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Returning 9 results for 'paved about and his choose'.
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Species
Guildmasters’ Guide to Ravnica
goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of Simic
usually choose new names for themselves as part of their transition into adulthood. They rarely use family names.
Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar, Nebun
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names. Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names. Male Names: Aglar, Bellin, Dallid, Firellan, Kavin, Koplony, Lomar, Mathvan, Modar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main north–south boulevards, but some circle the Market
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main north–south boulevards, but some circle the Market
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arcane lock spell seals the hatch (see the “Prison Features” section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
arcane lock spell seals the hatch (see the “Prison Features” section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arcane lock spell seals the hatch (see the “Prison Features” section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
arcane lock spell seals the hatch (see the “Prison Features” section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6