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Returning 35 results for 'passage after and his creating'.
Monsters
Fizban's Treasury of Dragons
Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet wide and high.
Starlight’s Gleam. The dragon chooses a point it
positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal
Monsters
Fizban's Treasury of Dragons
dragon issues that isn’t directly harmful to the creature.
Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
Monsters
Fizban's Treasury of Dragons
immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire
to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
Monsters
Fizban's Treasury of Dragons
examining the nature of the multiverse form the centerpiece of an amethyst dragon’s hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals
the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex of caves and tunnels; the stone surfaces are smooth and water-worn, and
Monsters
Fizban's Treasury of Dragons
multiverse form the centerpiece of an amethyst dragon’s hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of
, one in the rock face just above one tarn and one below the surface of the other tarn. The dragon uses the underwater passage as a secret entrance and emergency exit.
Main Caves. The lair is a complex
Monsters
Fizban's Treasury of Dragons
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
issues that isn’t directly harmful to the creature.
Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passageways in the region, with visitors literally walking upon and within Araumycos upon entering its domain. The floor is carpeted with thick mold and fungus, creating patches of difficult terrain
throughout. In some tunnels and caves, fungi growths obstruct passage. Characters either have to climb or hack their way through the fungal growth. In other places, the fungus covering the floor is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
The Snout of Omgar The Snout of Omgar was once a peninsula, but upheaval wrought by the Spellplague broke off the tip of the peninsula, creating an island separated from mainland Chult by a narrow
occasionally try to explore it as a rite of passage. Few of them get far before strange monsters frighten them away.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passageways in the region, with visitors literally walking upon and within Araumycos upon entering its domain. The floor is carpeted with thick mold and fungus, creating patches of difficult terrain
throughout. In some tunnels and caves, fungi growths obstruct passage. Characters either have to climb or hack their way through the fungal growth. In other places, the fungus covering the floor is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
The Snout of Omgar The Snout of Omgar was once a peninsula, but upheaval wrought by the Spellplague broke off the tip of the peninsula, creating an island separated from mainland Chult by a narrow
occasionally try to explore it as a rite of passage. Few of them get far before strange monsters frighten them away.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Ice Passage. The dragon can open a passage through a wall of ice or snow
that is up to 5 feet thick, creating an opening up to 30 feet wide and high. Starlight’s Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Ice Passage. The dragon can open a passage through a wall of ice or snow
that is up to 5 feet thick, creating an opening up to 30 feet wide and high. Starlight’s Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. A manifest zone might include a portal that allows free passage from either plane to the other. The descriptions of other
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
1. Caravel Emergent This ship was the last one to sink before Gar caused the coral to grow up around the entire mass. As such, the forecastle protrudes from the coral, creating a passage in and out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Alarm System Sloped Roof. The ceiling is 30 feet high at the northwest end of the cave and gradually slopes down to 20 feet high as the cavern narrows into a passage that leads to area 10
have strung thin web strands between some of the stalagmites, creating trip wires. Any creature that enters a square marked T on the map has a 50 percent chance of breaking a strand and triggering a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. A manifest zone might include a portal that allows free passage from either plane to the other. The descriptions of other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Alarm System Sloped Roof. The ceiling is 30 feet high at the northwest end of the cave and gradually slopes down to 20 feet high as the cavern narrows into a passage that leads to area 10
have strung thin web strands between some of the stalagmites, creating trip wires. Any creature that enters a square marked T on the map has a 50 percent chance of breaking a strand and triggering a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
1. Caravel Emergent This ship was the last one to sink before Gar caused the coral to grow up around the entire mass. As such, the forecastle protrudes from the coral, creating a passage in and out
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in “Creating a Character” to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Stone Passage. The dragon touches a section of stone
up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Stone Passage. The dragon touches a section of stone
up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make their way toward Zariel, demons that might otherwise cross their path are intercepted by devils, creating an avenue of safe passage for the characters. Treasure. Lucille’s helm of devil command and battle standard of infernal power are described in appendix C.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passage takes them to a dirty marble wall with a deep-set door made of bronze-encased stone, green with age (see the “Lost Tomb of Khaem: General Features” sidebar). LOST TOMB OF KHAEM: GENERAL
the tomb is a 10-foot-by-10-foot slab of solid marble encased in a thin layer of beaten bronze. The bronze has turned green with age. The door pivots on a central axis, creating narrow openings on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. The dragon uses the underwater passage as a secret entrance and emergency exit. Main Caves. The lair is a complex of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool
makes it appear as though the dragon were sleeping amid both caches, creating the impression that two dragons dwell here.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make their way toward Zariel, demons that might otherwise cross their path are intercepted by devils, creating an avenue of safe passage for the characters. Treasure. Lucille’s helm of devil command and battle standard of infernal power are described in appendix C.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamir’s
section of wall has been smashed to the southwest, creating a crude tunnel to the catacombs beyond. To the southeast stands a closed stone door.
As the characters enter this area, the next scene from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamir’s
section of wall has been smashed to the southwest, creating a crude tunnel to the catacombs beyond. To the southeast stands a closed stone door.
As the characters enter this area, the next scene from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passage takes them to a dirty marble wall with a deep-set door made of bronze-encased stone, green with age (see the “Lost Tomb of Khaem: General Features” sidebar). LOST TOMB OF KHAEM: GENERAL
the tomb is a 10-foot-by-10-foot slab of solid marble encased in a thin layer of beaten bronze. The bronze has turned green with age. The door pivots on a central axis, creating narrow openings on