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Returning 22 results for 'pact adept and his conjured'.
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feats
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You have become adept enough with weaving blood magic to mitigate some of the harm of Sangromancy. You gain the following
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Adept Prerequisite: Spellcasting or Pact Magic feature Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the
the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Adept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eldritch Adept Prerequisite: Spellcasting or Pact Magic feature Studying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the
the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Eldritch Adept
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Metamagic Adept Prerequisite: Spellcasting or Pact Magic feature You’ve learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Metamagic Adept Prerequisite: Spellcasting or Pact Magic feature You’ve learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Sangromantic Initiate General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have become adept enough with weaving blood magic to mitigate some of the harm of Sangromancy. You
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shadowsteel Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have learned to tap into the dangerous but powerful art of Shadowsteel casting. You gain the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons. Githyanki Dracomancer Medium Aberration (Gith), Lawful
(5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki’s next turn.
Conjured Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons. Githyanki Dracomancer Medium Aberration (Gith), Lawful
(5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki’s next turn.
Conjured Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
down by the Enforcers, a group of elite abjurers highly adept at subduing one of their own. Once captured, offenders are taken to the Magician’s Court and judged by the Grand Mage. If found guilty
secrecy of the Sanctuary also incites rumors of daemonology and pact-making within its walls. The two colleges are technically at war. Mages from either side have standing orders to annihilate each other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “I’m quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
quick to lose my temper.”
Kettlesteam the Kenku
CHAPTER 1: WITCHLIGHT CARNIVAL
Kettlesteam delights in causing trouble at the carnival. She uses a combination of mimicry and conjured
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over