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Returning 9 results for 'pact agree'.
Other Suggestions:
plant agree
part agree
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pact ages
past agree
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters agree to Mephistopheles’s pact, Rigorath etches the terms onto the surface of the mirror. The words form into chunks of ice on the group’s side, which Rigorath instructs them to
but can’t pass through its surface, nor can the characters pass through the mirror or target Rigorath with spells or attacks. Rigorath tries to broker an infernal pact with the characters on behalf of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters agree to Mephistopheles’s pact, Rigorath etches the terms onto the surface of the mirror. The words form into chunks of ice on the group’s side, which Rigorath instructs them to
but can’t pass through its surface, nor can the characters pass through the mirror or target Rigorath with spells or attacks. Rigorath tries to broker an infernal pact with the characters on behalf of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The two carnivals crossed paths many years ago, and after much wine was consumed, the owners could not agree on which carnival was the better of the two, so they decided it would be great fun to swap
from Witch and Light, the hags would punish the shadar-kai for their impudence (see the “Witch and Light’s Hourglass Pact” sidebar). Witch and Light do what they can to appease the hags while secretly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The two carnivals crossed paths many years ago, and after much wine was consumed, the owners could not agree on which carnival was the better of the two, so they decided it would be great fun to swap
from Witch and Light, the hags would punish the shadar-kai for their impudence (see the “Witch and Light’s Hourglass Pact” sidebar). Witch and Light do what they can to appease the hags while secretly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
over to the edge of the upper level. “Truce, or this human dies!” he shouts. Yeemik wants to oust Klarg and become the new boss. If the adventurers agree to parley, Yeemik tries to convince them to
: The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact. (Share the information in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
over to the edge of the upper level. “Truce, or this human dies!” he shouts. Yeemik wants to oust Klarg and become the new boss. If the adventurers agree to parley, Yeemik tries to convince them to
: The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact. (Share the information in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shouts. The other goblin boss, Errk, shouts along supportively. Yeemik wants to oust Klarg and become the new leader. If the adventurers agree to parley, Yeemik tries to convince them to kill Klarg in
Cave. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver Pact. (Share the information in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shouts. The other goblin boss, Errk, shouts along supportively. Yeemik wants to oust Klarg and become the new leader. If the adventurers agree to parley, Yeemik tries to convince them to kill Klarg in
Cave. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver Pact. (Share the information in the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, where they believed the Spirits of Nature would still protect them. When the elves eventually reemerged, they formed a pact with humankind that birthed the Charneault Kingdom. In the end, the sorrow
halflings did not agree with the violent ways of humans, they kept their silence and ensured their survival.
Halflings are a resilient but peaceful people. What most of these tiny folk seek in life is a