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Returning 15 results for 'pens agree and his changeling'.
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Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
trained as mounts in these pens. A gibberling (see appendix B) scrabbles at the bars in a frenzied attempt to get at the lizards. The gibberling attacks the characters on sight. A padlock secures the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
trained as mounts in these pens. A gibberling (see appendix B) scrabbles at the bars in a frenzied attempt to get at the lizards. The gibberling attacks the characters on sight. A padlock secures the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwarves are imprisoned in the prisoner pens (area 23). If the salamander dies and the dwarves are released from their shackles, they offer to lead the characters to the wheel (area 20) and the
prisoner pens (area 23), in hopes of freeing the human, dwarf, and gnome workers in those areas. Their path takes them through area 18. A few minutes after the workers in this room stop working, other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwarves are imprisoned in the prisoner pens (area 23). If the salamander dies and the dwarves are released from their shackles, they offer to lead the characters to the wheel (area 20) and the
prisoner pens (area 23), in hopes of freeing the human, dwarf, and gnome workers in those areas. Their path takes them through area 18. A few minutes after the workers in this room stop working, other
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers display
this information for each adventurer’s favorite childhood memory. If the characters agree to this bargain, the hags siphon the memories from their heads with a tiny pipette and deposit them into small
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers display
this information for each adventurer’s favorite childhood memory. If the characters agree to this bargain, the hags siphon the memories from their heads with a tiny pipette and deposit them into small
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
inkwell worth 280 gp. X9: Prisoner Pens Floor-to-ceiling metal bars divide this room into two large cells. A door of twisted iron bars provides access to each cell.
There aren’t any prisoners here when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
coin. The significance of the coin is revealed in chapter 11, “Caught in the Tentacles.” If the characters agree to go hunting for Hekaton, Serissa suggests that they take their conch of teleportation
party, she can use the cave’s teleport property to send the characters wherever they wish to go, once their business in Maelstrom is concluded. 19. Shark Pens These caves are submerged. A lowered
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
inkwell worth 280 gp. X9: Prisoner Pens Floor-to-ceiling metal bars divide this room into two large cells. A door of twisted iron bars provides access to each cell.
There aren’t any prisoners here when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
coin. The significance of the coin is revealed in chapter 11, “Caught in the Tentacles.” If the characters agree to go hunting for Hekaton, Serissa suggests that they take their conch of teleportation
party, she can use the cave’s teleport property to send the characters wherever they wish to go, once their business in Maelstrom is concluded. 19. Shark Pens These caves are submerged. A lowered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a
adventurers to find out what the giants are doing and thwart them if possible. “Harnoth” promises that if the characters agree to explore Ironslag and return with evidence of a successful mission
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a
adventurers to find out what the giants are doing and thwart them if possible. “Harnoth” promises that if the characters agree to explore Ironslag and return with evidence of a successful mission