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Returning 35 results for 'partially about and his connects'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Excavation Site Goblins in league with the Xanathar Guild dug a tunnel that connects a dead-end hallway (area 25a) with a partially collapsed hall (area 25b). 25a. Dead Goblin Dead Goblin. A dead
tunnel that meanders through collapsed stone.
25b. Headless Statue Half-buried in stone debris at the north end of this partially collapsed hall is a headless stone statue of a nude woman. Characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Excavation Site Goblins in league with the Xanathar Guild dug a tunnel that connects a dead-end hallway (area 25a) with a partially collapsed hall (area 25b). 25a. Dead Goblin Dead Goblin. A dead
tunnel that meanders through collapsed stone.
25b. Headless Statue Half-buried in stone debris at the north end of this partially collapsed hall is a headless stone statue of a nude woman. Characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Lower Courtyard The upper courtyard (area 16) partially overhangs the lower courtyard, held aloft by gigantic arches of ice. At night, the lower courtyard is heavily obscured by fog to a height of
40 feet—the same height as the walls that enclose it. Walls of solid ice enclose this courtyard. Another courtyard partially overhangs this one. It is held aloft by sweeping arches of ice that soar
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Lower Courtyard The upper courtyard (area 16) partially overhangs the lower courtyard, held aloft by gigantic arches of ice. At night, the lower courtyard is heavily obscured by fog to a height of
40 feet—the same height as the walls that enclose it. Walls of solid ice enclose this courtyard. Another courtyard partially overhangs this one. It is held aloft by sweeping arches of ice that soar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Fidelio’s Folly Chasm. This partially destroyed room is dimly lit by the lava at the bottom of the nearby chasm (see area 40). Past the chasm’s ledge is a spectral bridge that connects two other
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that connects it to the village (area 11) have partially collapsed. Goblins are scouring the village for treasure. They have unwisely spread themselves thin, providing adventurers with an opportunity to
-shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that connects it to the village (area 11) have partially collapsed. Goblins are scouring the village for treasure. They have unwisely spread themselves thin, providing adventurers with an opportunity to
-shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations Francesca Baerald Map: monastery lower levelView Player Version The following locations are keyed to Map: Monastery Lower Level. M23: North Stairs This stairway connects the
upper and lower levels of the monastery. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M24: South Stairs This stairway connects the kitchen (area M10) on the upper level
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
” section earlier in this chapter for more information. Eggs. The “snowballs” in the shallow crater are six unhatched remorhaz eggs, each one frozen to or partially embedded in the icy floor. Each egg is
the cube ripples, as it seems to be putting out enough dry heat to warm the room.
A drow mage named Yilsebek Dalambra has turned this partially collapsed Netherese building into an outpost. From
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collapsed. The corpses of five small dwarf-like creatures with gray skin and wild, white hair sprawl on the floor, partially buried under fallen rock.
This guardroom was once the sole entrance to the derro
southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
” section earlier in this chapter for more information. Eggs. The “snowballs” in the shallow crater are six unhatched remorhaz eggs, each one frozen to or partially embedded in the icy floor. Each egg is
the cube ripples, as it seems to be putting out enough dry heat to warm the room.
A drow mage named Yilsebek Dalambra has turned this partially collapsed Netherese building into an outpost. From
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collapsed. The corpses of five small dwarf-like creatures with gray skin and wild, white hair sprawl on the floor, partially buried under fallen rock.
This guardroom was once the sole entrance to the derro
southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
general direction of the temple — a structure cobbled together from a partially sunken galley and some empty apartments under an abandoned pleasure pier. The area surrounding the temple is filled with
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
general direction of the temple — a structure cobbled together from a partially sunken galley and some empty apartments under an abandoned pleasure pier. The area surrounding the temple is filled with
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
a glyph key attuned to this zone. The deathlock wight’s key is also attuned to all the zones in the Ooze Grottos. White Gate. The exit to the north has a white gate that connects with the Warrior
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forces. Dungeon State. The nature of this area means the gargoyles can’t be permanently slain. White Gates. A white gate lies in the corridor to the north that connects with the Hatchery. Another white
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
a glyph key attuned to this zone. The deathlock wight’s key is also attuned to all the zones in the Ooze Grottos. White Gate. The exit to the north has a white gate that connects with the Warrior
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forces. Dungeon State. The nature of this area means the gargoyles can’t be permanently slain. White Gates. A white gate lies in the corridor to the north that connects with the Hatchery. Another white
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-sized doll is posed in an elaborate silk dress.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Deadly Doll. After hours, the curator enables her office’s defense
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-sized doll is posed in an elaborate silk dress.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Deadly Doll. After hours, the curator enables her office’s defense
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
caretaker desperately invoked the tower’s magic in hopes of transporting it to the Feywild. However, the magic of the displaced tower went awry and partially transported the tower to the Shadowfell. Though
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
caretaker desperately invoked the tower’s magic in hopes of transporting it to the Feywild. However, the magic of the displaced tower went awry and partially transported the tower to the Shadowfell. Though
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the western edge of town. Thornwall Keep’s steward, the knight Becklin Uth Viharin (introduced in the “Final Farewell” section), maintains the keep. Partially ruined walls surround the keep’s three
looks like a glorified pier—a remnant of once-promised glory. A simple ferry system of ropes and winches follows the bridge’s supports and connects with posts on the opposite shore. Simple rafts and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the western edge of town. Thornwall Keep’s steward, the knight Becklin Uth Viharin (introduced in the “Final Farewell” section), maintains the keep. Partially ruined walls surround the keep’s three
looks like a glorified pier—a remnant of once-promised glory. A simple ferry system of ropes and winches follows the bridge’s supports and connects with posts on the opposite shore. Simple rafts and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Occupied Mansion Locations The following locations are keyed to map 6.3. Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
by noise in other rooms, they are surprised if the characters attack. O9: Upper Hallway The mansion’s staircase connects this small hallway to area O4 on the ground floor. To the east, the hall ends in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Occupied Mansion Locations The following locations are keyed to map 6.3. Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
by noise in other rooms, they are surprised if the characters attack. O9: Upper Hallway The mansion’s staircase connects this small hallway to area O4 on the ground floor. To the east, the hall ends in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
bridge that spans the chasm and connects to a similar ledge that runs along the opposite wall.
The ledges and stone bridge are 100 feet above the chasm floor and 100 feet below the chasm roof. Area B15
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
bridge that spans the chasm and connects to a similar ledge that runs along the opposite wall.
The ledges and stone bridge are 100 feet above the chasm floor and 100 feet below the chasm roof. Area B15
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.”
This is a clue for opening the door in area T4. T3: Tomb Entrance This hallway has been partially excavated. Lifted stone lids reveal a ten-foot-deep pit filled with spikes in the center of the
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.”
This is a clue for opening the door in area T4. T3: Tomb Entrance This hallway has been partially excavated. Lifted stone lids reveal a ten-foot-deep pit filled with spikes in the center of the
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
cave on a narrow stone pathway that runs along the eastern portion of the south wall. The pathway connects two tunnel entrances — one in the southeast corner, the other in the northeast. At the far
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
cave on a narrow stone pathway that runs along the eastern portion of the south wall. The pathway connects two tunnel entrances — one in the southeast corner, the other in the northeast. At the far