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Returning 35 results for 'passes alone and his cure'.
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passed among and his core
passed along and his core
passed among and his curse
phases among and his core
possess among and his core
Monsters
Candlekeep Mysteries
spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and that they were simply biding their time until he became complacent enough
Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Backgrounds
Baldur’s Gate: Descent into Avernus
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
to some imaginary or extinguished patriar lineage.
Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldur’s Gate
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player
races
Mordenkainen Presents: Monsters of the Multiverse
: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wisteria Vale Wisteria Vale is a demiplane created by the Harpers for one purpose: to imprison Arrant Quill while they devise a cure for his corruption. Everything in Wisteria Vale is bright and
verdant greenery. The air is filled with the soothing sounds of nature, from birdsong to the chirping of crickets to gentle breezes ruffling the leaves. Time passes differently here: each day in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wisteria Vale Wisteria Vale is a demiplane created by the Harpers for one purpose: to imprison Arrant Quill while they devise a cure for his corruption. Everything in Wisteria Vale is bright and
verdant greenery. The air is filled with the soothing sounds of nature, from birdsong to the chirping of crickets to gentle breezes ruffling the leaves. Time passes differently here: each day in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
12-year-old male human). Brottor is poisoned; he fell gravely ill after eating nightshade from the garden. Pud has been assigned to care for him until the malady passes or Brottor dies. Pud hisses
will pay off for him in the future. Curing Brottor. Any effect that neutralizes poison can cure Brottor. If the characters lack the means to cure Brottor on their own, they can use hummingbrella
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
12-year-old male human). Brottor is poisoned; he fell gravely ill after eating nightshade from the garden. Pud has been assigned to care for him until the malady passes or Brottor dies. Pud hisses
will pay off for him in the future. Curing Brottor. Any effect that neutralizes poison can cure Brottor. If the characters lack the means to cure Brottor on their own, they can use hummingbrella
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(28 standard days).
The typical method for determining the length of a year—the amount of time that passes during a complete cycle of the seasons—has no meaning or usefulness for individuals who spend
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(28 standard days).
The typical method for determining the length of a year—the amount of time that passes during a complete cycle of the seasons—has no meaning or usefulness for individuals who spend
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fort Knucklebone alone as long as Mad Maggie keeps the other warlords in the area in check. Lulu believes that the kenku from the visions reside in the fort and may be able to help, which is
guards the gatehouse stands next to an iron gong that can be struck to warn of impending attack. A 15-foot high, 20-foot-wide, entryway passes through the gatehouse. A wall of junk on rollers can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fort Knucklebone alone as long as Mad Maggie keeps the other warlords in the area in check. Lulu believes that the kenku from the visions reside in the fort and may be able to help, which is
guards the gatehouse stands next to an iron gong that can be struck to warn of impending attack. A 15-foot high, 20-foot-wide, entryway passes through the gatehouse. A wall of junk on rollers can be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
location to suit your campaign. WHO ARE THE HARPERS?
The Harpers are an organization of spellcasters and spies who covertly oppose any abuse of power, magical or otherwise. Working alone or in small
must be eliminated. The Harpers devise a solution to prevent Vargan from hurting anyone while they develop a cure: banishing him to a demiplane. The play ends with a short monologue by the Harper wizard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
location to suit your campaign. WHO ARE THE HARPERS?
The Harpers are an organization of spellcasters and spies who covertly oppose any abuse of power, magical or otherwise. Working alone or in small
must be eliminated. The Harpers devise a solution to prevent Vargan from hurting anyone while they develop a cure: banishing him to a demiplane. The play ends with a short monologue by the Harper wizard
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drama and fighting back tears while Amath pats his arm gently. Vevette takes a seat behind them and surreptitiously passes the Stone of Golorr to Agorn. Looking on from the back row is Remallia
. Although Remallia appears to be alone, the two violinists (LG male Illuskan human spies with Performance +5) are Harpers under her command. Agorn and Amath are unaware that they’re under surveillance
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
exist escaped from its hold and now populate the mountains. 16–25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26–30 Fey woods
scratch out a meager existence along the old mountain passes. 81–86 The way to reach Daoine Gloine isn’t through any pass in the peaks. You’ll need to access the right combination of controls on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
78. Chapel of Hate Any creature that passes through the mist gate in area 77 emerges from a similar arch set into the south wall of this room. The gate also allows travel back to area 77. You step
using their horrid Rotting Gaze. If the characters unshackle them, the nothics loiter in the chapel and leave the party alone. They also provide the following helpful information if their liberators
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
don’t know how strong the rearguard will be, but they expect it is sited about a mile ahead where the path passes between rocky bluffs. They also can describe the raiders’ camp and its location, plus they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
78. Chapel of Hate Any creature that passes through the mist gate in area 77 emerges from a similar arch set into the south wall of this room. The gate also allows travel back to area 77. You step
using their horrid Rotting Gaze. If the characters unshackle them, the nothics loiter in the chapel and leave the party alone. They also provide the following helpful information if their liberators
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
don’t know how strong the rearguard will be, but they expect it is sited about a mile ahead where the path passes between rocky bluffs. They also can describe the raiders’ camp and its location, plus they
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
exist escaped from its hold and now populate the mountains. 16–25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26–30 Fey woods
scratch out a meager existence along the old mountain passes. 81–86 The way to reach Daoine Gloine isn’t through any pass in the peaks. You’ll need to access the right combination of controls on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drama and fighting back tears while Amath pats his arm gently. Vevette takes a seat behind them and surreptitiously passes the Stone of Golorr to Agorn. Looking on from the back row is Remallia
. Although Remallia appears to be alone, the two violinists (LG male Illuskan human spies with Performance +5) are Harpers under her command. Agorn and Amath are unaware that they’re under surveillance
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
, darkness sloughs off them like melted shadow and into the drains at their feet. The crowd then passes judgment, with punishments ranging from light reprimands to exile or worse. Meanwhile, the exuded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
, darkness sloughs off them like melted shadow and into the drains at their feet. The crowd then passes judgment, with punishments ranging from light reprimands to exile or worse. Meanwhile, the exuded
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bronze dragon who protects a coastal nation is stricken by a curse, and the cure lies in a sunken temple the dragon destroyed generations ago.
6 Believing that the winner of a city’s democratic
fought together in the mage’s youth often visit each other to share stories.
7 An adult bronze dragon attempting to raise a clutch of wyrmlings alone is in desperate need of tutors and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle