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Returning 31 results for 'part are and his chalk'.
Other Suggestions:
part are and his check
part are and his child
part are and his call
part are and his charm
part are and his chaos
backgrounds
You were once whole, but part of you has been separated from your being and now also wanders the world. This aspect of you took your reflection and shadow with it, and it travels about as a mirage
you that you didn’t purchase
6
A piece of chalk that writes in a different color than it appears to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Hither The following encounters are tied to locations marked on the map of Hither. Move these locations as needed to put them in the characters’ path, and chalk up any discrepancy with
might think they’re heading toward one part of Hither, only to find themselves arriving somewhere else.) Ideally, you should run all three encounters in the following order before the characters arrive
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Hither The following encounters are tied to locations marked on the map of Hither. Move these locations as needed to put them in the characters’ path, and chalk up any discrepancy with
might think they’re heading toward one part of Hither, only to find themselves arriving somewhere else.) Ideally, you should run all three encounters in the following order before the characters arrive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
doesn’t know its purpose. The amulet thrums when it comes within 10 feet of the shield guardian. If Vilnius realizes what the amulet does, he won’t part with it.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
doesn’t know its purpose. The amulet thrums when it comes within 10 feet of the shield guardian. If Vilnius realizes what the amulet does, he won’t part with it.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the flesh vortex in area S3. S3: Flesh Vortex Chamber Chalk lines connect the warts along the walls of this room. The chalk and warts become denser toward a vortex near the ceiling in an
grows from a faint rune marked on the fleshy wall.
The flesh in this alcove is the only part of Spawn Hollow that doesn’t move, as it’s caught in an eddy in the flesh flow. Bolstering Rune. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the flesh vortex in area S3. S3: Flesh Vortex Chamber Chalk lines connect the warts along the walls of this room. The chalk and warts become denser toward a vortex near the ceiling in an
grows from a faint rune marked on the fleshy wall.
The flesh in this alcove is the only part of Spawn Hollow that doesn’t move, as it’s caught in an eddy in the flesh flow. Bolstering Rune. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful check allows a character to intuit that the stonework was not smashed by weapons or tools, suggesting that a creature of great size and strength took part in the destruction. Any character who
chalk — a double-“D” insignia. This is the sigil of Dran Enterprises. As adventurers familiar with the operations of Acquisitions Incorporated, all the characters recognize the mark of Acq Inc’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful check allows a character to intuit that the stonework was not smashed by weapons or tools, suggesting that a creature of great size and strength took part in the destruction. Any character who
chalk — a double-“D” insignia. This is the sigil of Dran Enterprises. As adventurers familiar with the operations of Acquisitions Incorporated, all the characters recognize the mark of Acq Inc’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though their boots are the only part of their body still visible. In truth, this rockfall happened months ago, and the boots were carefully stuck into the rubble as a joke by the crew working the wall. A
runes drawn on the cave wall with chalk. If the characters found the runes in the alley after the scorpion attack, they recognize these being nearly identical. If they didn’t, a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though their boots are the only part of their body still visible. In truth, this rockfall happened months ago, and the boots were carefully stuck into the rubble as a joke by the crew working the wall. A
runes drawn on the cave wall with chalk. If the characters found the runes in the alley after the scorpion attack, they recognize these being nearly identical. If they didn’t, a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was slain with the rest of the garrison during the drowned ones’ initial attack. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is
still secure, but the hermits deemed this area uninhabitable due to the damage. The pile of rubble in the southwest corner conceals a secret compartment in part of the surviving wall, just south of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was slain with the rest of the garrison during the drowned ones’ initial attack. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is
still secure, but the hermits deemed this area uninhabitable due to the damage. The pile of rubble in the southwest corner conceals a secret compartment in part of the surviving wall, just south of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sits next to the first, but this one is most lively and chipper. He wears dark robes and a red fez bearing the Dran Enterprises logo — apparently scrawled in white chalk.
“See Wizzy?” the chipper gnome
of a hand. But just because a gnome is a tiny bit on the dark side doesn’t mean he can’t be a useful ally! Make note of the terms on which the characters part ways with Hoobur, whether they leave him
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door, leading to area 22, is unlocked. Barred Door. Characters who examine the bar
System” in the second part of this adventure for more information. THE CURSED LUCKSTONE
Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door, leading to area 22, is unlocked. Barred Door. Characters who examine the bar
System” in the second part of this adventure for more information. THE CURSED LUCKSTONE
Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sits next to the first, but this one is most lively and chipper. He wears dark robes and a red fez bearing the Dran Enterprises logo — apparently scrawled in white chalk.
“See Wizzy?” the chipper gnome
of a hand. But just because a gnome is a tiny bit on the dark side doesn’t mean he can’t be a useful ally! Make note of the terms on which the characters part ways with Hoobur, whether they leave him
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the sphere’s silvery metal emerges from the sphere. The death knight inflicts punishment in Soth’s stead, following his directives but requiring no action on Soth’s part. If the death knight is
accompany the characters, but the naga would be pleased to see Teremini and her followers gone. V16: Locked Stairwell An enclosure with a shuttered door stands in the southernmost part of this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the sphere’s silvery metal emerges from the sphere. The death knight inflicts punishment in Soth’s stead, following his directives but requiring no action on Soth’s part. If the death knight is
accompany the characters, but the naga would be pleased to see Teremini and her followers gone. V16: Locked Stairwell An enclosure with a shuttered door stands in the southernmost part of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
lie ruins that were once part of Athalantar, a bygone kingdom. The townsfolk have turned the buried ruins into cellars, larders, and shelters. Secomber is under the heel of the Urshani hobgoblins, who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
lie ruins that were once part of Athalantar, a bygone kingdom. The townsfolk have turned the buried ruins into cellars, larders, and shelters. Secomber is under the heel of the Urshani hobgoblins, who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
part, these are things she’s been taught by Asharra. Mwaxanaré believes she can garner widespread support to repopulate and rebuild Omu by retrieving a symbolically significant yet long-lost treasure
guardian figure (the statues of Ubtao as a tabaxi). 2A. Washroom. The lower chamber contains a wash basin for performing ablutions and smaller vessels of salt, powdered chalk, and gold dust (50 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling. Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and can’t
enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling. Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and can’t
enormous pentagram drawn in chalk, with stubby unlit candles placed at each of its five points, covers the floor of this open chamber. A hooded figure hunches over a cluttered table in the southwest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
part, these are things she’s been taught by Asharra. Mwaxanaré believes she can garner widespread support to repopulate and rebuild Omu by retrieving a symbolically significant yet long-lost treasure
guardian figure (the statues of Ubtao as a tabaxi). 2A. Washroom. The lower chamber contains a wash basin for performing ablutions and smaller vessels of salt, powdered chalk, and gold dust (50 gp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of fresh water, boxes of rations, and bundles of arrows. All the tents feature the Dran Enterprises logo scrawled onto them in chalk. Treasure. In one tent, a locked chest hidden within a provision
determined, any character can reverse part of the corrupting ritual with any of the following actions: A successful DC 15 Intelligence (Arcana or Religion) check disrupts the flow of necromantic energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
take the helpless creature over the falls and into area P20. P10. Trial by Water A ribbon of dry land hugs the walls of this cavern, the walls of which are covered with chalk-scrawled symbols of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
over its chalk-white balconies, which radiate from its central tower. The Gatehouse specializes in treating planar afflictions. Inside, Bleakers tend to those harmed by the planes and by the
apply to all its citizens, not just those at the bottom. The Slags The Slags were just another part of the Hive until a portal to the front lines of the Blood War, the eternal conflict between devils
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
over its chalk-white balconies, which radiate from its central tower. The Gatehouse specializes in treating planar afflictions. Inside, Bleakers tend to those harmed by the planes and by the
apply to all its citizens, not just those at the bottom. The Slags The Slags were just another part of the Hive until a portal to the front lines of the Blood War, the eternal conflict between devils
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of fresh water, boxes of rations, and bundles of arrows. All the tents feature the Dran Enterprises logo scrawled onto them in chalk. Treasure. In one tent, a locked chest hidden within a provision
determined, any character can reverse part of the corrupting ritual with any of the following actions: A successful DC 15 Intelligence (Arcana or Religion) check disrupts the flow of necromantic energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement
take the helpless creature over the falls and into area P20. P10. Trial by Water A ribbon of dry land hugs the walls of this cavern, the walls of which are covered with chalk-scrawled symbols of