current'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
friendship (snakes only), message, minor illusion, prestidigitation
3/day: suggestion
2/day each: detect thoughts, hypnotic patternMind whisperers are yuan-ti malison spellcasters who enter into a pact
in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, mage hand, message
3/day: suggestion
2/day each: hold person, invisibilityWith snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse
and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: suggestion
2/day each: darkness, fearNightmare speakers are yuan-ti malison priests who make a pact with the Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
porch, bounded by trees. The other farmhouses in the surrounding part of the Rattle are all part of the same pact—a communal collection of farms whose inhabitants live, work, and share with each
it’s part of another pact. It’s not far from Uncle Polder’s, but people in the Rattle mostly stick close to home. The farmers of the two pacts don’t interact often. Uncle Polder recalls helping
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
porch, bounded by trees. The other farmhouses in the surrounding part of the Rattle are all part of the same pact—a communal collection of farms whose inhabitants live, work, and share with each
it’s part of another pact. It’s not far from Uncle Polder’s, but people in the Rattle mostly stick close to home. The farmers of the two pacts don’t interact often. Uncle Polder recalls helping
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Mind Whisperer Mind whisperers are yuan-ti malison spellcasters who enter into a pact with the serpent god Sseth, the Sibilant Death. They use their abilities to convert others to their faith
: detect thoughts, hypnotic pattern
Bonus Actions
Change Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Pit Master With snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse him from his slumber by sacrificing Humanoids to him
. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Yuan-ti TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Pit Master With snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse him from his slumber by sacrificing Humanoids to him
. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Yuan-ti TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Mind Whisperer Mind whisperers are yuan-ti malison spellcasters who enter into a pact with the serpent god Sseth, the Sibilant Death. They use their abilities to convert others to their faith
: detect thoughts, hypnotic pattern
Bonus Actions
Change Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
both sides, culminating in generations of war. Pact of the Sacred Land The first man to be king of Charneault was Aymeric Noblecoeur. Once a knight in service to Castle Lamesdhonneur, Noblecoeur was
leader among his people, Sarador sat and spoke to Noblecoeur, explaining his vision for a united realm. Two cultures, one kingdom. The dream of Charneault. The Pact of the Sacred Land outlines the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Fiend Patron, and Great Old One Patron subclasses. Archfey Patron Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an
until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Level 14: Bewitching Magic Your patron grants you the ability to weave your magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Fiend Patron, and Great Old One Patron subclasses. Archfey Patron Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an
until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Level 14: Bewitching Magic Your patron grants you the ability to weave your magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Nightmare Speaker Nightmare speakers are female yuan-ti malison priests that make a pact with Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in
wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage
back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Nightmare Speaker Nightmare speakers are female yuan-ti malison priests that make a pact with Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in
wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage
back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Nightmare Speaker Nightmare speakers are yuan-ti malison priests who make a pact with the Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in exchange
statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Nightmare Speaker Nightmare speakers are yuan-ti malison priests who make a pact with the Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in exchange
statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage
your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. Dragon Ancestor At 1st level, you choose one type of dragon as your ancestor. The damage
your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features table shows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Wizard 6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
determined by whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features table shows
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Wizard 6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
determined by whatever feature gives you the ability to cast the spell. Spell Slots, Cantrips, and Prepared Spells. If your class gives you the Spellcasting or Pact Magic feature, your class features
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Arch Seraphs. Before the Pact of the Sacred Land united them, each province was its own territory or kingdom. Some were ruled by a noble house whose descendants still govern to this day, now bearing the
mother to the current Duchess of Lamar, Vivian Descoteaux is an acclaimed knight. Formidable and determined, she is fixated on protecting Charneault’s ideals and its citizens. She is a woman of deeds and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
secrecy of the Sanctuary also incites rumors of daemonology and pact-making within its walls. The two colleges are technically at war. Mages from either side have standing orders to annihilate each other
on sight, though this is rarely practiced. If the current stalemate between Bürach and Ostoya were nudged once more into war, perhaps members of the two mage schools could be propelled into open
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
members of a religious order of knights, and who now seeks revenge against the current members of that order.
2. Determine the Villain’s Actions Once you have a villain, it’s time to determine what
through the gate and honors some ancient pact it made with the vampire. 8. Plan Encounters After you’ve created the overall story of the adventure, it’s time to plan out the encounters on which the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
members of a religious order of knights, and who now seeks revenge against the current members of that order.
2. Determine the Villain’s Actions Once you have a villain, it’s time to determine what
through the gate and honors some ancient pact it made with the vampire. 8. Plan Encounters After you’ve created the overall story of the adventure, it’s time to plan out the encounters on which the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
emphasis. If you play a character who has the Spellcasting or the Pact Magic class feature, your guild spells are added to the spell list for your class, thereby expanding the spell options available to
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
emphasis. If you play a character who has the Spellcasting or the Pact Magic class feature, your guild spells are added to the spell list for your class, thereby expanding the spell options available to
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
were set aside for Markos’s pupils, who shared his drive for knowledge but didn’t share in their master’s reward for contacting Krokulmar. The pupils fled the mansion after Markos made his pact. Each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
were set aside for Markos’s pupils, who shared his drive for knowledge but didn’t share in their master’s reward for contacting Krokulmar. The pupils fled the mansion after Markos made his pact. Each