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Returning 20 results for 'patrons archive and his calling'.
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patrons active and his causing
patrons active and his calling
patrons achieve and his causing
patron arrive and his casting
patrons achieve and his calling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
students. Most patrons come for the live music, deliciously greasy food, and various potions and beverages. Others come to settle their differences in wild duels in the lot behind the tavern. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
students. Most patrons come for the live music, deliciously greasy food, and various potions and beverages. Others come to settle their differences in wild duels in the lot behind the tavern. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
patrons. 35–36 A dog with no apparent owner wanders around. 37–38 Two Karrnathi soldiers seem extremely nervous and speak to no one. 39–40 A halfling leads a tiny pet dinosaur on a leash, tugging at it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
patrons. 35–36 A dog with no apparent owner wanders around. 37–38 Two Karrnathi soldiers seem extremely nervous and speak to no one. 39–40 A halfling leads a tiny pet dinosaur on a leash, tugging at it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Nargis Ruba, entertains customers from behind the bar. Characters who survey the crowd and succeed on a DC 14 Wisdom (Perception) check note several armed figures focusing more on the tavern patrons than
Wisdom (Medicine) check suspects this is some manner of poison. Nargis’s Confession In the aftermath of the fight, terrified patrons clear the tavern. A distraught Nargis embraces Zenia and takes the blame
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Nargis Ruba, entertains customers from behind the bar. Characters who survey the crowd and succeed on a DC 14 Wisdom (Perception) check note several armed figures focusing more on the tavern patrons than
Wisdom (Medicine) check suspects this is some manner of poison. Nargis’s Confession In the aftermath of the fight, terrified patrons clear the tavern. A distraught Nargis embraces Zenia and takes the blame
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
payment of 500 gp to anyone who finds out where the hill giants’ lair is located. Characters who visit the Watchful Knight and question its patrons learn that most of the giants fled southward with their
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
payment of 500 gp to anyone who finds out where the hill giants’ lair is located. Characters who visit the Watchful Knight and question its patrons learn that most of the giants fled southward with their
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
store their gear. The rustic accommodations include both private rooms and common rooms. In addition to comfortable lodgings, the House of Rest offers guests peace and quiet. Noisy patrons are
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
store their gear. The rustic accommodations include both private rooms and common rooms. In addition to comfortable lodgings, the House of Rest offers guests peace and quiet. Noisy patrons are
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
the taste buds of the uninitiated. Sobbing patrons cool their mouths on heavenly snow cones sold by dessert-loving devas, then later shred their tongues on face-puckering sour candies topped with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
the taste buds of the uninitiated. Sobbing patrons cool their mouths on heavenly snow cones sold by dessert-loving devas, then later shred their tongues on face-puckering sour candies topped with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
, allowing the Aberrations to probe the minds of suspicious patrons. The sensors are located in the following areas: In front of the stairway in the Dragon Bar (area F1b) Inside the statue of Shemeshka
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
, allowing the Aberrations to probe the minds of suspicious patrons. The sensors are located in the following areas: In front of the stairway in the Dragon Bar (area F1b) Inside the statue of Shemeshka