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Returning 35 results for 'part animus and his causing'.
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part animal and his calling
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part animals and his closing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters share a few of liches’ attributes, but while liches are immortal masters of the arcane, boneclaws are thralls to evil, hatred, and pain.
The most important part of the transformation
re-forms within hours.
In service to its master, a boneclaw delights in causing horrific pain. It lurks like a spider in shadowy recesses, waiting for victims to approach within reach of its long
Monsters
Eberron: Rising from the Last War
Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House
Backgrounds
Baldur’s Gate: Descent into Avernus
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
of Seclusion
1
You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and you’ve never been able to shake the guilt of causing their deaths over
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
Monsters
Fizban's Treasury of Dragons
into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
population, but the galeb duhr are causing trouble for local miners.
4
Two Lolth cultist;cultists seek a magical relic that attracts giant spider;giant spiders, but the relic’s resting place has
magic-items
When you hit with an attack as part of an Attack action using this magic dagger and apply your Sneak Attack to the damage roll, you can make an additional attack using this dagger as part of the same
requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Venom
[Hide] Bark
[Natural Weapons] Claws from a Ratling
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Shortsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
. Creating a Blade of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Longsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
. Creating a Rapier of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
.
Crafting. Creating a Greatsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
with a leather belt that connects to an elemental-fueled motor powered by a Very Rare Animus.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Once on your turn when you hit
a Bloodied creature using this weapon, you can make one additional attack with this weapon as part of the same action.
Crafting. Creating a Whirling Bonesaw requires a Very Rare Workshop and the
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
. Accepted as part of the flock, a traveller can range across the Underdark escorted by hundreds of humanoid creatures that the other predators of the depths take pains to avoid.
Unwitting Explorers. As
magic-items
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
. Creating a Scimitar of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
and the following Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
and the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
expend a Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration
requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
expend a Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration
, +3 requires a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally
a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally
a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
the following Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally
requires a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
the following Rare Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
Workshop and the following Legendary Components:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark