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Returning 12 results for 'partially against and his contacts'.
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partially against and his contract
partially against and his contact
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
general direction of the temple — a structure cobbled together from a partially sunken galley and some empty apartments under an abandoned pleasure pier. The area surrounding the temple is filled with
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
general direction of the temple — a structure cobbled together from a partially sunken galley and some empty apartments under an abandoned pleasure pier. The area surrounding the temple is filled with
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
sources, they alert the occupants here. Describe the area to the players as follows: This partially collapsed room has three wooden beams bracing its ceiling. Situated between the beams is a scorched wooden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
sources, they alert the occupants here. Describe the area to the players as follows: This partially collapsed room has three wooden beams bracing its ceiling. Situated between the beams is a scorched wooden
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stalls line the walls of this twenty-foot-wide concourse. Five stalls are in varying stages of decrepitude. The other two are crushed under rubble from a partially collapsed balcony along the east
feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You are close
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stalls line the walls of this twenty-foot-wide concourse. Five stalls are in varying stages of decrepitude. The other two are crushed under rubble from a partially collapsed balcony along the east
feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You are close
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to Area G18. Carved into the lintel above this door is the word “Isolation” in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
B) or a character who passed all four of Auril’s tests enters the room, the Frostmaiden contacts the character telepathically and asks, “Will you court death to receive my blessing?” She makes this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to Area G18. Carved into the lintel above this door is the word “Isolation” in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
B) or a character who passed all four of Auril’s tests enters the room, the Frostmaiden contacts the character telepathically and asks, “Will you court death to receive my blessing?” She makes this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Armory (Platinum) This partially stripped armory holds an arsenal of dangerous technology. An unlocked metal chest on the floor contains ten energy cells. Explosives. An open locker contains three boxes
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Armory (Platinum) This partially stripped armory holds an arsenal of dangerous technology. An unlocked metal chest on the floor contains ten energy cells. Explosives. An open locker contains three boxes
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In