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Returning 35 results for 'paler affect and his covered'.
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Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
Monsters
Fizban's Treasury of Dragons
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
are stored here and in adjoining caves, and the walls of this central chamber are covered in art depicting various battles—many of which the dragon took part in.A Sapphire Dragon’s Lair
races
Mordenkainen Presents: Monsters of the Multiverse
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
Compendium
- Sources->Dungeons & Dragons->Divine Contention
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After finishing a short or long rest, each character discovers that 20 percent of their skin is covered in writing that matches portions of The Scrivener’s Tale. The text starts at the character’s
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
character. The effect is similar to a fog cloud spell and lasts for 10 minutes. The DM can choose to have the fog affect creatures as if they’d entered the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
character. The effect is similar to a fog cloud spell and lasts for 10 minutes. The DM can choose to have the fog affect creatures as if they’d entered the Mists.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After finishing a short or long rest, each character discovers that 20 percent of their skin is covered in writing that matches portions of The Scrivener’s Tale. The text starts at the character’s
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
worktables occupy the room’s center, each covered with papers and dirt-encrusted stonework. Stone statues of dragons stare from between the shelves, and at the room’s far end, wing-backed chairs face
dean doesn’t seem like herself. Reaching Tullus. A character who tries to reason with Dean Tullus and succeeds on a DC 14 Charisma (Persuasion) check causes the dean to hesitate. This doesn’t affect
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
worktables occupy the room’s center, each covered with papers and dirt-encrusted stonework. Stone statues of dragons stare from between the shelves, and at the room’s far end, wing-backed chairs face
dean doesn’t seem like herself. Reaching Tullus. A character who tries to reason with Dean Tullus and succeeds on a DC 14 Charisma (Persuasion) check causes the dean to hesitate. This doesn’t affect
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
over Geryon. The displaced lord still schemes to supplant Levistus as ruler of the realm, but he can’t directly affect his foe, since the ice that imprisons Levistus is impervious to harm. Violence
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
order to show her family the consequence of resistance. They might refrain from provoking others’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology
options with the following:
Malison Type. The yuan-ti has one of the following types:
Type 4: Human form with one or more serpentine tails
Type 5: Human form covered in scales
Actions for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
over Geryon. The displaced lord still schemes to supplant Levistus as ruler of the realm, but he can’t directly affect his foe, since the ice that imprisons Levistus is impervious to harm. Violence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter. The tables are covered with flyers from the Dead Languages Society, the Dragonchess Club, the Dragonsguard Historical Society, Future Entrepreneurs of Strixhaven, the Intramural Gymnastics Club
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
following ways (which might affect their crew’s final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
order to show her family the consequence of resistance. They might refrain from provoking others’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology
options with the following:
Malison Type. The yuan-ti has one of the following types:
Type 4: Human form with one or more serpentine tails
Type 5: Human form covered in scales
Actions for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter. The tables are covered with flyers from the Dead Languages Society, the Dragonchess Club, the Dragonsguard Historical Society, Future Entrepreneurs of Strixhaven, the Intramural Gymnastics Club
Strixhaven policies that most affect the student body. The leaders of the school’s Extracurriculars come to the council to conduct matters of business, and the council usually meets on the first day of every
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
following ways (which might affect their crew’s final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the stages of a journey. (Use multiple copies of the Travel Planner for a journey with more than three stages.) For each stage, note where it starts and ends, the distance covered, and the predominant
. During any journey stage, the predominant terrain determines the characters’ maximum travel pace, as shown in the Maximum Pace column of the Travel Terrain table. Certain factors can affect a group’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the stages of a journey. (Use multiple copies of the Travel Planner for a journey with more than three stages.) For each stage, note where it starts and ends, the distance covered, and the predominant
. During any journey stage, the predominant terrain determines the characters’ maximum travel pace, as shown in the Maximum Pace column of the Travel Terrain table. Certain factors can affect a group’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but if your monster is well armored, raise its AC accordingly. Don’t worry if the monster’s AC isn’t matching up with the expected challenge rating for the monster. Other factors can affect a
armor bonus of +1 to +3. The bonus can be higher if the creature is exceptionally well armored. A gorgon, for example, is covered in steely plates and has a natural armor bonus of +9. Step 8. Hit Points
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
room are destroyed or looted. The three display cases are 15 feet tall, made of bleached wood, and enclosed by panes of frost-covered glass. In them are twelve artistically displayed scrolls that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
room are destroyed or looted. The three display cases are 15 feet tall, made of bleached wood, and enclosed by panes of frost-covered glass. In them are twelve artistically displayed scrolls that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but if your monster is well armored, raise its AC accordingly. Don’t worry if the monster’s AC isn’t matching up with the expected challenge rating for the monster. Other factors can affect a
armor bonus of +1 to +3. The bonus can be higher if the creature is exceptionally well armored. A gorgon, for example, is covered in steely plates and has a natural armor bonus of +9. Step 8. Hit Points
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to keep a character playing the game away from Bholmaz’s Fire Aura, Vixsheer’s Fear Aura might affect them. Goading the Fiends. Any character can goad the Fiends into attacking each other by
attack roll or saving throw before initiative count 0 on the next round. On a successful save, a creature takes half as much damage only. Mosaics. The walls are covered in geometric patterns formed by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
place of d10s for traps that can affect more than one creature at a time. The Spell Equivalent by Level table shows the spell slot level that is appropriate for a given character level and the severity
hidden by a leaf-covered net if they spot the pit through a gap in the leaves. A trip wire is foiled if it is spotted, as is a pressure plate. Other traps require careful inspection and deduction to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to keep a character playing the game away from Bholmaz’s Fire Aura, Vixsheer’s Fear Aura might affect them. Goading the Fiends. Any character can goad the Fiends into attacking each other by
attack roll or saving throw before initiative count 0 on the next round. On a successful save, a creature takes half as much damage only. Mosaics. The walls are covered in geometric patterns formed by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the githyanki. From west to east on the north wall, the five objects are as follows: Elaborately decorated Shield covered with silver filigree (worth 250 GP)
Ornate Breastplate with several large
Mind Flayer and a Cyclops Sentry in the center of the room, with the illithid hovering in the air above and behind the cyclops. Characters who aren’t wearing circlets can’t affect or perceive these
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the githyanki. From west to east on the north wall, the five objects are as follows: Elaborately decorated Shield covered with silver filigree (worth 250 GP)
Ornate Breastplate with several large
Mind Flayer and a Cyclops Sentry in the center of the room, with the illithid hovering in the air above and behind the cyclops. Characters who aren’t wearing circlets can’t affect or perceive these
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
place of d10s for traps that can affect more than one creature at a time. The Spell Equivalent by Level table shows the spell slot level that is appropriate for a given character level and the severity
hidden by a leaf-covered net if they spot the pit through a gap in the leaves. A trip wire is foiled if it is spotted, as is a pressure plate. Other traps require careful inspection and deduction to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feature and can’t make attacks. See “Coral Reefs” earlier in this appendix. Stone Clam. A pedestal-like rock near the middle of the reef rises 5 feet above the coral. The rock holds an algae-covered stone
saving throws against being charmed for the next 24 hours. The statue can affect a creature only once every 24 hours. Aberrations and creatures that can’t be charmed are unaffected if they touch the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feature and can’t make attacks. See “Coral Reefs” earlier in this appendix. Stone Clam. A pedestal-like rock near the middle of the reef rises 5 feet above the coral. The rock holds an algae-covered stone
saving throws against being charmed for the next 24 hours. The statue can affect a creature only once every 24 hours. Aberrations and creatures that can’t be charmed are unaffected if they touch the