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Returning 35 results for 'peace apart'.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
of a massive wave, carrying a swarm of toothy sharks, crashing over the land and tearing apart everything in its path. Maybe someone in town can help. 4 The land around town is too dangerous to remain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
the real Jander, though an improbable number of them have already achieved semi-tragic ends. At least one Jander remains trapped in Ravenloft, forever seeking a peace he’ll never deserve. Jander
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
the real Jander, though an improbable number of them have already achieved semi-tragic ends. At least one Jander remains trapped in Ravenloft, forever seeking a peace he’ll never deserve. Jander
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
dominion over this new reality. She struck Siberys without warning and tore him apart. Eberron wrestled with Khyber and bound the traitor in her coils but could not defeat her. So Eberron became a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beyond the mysteries of death, the world, or the Mists.
11 Sanctuary. I know the forces at work in the world and strive to create islands apart from them.
12 Truth. I care about the truth
.
10 Spirits are drawn to me. I do all I can to help them find peace.
11 I use my cunning mind to solve mysteries and find justice for those who’ve been wronged.
12 I lost someone I care
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
companions) a secret. Claim to Fame Every smuggler has that one tale that sets them apart from common criminals. By wits, sailing skill, or a silver tongue, you lived to tell the story — and you tell it
All for a Coin. I’ll do nearly anything if it means I turn a profit. (Evil) 4 Peace and Prosperity. I smuggle only to achieve a greater goal that benefits my community. (Good) 5 People. For all my
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beyond the mysteries of death, the world, or the Mists.
11 Sanctuary. I know the forces at work in the world and strive to create islands apart from them.
12 Truth. I care about the truth
.
10 Spirits are drawn to me. I do all I can to help them find peace.
11 I use my cunning mind to solve mysteries and find justice for those who’ve been wronged.
12 I lost someone I care
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
companions) a secret. Claim to Fame Every smuggler has that one tale that sets them apart from common criminals. By wits, sailing skill, or a silver tongue, you lived to tell the story — and you tell it
All for a Coin. I’ll do nearly anything if it means I turn a profit. (Evil) 4 Peace and Prosperity. I smuggle only to achieve a greater goal that benefits my community. (Good) 5 People. For all my
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gate. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gate. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics
-shaped clockwork machines. They puff steam threateningly but make no advances.
Moments later, seven grayish-purple, bald gnomes, each astride a giant lizard, appear behind the machines. “Peace!” one
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an emblem of peace between the people of Istar and Silvanesti. However, as with all of Onyari, Wakenreth met a tragic end, and it’s now haunted by the spirits it used to keep safe. Dalamar is unaware
peace between Silvanesti and Istar, the tower of Wakenreth served as a crypt for the elves who lived in Onyari—though it saw little use before the city’s destruction. When Onyari began its slow fall
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an emblem of peace between the people of Istar and Silvanesti. However, as with all of Onyari, Wakenreth met a tragic end, and it’s now haunted by the spirits it used to keep safe. Dalamar is unaware
peace between Silvanesti and Istar, the tower of Wakenreth served as a crypt for the elves who lived in Onyari—though it saw little use before the city’s destruction. When Onyari began its slow fall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
designed to eliminate distractions, promote mindfulness, and encourage self-improvement. The Great Gymnasium is a mental and spiritual oasis, a place of peace and safety where occupants can forget
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
designed to eliminate distractions, promote mindfulness, and encourage self-improvement. The Great Gymnasium is a mental and spiritual oasis, a place of peace and safety where occupants can forget
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so
Gray that rides on Shon’s back) are never apart for very long.
Alignment. Neutral.
Personality Trait. “I like books more than people.”
Ideal. “Knowledge is a great thing, but not in the hands of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so nice
that rides on Shon’s back) are never apart for very long.
Alignment. Neutral.
Personality Trait. “I like books more than people.”
Ideal. “Knowledge is a great thing, but not in the hands of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so nice
that rides on Shon’s back) are never apart for very long.
Alignment. Neutral.
Personality Trait. “I like books more than people.”
Ideal. “Knowledge is a great thing, but not in the hands of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
minute apart. A character who knows The Dark Between the Stars gains advantage on each check. On the first successful check, the orchestra launches into a hauntingly beautiful performance. If the next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
minute apart. A character who knows The Dark Between the Stars gains advantage on each check. On the first successful check, the orchestra launches into a hauntingly beautiful performance. If the next
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
brain like a muscle and try to keep it strong.”
Ideal. “I keep the peace. I don’t advocate violence; I’m just doing my job.”
Bond. “After my brother disappeared, everyone in the carnival was so
Gray that rides on Shon’s back) are never apart for very long.
Alignment. Neutral.
Personality Trait. “I like books more than people.”
Ideal. “Knowledge is a great thing, but not in the hands of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
wall stands in the “up” position.
Brelta Gemblade—the dwarf general who was instrumental in securing peace in the region—was laid to rest here, along with her loyal aides, Murnig and Nelja. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
wall stands in the “up” position.
Brelta Gemblade—the dwarf general who was instrumental in securing peace in the region—was laid to rest here, along with her loyal aides, Murnig and Nelja. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
20 Dexterity check. T21. The Pleasing Platter This fine restaurant is next door to the grandiose Everwyvern House, and it has adopted similar pretensions. Its tables are far apart. Each is screened
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, he tells the characters, he can get several other fire giants to aid them in overthrowing the king and restoring the peace. In fact, Boldo will betray the party at his earliest opportunity. He is
dwarves, gnolls, orcs, trolls, halflings, ogres, goblins, and other creatures among the crowd. Those near the front of the line are being torn apart and the bloody gobbets eaten as dainty morsels. 11
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep elected by the people of Triboar to command the town militia, settle disputes, and keep the peace. Her association with the Harpers is not widely known, but she is widely regarded as a fair
20 Dexterity check. T21. The Pleasing Platter This fine restaurant is next door to the grandiose Everwyvern House, and it has adopted similar pretensions. Its tables are far apart. Each is screened
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, he tells the characters, he can get several other fire giants to aid them in overthrowing the king and restoring the peace. In fact, Boldo will betray the party at his earliest opportunity. He is
dwarves, gnolls, orcs, trolls, halflings, ogres, goblins, and other creatures among the crowd. Those near the front of the line are being torn apart and the bloody gobbets eaten as dainty morsels. 11
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
eventually make his way to Daoine Gloine. But instead of being welcomed and allowed to work in peace, Kwalish found the city’s evil high priest threatening to transform him into Daoine Gloine’s latest
(Sleight of Hand) check allows the statues to be carefully shifted apart to allow access inside. The statues can also be smashed through (AC 10, 15 hit points, immunity to poison and psychic damage