Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'party are and his capture'.
Other Suggestions:
path are and his capture
path are and his captors
pact are and his capture
part are and his capture
pact are and his captors
Monsters
The Wild Beyond the Witchlight
commanding it to halt). He tries to capture and imprison evildoers, slaying them only if they cannot be apprehended.
Valor's Call
The noble adventuring party known as Valor’s Call was founded
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Where Next? Convinced that his two older brothers conspired to kill him, Mortlock Vanthampur urges the characters to capture or kill Amrik at a dockside tavern called the Low Lantern. The adventure
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Where Next? Convinced that his two older brothers conspired to kill him, Mortlock Vanthampur urges the characters to capture or kill Amrik at a dockside tavern called the Low Lantern. The adventure
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Capture The drow try to capture the escaped prisoners if at all possible, since Ilvara wants the pleasure of teaching them a lesson about disobedience. If the dark elves reduce any characters to 0
before Ilvara has the opportunity to torture them or sell them into slavery in the City of Spiders. If they escape her clutches again, the drow priestess continues her pursuit until she is dead or the party leaves the Underdark (see chapter 7).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. When the party arrives at the hideout, award each character 75 XP. Make sure the
players record this gain on their character sheets. What the Goblins Know
If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Capture The drow try to capture the escaped prisoners if at all possible, since Ilvara wants the pleasure of teaching them a lesson about disobedience. If the dark elves reduce any characters to 0
before Ilvara has the opportunity to torture them or sell them into slavery in the City of Spiders. If they escape her clutches again, the drow priestess continues her pursuit until she is dead or the party leaves the Underdark (see chapter 7).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
curse is ended. Believing they know too much for their own good, he sends a party of yuan-ti to capture or kill them before they leave the city. If the party obtained the Black Opal Crown, they can trade
the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. When the party arrives at the hideout, award each character 75 XP. Make sure the
players record this gain on their character sheets. What the Goblins Know
If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
ambush in the trees. Any character with a passive Wisdom (Perception) score of 14 or higher spots them just in time. All other characters are surprised. If this encounter occurs while the party is camped
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
ambush in the trees. Any character with a passive Wisdom (Perception) score of 14 or higher spots them just in time. All other characters are surprised. If this encounter occurs while the party is camped
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
curse is ended. Believing they know too much for their own good, he sends a party of yuan-ti to capture or kill them before they leave the city. If the party obtained the Black Opal Crown, they can trade
the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstugh’s Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isn’t with the party
Zuggtmoy’s spores drive him to seek a densely populated area where he can spread his contagion. It’s also possible the party arrives at Gracklstugh involuntarily. Duergar slavers scour the Underdark in search
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other subterranean and surface-dwelling races. Gracklstugh’s Blade Bazaar might be the ideal place to find traders or explorers heading to the surface world. If Buppido or Hemeth isn’t with the party
Zuggtmoy’s spores drive him to seek a densely populated area where he can spread his contagion. It’s also possible the party arrives at Gracklstugh involuntarily. Duergar slavers scour the Underdark in search
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supplies to Barthen’s. Elmina pays the agreed amount (10 gp to each character) and takes possession of the wagon and its supplies. If the characters tell her of Gundren Rockseeker’s capture, Elmina
encourages the party to rescue the dwarf. She considers Gundren a friend and was excited by his talk of discovering the lost mine of the Phandelver Pact in the nearby hills. If the party hasn’t already learned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the River of Blood mass-murder case. His mysterious disappearance from prison left even the Royal Magician-Detectives baffled, and a reward of 10,000 gp was posted for his capture. Someone in the party
will be alerted by disturbances in the flow of water as the party tampers with it upstream. The stream that flows through this room is suspended in the same manner as in area 23. It continues from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
one party member, then fly off with its victim. Ixitxachitl These creatures attack any party members in the water. Otherwise, they follow the party and wait for an opportunity to strike. If denied a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters to follow them by sound. If any quasit escapes, the cultists in area 12 can’t be surprised and prepare an ambush. Development If the characters manage to capture and interrogate a quasit, the
Gracklstugh’s stone giants with madness as a means to sowing chaos in the city. XP Awards Each character earns a special award of 50 XP if the party learns of Narrak’s plans from a quasit.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Adventure Hooks For characters who have not played Hoard of the Dragon Queen, the adventure can also begin by playing out another chapter before the Council of Waterdeep. The party could be summoned
capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of “Chapter 9: Council of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Plan The council reasons that the smugglers on the vessel are, as yet, unaware of the capture or death of their land-based colleagues, and a return visit by them might well be expected. Since the
require. The boat is large enough to accommodate the entire party plus two. The council also provides the services of two members of the guard to sail the boat for them when needed. They are not
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragon’s Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
the bottom of the Sea of Swords.Fheralai’s failure to capture Leilon and defeat Ularan Mortus has also angered Talos, and the Stormlord means to punish them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the River of Blood mass-murder case. His mysterious disappearance from prison left even the Royal Magician-Detectives baffled, and a reward of 10,000 gp was posted for his capture. Someone in the party
will be alerted by disturbances in the flow of water as the party tampers with it upstream. The stream that flows through this room is suspended in the same manner as in area 23. It continues from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supplies to Barthen’s. Elmina pays the agreed amount (10 gp to each character) and takes possession of the wagon and its supplies. If the characters tell her of Gundren Rockseeker’s capture, Elmina
encourages the party to rescue the dwarf. She considers Gundren a friend and was excited by his talk of discovering the lost mine of the Phandelver Pact in the nearby hills. If the party hasn’t already learned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
one party member, then fly off with its victim. Ixitxachitl These creatures attack any party members in the water. Otherwise, they follow the party and wait for an opportunity to strike. If denied a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in chapter 3 to determine what happens to characters who fall. The party has three rounds to catch Jas before the changeling adopts a new guise. If the characters capture Jas, the changeling reveals
differences in the sergeant’s facial expressions, suggesting that she’s not the same person the party interacted with previously. Jas doesn’t have details of any prior conversations the party had with the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters For each hour the party spends in the ruins, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Ziggurat Encounters table
search for treasure. 5 A commoner in a Cynidicean wolf mask believes he’s a werewolf. When he sees the party, he drops on all fours, howls, and sniffs each character. He’s friendly toward the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dawdle? The question of timing is tricky, since the party might head straight to the castle and miss a lot of possible information and roleplaying in Parnast. So, Skyreach Castle should leave whenever it
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
suggests the characters might be able to capture a patrol to learn more about the castle. Characters might be inclined to keep Droop around for a while. See the “NPC Party Members” sidebar in Part 1 for
amusement. Your sudden appearance causes the goblin to faint.
Three bugbears and one goblin are present. The goblin, Droop, falls unconscious at the sight of the party, but another creature can use an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters For each hour the party spends in the ruins, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters encounter, roll on the Random Ziggurat Encounters table
search for treasure. 5 A commoner in a Cynidicean wolf mask believes he’s a werewolf. When he sees the party, he drops on all fours, howls, and sniffs each character. He’s friendly toward the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dawdle? The question of timing is tricky, since the party might head straight to the castle and miss a lot of possible information and roleplaying in Parnast. So, Skyreach Castle should leave whenever it
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in chapter 3 to determine what happens to characters who fall. The party has three rounds to catch Jas before the changeling adopts a new guise. If the characters capture Jas, the changeling reveals
differences in the sergeant’s facial expressions, suggesting that she’s not the same person the party interacted with previously. Jas doesn’t have details of any prior conversations the party had with the