Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'pact away and his crossing'.
Other Suggestions:
path away and his choosing
path away and his cresting
path away and his crowding
peace away and his choosing
peace away and his cresting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.
Whatever the goal
to serve another powerful creature or might need to gather servants of its own.
Deathlocks
The forging of a pact between a warlock and a patron is no minor occasion—at least not for the
Monsters
Bigby Presents: Glory of the Giants
. Immediately after the gargantua takes damage from a Large or smaller creature it can see within 20 feet of itself, it attempts to flick the creature away. The target must succeed on a DC 23 Strength
away from the gargantua, and has the prone condition.
Spell Mimicry (1/Day). Immediately after a creature the gargantua can see casts a spell of 5th level or lower, the gargantua tries to copy the
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
has told Kasimir that the Amber Temple, an ancient vault hidden in the Barovian mountains, is where Strahd forged his pact with evil powers and discovered how to become a vampire. Kasimir has been
Monsters
Mordenkainen Presents: Monsters of the Multiverse
collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is little hope of wriggling out of a pact. However, she expects the best from her servants, so she
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Backgrounds
Guildmasters’ Guide to Ravnica
to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Monsters
Fizban's Treasury of Dragons
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
’t survive away from the comforts of the city.
4
Don’t tell me I’m not allowed to do something.
5
Laws are for people who are afraid to face their inner beasts.
6
I
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
; the dragon can’t take the same lair action two rounds in a row:
Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that
races
themselves above and away from other folk—especially humans, who they considered primitive and barbaric. And so the elves failed to recognize the humans as a plausible threat.
The Era of Expansion
Spirits of Nature would still protect them. When the elves eventually reemerged, they formed a pact with humankind that birthed the Charneault Kingdom.
In the end, the sorrow of the elves for their lost
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it. Reaching Gibbet Crossing is normally a daunting affair, as Underdark dangers deter most travelers. Qunbraxel has killed or driven away the dangerous creatures that normally lurk in the area so the
Gibbet Crossing Gibbet Crossing is a forlorn place. It was once a crossroads of the Underdark where drow, duergar, and svirfneblin communities lived in uneasy peace. The duergar had a lucrative
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it. Reaching Gibbet Crossing is normally a daunting affair, as Underdark dangers deter most travelers. Qunbraxel has killed or driven away the dangerous creatures that normally lurk in the area so the
Gibbet Crossing Gibbet Crossing is a forlorn place. It was once a crossroads of the Underdark where drow, duergar, and svirfneblin communities lived in uneasy peace. The duergar had a lucrative
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
reaction. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
reaction. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Prerequisite: 12th-level warlock, Pact of the Talisman feature While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you
Scribe Prerequisite: 5th-level warlock, Pact of the Tome feature A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Prerequisite: 12th-level warlock, Pact of the Talisman feature While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you
Scribe Prerequisite: 5th-level warlock, Pact of the Tome feature A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
strong contender for the title of Witchlight Monarch. A character who doesn’t abide by the pact loses their ticket, which transforms into an ordinary bat and flaps away. In addition, the carnival’s mood
ticket is escorted to the main entrance and directed to the ticket booth. If the character runs away from the Witchlight hands, the hands don’t bother giving chase, but the carnival’s mood lowers by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
strong contender for the title of Witchlight Monarch. A character who doesn’t abide by the pact loses their ticket, which transforms into an ordinary bat and flaps away. In addition, the carnival’s mood
ticket is escorted to the main entrance and directed to the ticket booth. If the character runs away from the Witchlight hands, the hands don’t bother giving chase, but the carnival’s mood lowers by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is unusually quiet. When the characters report to Marshal Vendri’s office, an aide informs them the marshal is away from Kalaman and shares the following facts: After the characters left Kalaman, the
city council got word that a contingent of Dragon Army troops had broken away from the larger force. Tired of measured steps, members of Kalaman’s leadership—spurred by Lord Bakaris—demanded Kalaman’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is unusually quiet. When the characters report to Marshal Vendri’s office, an aide informs them the marshal is away from Kalaman and shares the following facts: After the characters left Kalaman, the
city council got word that a contingent of Dragon Army troops had broken away from the larger force. Tired of measured steps, members of Kalaman’s leadership—spurred by Lord Bakaris—demanded Kalaman’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Aspect of the Moon Prerequisite: Pact of the Tome feature You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing
). Once you use this invocation, you can’t use it again until you finish a short or long rest. Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Aspect of the Moon Prerequisite: Pact of the Tome feature You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing
). Once you use this invocation, you can’t use it again until you finish a short or long rest. Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade, and they move away from one another, breaking the ring, whenever someone other than the hag tries to use it as a fey crossing, rendering it unusable. Each awakened toadstool has AC 7, 1 hit
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
make to maintain Concentration. Eldritch Smite Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade, and they move away from one another, breaking the ring, whenever someone other than the hag tries to use it as a fey crossing, rendering it unusable. Each awakened toadstool has AC 7, 1 hit
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and nearly destroyed the craft. But when it tried to escape the crash site, the planar craft tore away the massive chunk of rock it was embedded into. For centuries, its damaged engines have allowed it
to maintain a fixed location in the air, but they aren’t strong enough to ascend any higher. Before the characters can attempt any crossing to the monastery, they must contend with the guardian waiting for them in area C2.