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Returning 35 results for 'past arisen and his crushing'.
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past artisan and his crouching
past artisan and his causing
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past artisan and his crushing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
killers to take Bhaal as a patron, and clerics who revere Bhaal often qualify on both counts. Murder cults of Bhaal have arisen in the past, each led by a charismatic, self-styled priest of Bhaal, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
killers to take Bhaal as a patron, and clerics who revere Bhaal often qualify on both counts. Murder cults of Bhaal have arisen in the past, each led by a charismatic, self-styled priest of Bhaal, but
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Warrior of Regret Atone for Past Mistakes
No one is born intent on bringing evil into this world, yet many lives are transformed by the suffering inflicted upon them. Warriors of Regret are
haunted by the shadows of evil deeds done.
Through training and reflection, Warriors of Regret accept their past can’t be erased. Instead, they focus on forging remorse and grief into a weapon against
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people through their dreams, while others claim they have psychic agents hidden across Khorvaire. Beyond the enigmatic daelkyr and the Dreaming Dark, other threats have arisen in the past century
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people through their dreams, while others claim they have psychic agents hidden across Khorvaire. Beyond the enigmatic daelkyr and the Dreaming Dark, other threats have arisen in the past century
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Eye Elves The proud and elegant elves were among the first people to dwell in the forests of Etharis. Their long history is entwined with fables from the distant past. Tall, graceful, and
of the elves for their lost paradise empowered them to recreate that beauty in music and arts. They have crafted heartbreaking songs of a lost past that echo among the trees in the night. In these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
automatically… keeping you from crushing an innocent passerby in your fall. Of course, there are many things that could happen during a lengthy fall. It’s always up to the DM to decide if you have a
still stranded on the edge of a tower or bridge.
5 You fall past a hippogriff—make a Dexterity (Acrobatics) check (DC 15) to catch its leg!
6 A giant owl catches you… and threatens to drop
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies. Barlgura Large Fiend (Demon), Chaotic Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies. Barlgura Large Fiend (Demon), Chaotic Evil
AC 15 Initiative
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
automatically… keeping you from crushing an innocent passerby in your fall. Of course, there are many things that could happen during a lengthy fall. It’s always up to the DM to decide if you have a
still stranded on the edge of a tower or bridge.
5 You fall past a hippogriff—make a Dexterity (Acrobatics) check (DC 15) to catch its leg!
6 A giant owl catches you… and threatens to drop
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
darkness. The landing at the east end of the cavern is guarded by four Crushing Wave reavers and one fathomer commanded by a Dark Tide knight named Eyon (see chapter 7 for the cultists’ statistics
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
darkness. The landing at the east end of the cavern is guarded by four Crushing Wave reavers and one fathomer commanded by a Dark Tide knight named Eyon (see chapter 7 for the cultists’ statistics
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
treant animates two nearby trees and then attacks. The treant and its animated allies are too big to enter the mausoleum. The characters can kill the treant, try to slip past it, or retreat until
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effects that trigger automatically, keeping you from crushing an innocent passerby in your descent.
Many different outcomes could follow a lengthy fall. The Falling in Sharn table presents a few
on the edge of a tower or bridge. 5 You fall past a hippogriff—make a successful DC 15 Dexterity (Acrobatics) check to catch its leg! 6 A gargoyle or giant owl catches you—then threatens to drop you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effects that trigger automatically, keeping you from crushing an innocent passerby in your descent.
Many different outcomes could follow a lengthy fall. The Falling in Sharn table presents a few
on the edge of a tower or bridge. 5 You fall past a hippogriff—make a successful DC 15 Dexterity (Acrobatics) check to catch its leg! 6 A gargoyle or giant owl catches you—then threatens to drop you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
treant animates two nearby trees and then attacks. The treant and its animated allies are too big to enter the mausoleum. The characters can kill the treant, try to slip past it, or retreat until
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crushing walls of ice.
The forces of Limbo react to sentience, however. Using the power of their minds, the githzerai tame the plane’s chaotic elements, causing them to settle into fixed and survivable
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
, every fine blade or crushing warhammer forged, every kingdom and battle — won or lost — in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the North reside in the halls of the dwarves. Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery
, every fine blade or crushing warhammer forged, every kingdom and battle — won or lost — in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Crushing Hug. Melee Weapon
enemy within 5 feet of her that died within the past minute. Each creature of the hag’s choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Crushing Hug. Melee Weapon
enemy within 5 feet of her that died within the past minute. Each creature of the hag’s choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
weakness before the folk of Luskan. Luskan, the City of Sails, spans the icy River Mirar, which tumbles from the Spine of the World, races past Mirabar, and then plunges toward the sea. The swift river
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
weakness before the folk of Luskan. Luskan, the City of Sails, spans the icy River Mirar, which tumbles from the Spine of the World, races past Mirabar, and then plunges toward the sea. The swift river
lower rank. Since each of the Ships has the ability to take what it likes and leave what it doesn’t want to the lesser Ships, a strict division of duties has arisen among them. Ship Kurth controls the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Colossus Locations W1. Volcanic Shaft This shaft descends from area E14 in the Temple of Eternal Flame, past area F15 in the Fane of the Eye. A magical disk allows easy movement among the levels. The
there. Prisoners. Four prisoners are here and awaiting their fate as sacrifices. The prisoners include two Waterdhavian caravan merchants named Kharloss and Jarlee (use the noble statistics), a Crushing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
once worked with Acquisitions Incorporated. In fact, he is enraged if they do not know his past. He fills in the details as needed, underscoring the travesty of his treatment from his own biased
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Colossus Locations W1. Volcanic Shaft This shaft descends from area E14 in the Temple of Eternal Flame, past area F15 in the Fane of the Eye. A magical disk allows easy movement among the levels. The
there. Prisoners. Four prisoners are here and awaiting their fate as sacrifices. The prisoners include two Waterdhavian caravan merchants named Kharloss and Jarlee (use the noble statistics), a Crushing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
once worked with Acquisitions Incorporated. In fact, he is enraged if they do not know his past. He fills in the details as needed, underscoring the travesty of his treatment from his own biased
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commoner), a maid, secretly reports to Justran Daehl at the Helm for the Cult of the Crushing Wave. The one-eyed stablemaster Iraun Thelder (male Tethyrian human guard), a onetime mercenary warrior, is
secretly a spy for the Cult of the Crushing Wave. Rumors of Evil. One of the tavern denizens is a very drunk and argumentative caravan guard named Zomith (female half-orc guard). She recently quit a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commoner), a maid, secretly reports to Justran Daehl at the Helm for the Cult of the Crushing Wave. The one-eyed stablemaster Iraun Thelder (male Tethyrian human guard), a onetime mercenary warrior, is
secretly a spy for the Cult of the Crushing Wave. Rumors of Evil. One of the tavern denizens is a very drunk and argumentative caravan guard named Zomith (female half-orc guard). She recently quit a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dwarven city. Beyond the open gates, an arched corridor zigzags past sturdy stone walls where arrow slits squint from every angle. At the far end of this murderous hallway stands the entrance to
tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dwarven city. Beyond the open gates, an arched corridor zigzags past sturdy stone walls where arrow slits squint from every angle. At the far end of this murderous hallway stands the entrance to
tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in the arena equals 100 years in Sigil. Any mortal creature in the arena ages 10 years every 6 seconds (1 round). If a creature in the arena ages past its maximum age (as determined by you), it is
Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshka’s will overwhelms the