Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'part are and his connects'.
Other Suggestions:
part are and his contacts
part are and his connected
part are and his contests
part are and his connect
Magic Items
Tasha’s Cauldron of Everything
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
magic-items
with a leather belt that connects to an elemental-fueled motor powered by a Very Rare Animus.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
Once on your turn when you hit
a Bloodied creature using this weapon, you can make one additional attack with this weapon as part of the same action.
Crafting. Creating a Whirling Bonesaw requires a Very Rare Workshop and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The most sacred rite of the Undying Court is trance communion. While in trance, an Aereni elf engages in meditation that connects them to the gestalt consciousness of the Court. This experience
affirms the place of the individual as part of the greater whole. Since trance communion is a personal experience, the role of the priest is to provide spiritual and practical guidance to their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The most sacred rite of the Undying Court is trance communion. While in trance, an Aereni elf engages in meditation that connects them to the gestalt consciousness of the Court. This experience
affirms the place of the individual as part of the greater whole. Since trance communion is a personal experience, the role of the priest is to provide spiritual and practical guidance to their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
remember the chain of which you are a part. Wisdom is shared, learned, added to, and passed on. Links are added and lost, but the chain of tradition connects us all—those of us who were, who are, and who
Kollema’s Wisdom Part of the tradition of the Magister’s Masquerade involves a speech made by the spirit of Magister Kollema. The statue of Kollema animates, offering wisdom to the gathered students
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Locations The following locations are keyed to map 5.2. This map depicts only the building’s first floor, part of its symmetrical second floor, and the infirmary on its third floor. The
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
remember the chain of which you are a part. Wisdom is shared, learned, added to, and passed on. Links are added and lost, but the chain of tradition connects us all—those of us who were, who are, and who
Kollema’s Wisdom Part of the tradition of the Magister’s Masquerade involves a speech made by the spirit of Magister Kollema. The statue of Kollema animates, offering wisdom to the gathered students
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lords’ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon’s lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
, and one leads to the desert of Mulhorand, near a blue dragon’s lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Dark Stream An underground stream connects the Temple of the Crushing Wave to the surface. The stream originates from a large spring in this part of the ancient dwarven stronghold. It flows
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lords’ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema Hall Locations The following locations are keyed to map 5.2. This map depicts only the building’s first floor, part of its symmetrical second floor, and the infirmary on its third floor. The
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Dark Stream An underground stream connects the Temple of the Crushing Wave to the surface. The stream originates from a large spring in this part of the ancient dwarven stronghold. It flows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
unsavory history. North of Waterdeep, the cult’s contraband is offloaded at a smuggler’s den for shipment to a castle long ago abandoned. A portal beneath the castle connects to the stronghold of one of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
unsavory history. North of Waterdeep, the cult’s contraband is offloaded at a smuggler’s den for shipment to a castle long ago abandoned. A portal beneath the castle connects to the stronghold of one of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
District The southwest part of Yongjing houses hundreds of earthen kilns, where the famed white-and-blue porcelain of Great Xing is painted and fired. Potters work in assembly lines to meet a quota of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
District The southwest part of Yongjing houses hundreds of earthen kilns, where the famed white-and-blue porcelain of Great Xing is painted and fired. Potters work in assembly lines to meet a quota of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complications and rivals as part of downtime, but you don’t need to own that book to make use of these ideas. Rather, just remember that an Acquisitions Incorporated campaign is always about story. Each
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complications and rivals as part of downtime, but you don’t need to own that book to make use of these ideas. Rather, just remember that an Acquisitions Incorporated campaign is always about story. Each
characters targets for assimilation or destruction. (The plots of the Six and the operations of Dran Enterprises both play a part in the adventure “The Orrery of the Wanderer,” chapter 4 of this book
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connects the two sides of the island and has a dilapidated tower at one end. Flickering firelight is visible through the tower’s upper-floor window.
The danger on this nodule isn’t in the tower, but in
: Cyclical System. Each floating island in the void has its own gravity and terrain. The writer posits that their erratic drifting might be part of a larger cycle or system. Easily Avoidable Trap. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connects the two sides of the island and has a dilapidated tower at one end. Flickering firelight is visible through the tower’s upper-floor window.
The danger on this nodule isn’t in the tower, but in
: Cyclical System. Each floating island in the void has its own gravity and terrain. The writer posits that their erratic drifting might be part of a larger cycle or system. Easily Avoidable Trap. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
quarters and part medical and alchemical laboratory, where the priest makes medicines and poisons and performs experiments on beasts and humanoid subjects.
Healing Pools Adventures Sick or injured
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
characters for them. In truth, he will never part with them as long as they fuel his experiments, and he looks to subvert any deal by eventually feeding the characters to the thessalkraken in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
characters for them. In truth, he will never part with them as long as they fuel his experiments, and he looks to subvert any deal by eventually feeding the characters to the thessalkraken in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
quarters and part medical and alchemical laboratory, where the priest makes medicines and poisons and performs experiments on beasts and humanoid subjects.
Healing Pools Adventures Sick or injured
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
asserts that the blue controls are helpful and the red controls are baleful. (This is pure guesswork on his part.) Fretful Unkh thinks she can figure out what the controls do by studying them. If her
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cosmic tree that connects the Outer Planes. It appears as a mass of knotted, intertwined roots surrounded by softly drifting motes of light. The tangled roots part to form an arched portal to Ysgard
.”
–Tyrza Bonebreaker, mayor of Glorium
Gate Unlike other gate-towns, Glorium has two planar gates. The first and most obvious is a whirlpool at the mouth of the fjord that connects to Ysgard. Wide enough
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cosmic tree that connects the Outer Planes. It appears as a mass of knotted, intertwined roots surrounded by softly drifting motes of light. The tangled roots part to form an arched portal to Ysgard
.”
–Tyrza Bonebreaker, mayor of Glorium
Gate Unlike other gate-towns, Glorium has two planar gates. The first and most obvious is a whirlpool at the mouth of the fjord that connects to Ysgard. Wide enough
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
asserts that the blue controls are helpful and the red controls are baleful. (This is pure guesswork on his part.) Fretful Unkh thinks she can figure out what the controls do by studying them. If her
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
device known as the Machine of Lum the Mad. The best details on the device’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the
, which is easily opened while there are no creatures attuned to the artifact. Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ignorance is an intentional part of the dungeon’s security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
is a deadly threat. Syranna provides information on dread warriors and how Tarul Var uses them. Szass Tam controls entry to the Phylactery Vault. Syranna knows the vault connects to the greater
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Infinite Staircase The Infinite Staircase is an extradimensional staircase that connects the planes. An entrance to the Infinite Staircase usually appears as a nondescript door. Beyond the portal lies a
scattered into the void and took root to form the worlds of the Material Plane. Thus, many philosophers and naturalists view all trees or even all plants as descendants of Yggdrasil, part of a vast