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Returning 6 results for 'pact from and desert'.
Other Suggestions:
path from and deceit
part from and detect
pact from and desire
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to work for them. Cell 2. This cell is empty. Cell 3. A bench against the far wall has a +2 rod of the pact keeper resting on it. The cell is otherwise empty. Cell 4. This cell contains a friendly
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to work for them. Cell 2. This cell is empty. Cell 3. A bench against the far wall has a +2 rod of the pact keeper resting on it. The cell is otherwise empty. Cell 4. This cell contains a friendly
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
have nothing akin to a mutual defense pact, and the very thought of one is greeted by jeers on both sides. If a rising army of fomorians or some other threat endangers one court, it’s widely understood
meadow or walking across a desert in the Feywild is often no different than doing the same on the Material Plane, but sometimes the Feywild needs to feel otherworldly. Playing with something as simple as
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
have nothing akin to a mutual defense pact, and the very thought of one is greeted by jeers on both sides. If a rising army of fomorians or some other threat endangers one court, it’s widely understood
meadow or walking across a desert in the Feywild is often no different than doing the same on the Material Plane, but sometimes the Feywild needs to feel otherworldly. Playing with something as simple as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chased out of the northern Anauroch desert by Iymrith and her brood (see the “Anauroch” section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
their inevitable deaths, the Hunt Lords forged a pact with Orcus, who transformed them into five wights. Necromancers in the demon lord’s service helped the Hunt Lords turn the inanimate bones of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chased out of the northern Anauroch desert by Iymrith and her brood (see the “Anauroch” section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
their inevitable deaths, the Hunt Lords forged a pact with Orcus, who transformed them into five wights. Necromancers in the demon lord’s service helped the Hunt Lords turn the inanimate bones of their