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Returning 35 results for 'peace arguments and his core'.
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Monsters
Acquisitions Incorporated
strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
, empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
Backgrounds
Guildmasters’ Guide to Ravnica
As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer
.
10
I keep running into a particular Simic biomancer, and I enjoy the arguments that inevitably result.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Eldath The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Eldath The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
source of negative energy in Eberron, and largely serves the same role as the Shadowfell in the core cosmology. Risia: The Plain of Ice. The counterpart of Fernia, Risia embodies water, winter, and all
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
source of negative energy in Eberron, and largely serves the same role as the Shadowfell in the core cosmology. Risia: The Plain of Ice. The counterpart of Fernia, Risia embodies water, winter, and all
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gold, they find a secret that could shatter the fragile peace between the Five Nations…
On the deck of an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gold, they find a secret that could shatter the fragile peace between the Five Nations…
On the deck of an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
refute their arguments. You can run this scenario as a tense series of verbal thrusts and parries, with Xedalli prompting the characters as needed to recount the various episodes of their mission and
to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
from a serene stretch of the Outlands. Blanketed in peace and contentment, Ecstasy is a pastoral gate-town of quiet contemplation and simple pleasures. Hundreds of monoliths, shaped from a variety of
—vanished without crowning his replacement. Arguments frequently devolve into violent altercations. CoupleOfKooks “Was the sky above this realm always so empty, or did the sun and the moon simply tire of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
from a serene stretch of the Outlands. Blanketed in peace and contentment, Ecstasy is a pastoral gate-town of quiet contemplation and simple pleasures. Hundreds of monoliths, shaped from a variety of
—vanished without crowning his replacement. Arguments frequently devolve into violent altercations. CoupleOfKooks “Was the sky above this realm always so empty, or did the sun and the moon simply tire of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
and debates are ongoing throughout the year, and as the race grows closer there are feasts, parades, and ever more serious arguments between the people of different districts. The race is an easy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following points to guide the conversation: Ancient Djaynai was a wondrous place, its streets lined with alchemical lights and its people’s hearts gilded with the peace of free living. But the past
character who succeeds impresses their fellow musicians and is allowed to keep a small, resonant drum. Debating. Debating Night Revelers engage in spirited arguments regarding gradations between states of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following points to guide the conversation: Ancient Djaynai was a wondrous place, its streets lined with alchemical lights and its people’s hearts gilded with the peace of free living. But the past
character who succeeds impresses their fellow musicians and is allowed to keep a small, resonant drum. Debating. Debating Night Revelers engage in spirited arguments regarding gradations between states of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
and debates are ongoing throughout the year, and as the race grows closer there are feasts, parades, and ever more serious arguments between the people of different districts. The race is an easy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, driving dragons into obscurity or even extinction. Perhaps such a war is still raging. Dragons might have their own realms alongside the nations of giants, coexisting in peace or in rising tension
that puts the focus on the world inhabited by the giants of old, which might or might not include a significant number of living giants. The core idea of such a campaign might be that giants dominate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with this fortuitous happenstance, Tyche reached to pluck this delightful token, which she assumed was a peace overture from Lathander, who sought to regain her good graces. Much to her amazement, Lady
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, driving dragons into obscurity or even extinction. Perhaps such a war is still raging. Dragons might have their own realms alongside the nations of giants, coexisting in peace or in rising tension
that puts the focus on the world inhabited by the giants of old, which might or might not include a significant number of living giants. The core idea of such a campaign might be that giants dominate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with this fortuitous happenstance, Tyche reached to pluck this delightful token, which she assumed was a peace overture from Lathander, who sought to regain her good graces. Much to her amazement, Lady
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their results secret only temporarily, as a matter of house security.
This matter is far from resolved, as the council meeting devolved into shouted arguments before disbanding. Representatives of
peace. Agents of the Twelve can count on at least a minimal level of assistance from the houses in case of dire need. King Kaius. Not every nation shares the same goodwill toward the Twelve, but the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their results secret only temporarily, as a matter of house security.
This matter is far from resolved, as the council meeting devolved into shouted arguments before disbanding. Representatives of
peace. Agents of the Twelve can count on at least a minimal level of assistance from the houses in case of dire need. King Kaius. Not every nation shares the same goodwill toward the Twelve, but the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions grow too powerful and need dismantlement. The Bleak Cabal and Doomguard work well with the Hands of Havoc in short bursts. Harmonium Who Enforce Peace through Might Factol: Sarin Headquarters
: Barracks Aligned Plane: Arcadia Members: Authoritarians, guards, mediators Epithet: Hardheads The Harmonium looks at existence and sees only two states: war and peace. Where neighbors share the same
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions grow too powerful and need dismantlement. The Bleak Cabal and Doomguard work well with the Hands of Havoc in short bursts. Harmonium Who Enforce Peace through Might Factol: Sarin Headquarters
: Barracks Aligned Plane: Arcadia Members: Authoritarians, guards, mediators Epithet: Hardheads The Harmonium looks at existence and sees only two states: war and peace. Where neighbors share the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Civic Festhall. Factol Erin Montgomery weaves masterful arguments in the Hall of Speakers, where she sways naysayers with one guiding principle: they might not recall what you said, but they always
of stealing a coin from a sleeping dragon’s hoard. Rumors say the sensates also keep a collection of sensory stones containing unspeakable insights and experiences disruptive to multiversal peace
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Civic Festhall. Factol Erin Montgomery weaves masterful arguments in the Hall of Speakers, where she sways naysayers with one guiding principle: they might not recall what you said, but they always
of stealing a coin from a sleeping dragon’s hoard. Rumors say the sensates also keep a collection of sensory stones containing unspeakable insights and experiences disruptive to multiversal peace
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
perfect blue sky. Farms and serene communities stretch across clouds. Syrania is the plane of peace and all that flourishes in times of peace. This includes commerce; the Immeasurable Market of Syrania
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
perfect blue sky. Farms and serene communities stretch across clouds. Syrania is the plane of peace and all that flourishes in times of peace. This includes commerce; the Immeasurable Market of Syrania