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Returning 35 results for 'parentheses'.
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Spells
Player’s Handbook
), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
Equipment
cost of the item is proportional to the amount of ammunition it can hold (the value in parentheses), with the maximum reload (6) tommybow costing six times its crossbow equivalent’s price
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Lists The following spell lists show which of the new spells are for a class. A spell’s school of magic is noted in parentheses after its name. If a spell can be cast as a ritual, the ritual tag also appears within the parentheses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class Spell Lists If a spell is on a class’s spell list, the class’s name appears in parentheses after the spell’s school of magic. Some features add a spell to a character’s spell list even if the character isn’t a member of a class in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Lists The following spell lists show which spells can be cast by characters of each class. A spell’s school of magic is noted in parentheses. If a spell can be cast as a ritual, the ritual tag also appears in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spell Lists The following spell lists show which spells can be cast by characters of each class. A spell’s school of magic is noted in parentheses. If a spell can be cast as a ritual, the ritual tag also appears in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Class Spell Lists If a spell is on a class’s spell list, the class’s name appears in parentheses after the spell’s school of magic. Some features add a spell to a character’s spell list even if the character isn’t a member of a class in the parentheses.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hit Points A monster’s Hit Points are presented as a number followed by parentheses, where the monster’s Hit Point Dice are provided, along with any contribution from its Constitution. Either use the
number for the monster’s Hit Points or roll the die expression in parentheses to determine the monster’s Hit Points randomly; don’t use both. A monster’s size typically determines the die used to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Spell Lists The following spell lists show which of the new spells are for a class. A spell’s school of magic is noted in parentheses after its name. If a spell can be cast as a ritual, the ritual tag also appears within the parentheses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Class Spell Lists If a spell is on a class’s spell list, the class’s name appears in parentheses after the spell’s school of magic. Some features add a spell to a character’s spell list even if the character isn’t a member of a class in the parentheses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Class Spell Lists If a spell is on a class’s spell list, the class’s name appears in parentheses after the spell’s school of magic. Some features add a spell to a character’s spell list even if the character isn’t a member of a class in the parentheses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hit Points A monster’s Hit Points are presented as a number followed by parentheses, where the monster’s Hit Point Dice are provided, along with any contribution from its Constitution. Either use the
number for the monster’s Hit Points or roll the die expression in parentheses to determine the monster’s Hit Points randomly; don’t use both. A monster’s size typically determines the die used to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hit Points A monster’s Hit Points are presented as a number followed by parentheses, where the monster’s Hit Point Dice are provided, along with any contribution from its Constitution. Either use the
number for the monster’s Hit Points or roll the die expression in parentheses to determine the monster’s Hit Points randomly; don’t use both. A monster’s size typically determines the die used to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hit Points A monster’s Hit Points are presented as a number followed by parentheses, where the monster’s Hit Point Dice are provided, along with any contribution from its Constitution. Either use the
number for the monster’s Hit Points or roll the die expression in parentheses to determine the monster’s Hit Points randomly; don’t use both. A monster’s size typically determines the die used to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Meeting Magic Item Prerequisites If a stat block contains the name of a class in the creature’s name or in parentheses under the name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Hit Points A stat block specifies a creature’s hit point maximum. In parentheses, the stat block also indicates the Hit Dice that were rolled to determined those hit points, plus the creature’s Constitution modifier multiplied by the number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Meeting Magic Item Prerequisites If a stat block contains the name of a class in parentheses under the creature’s name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Meeting Magic Item Prerequisites If a stat block contains the name of a class in parentheses under the creature’s name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Hit Points A stat block specifies a creature’s hit point maximum. In parentheses, the stat block also indicates the Hit Dice that were rolled to determined those hit points, plus the creature’s Constitution modifier multiplied by the number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Meeting Magic Item Prerequisites If a stat block contains the name of a class in the creature’s name or in parentheses under the name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
natural armor or supernatural resilience it might possess. If a creature wears armor or carries a shield, the kind of armor it wears or shield it carries is noted in parentheses after its AC value.