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Returning 33 results for 'perfected armor and his communal'.
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perfectly armor and his commune
perfect armor and his communal
perfectly armor and his communal
perfect armor and his commune
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 5: Advanced Weapons & Equipment Nazar Havrulyuk Over many centuries, the people of Etharis have created and perfected specialized equipment and weaponry to combat and destroy the nightmarish
monsters of the world—and each other. Whether these objects take the form of alchemical ammunition, resilient armor, or devious weapons, most serve to either protect or destroy. Warriors of all
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
(natural armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
(natural armor)
Hit Points 82 (11d6 + 44)
Speed 30 ft., burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Con +6, Wis +4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
22: Workers’ Chambers These sparse living quarters contain desks, beds, and shelves. Red doors connect areas 22b, area 22c, and area 22d to area 22a and the hallway to the west. 22a: Communal Room A
corner of this chamber. Among the prisoner’s gear are a suit of leather armor, a morningstar, a red key card, and a journal. The journal describes how the prisoner escaped area 13 via a secret door and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
another via a form of telepathy perceptible only to their kind. Hellwasp
Large fiend, lawful evil
Armor Class 19 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 10 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and Cania). Nests. Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food
another via a form of telepathy perceptible only to their kind. Hellwasp
Large fiend, lawful evil
Armor Class 19 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 10 ft., fly 60 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can infuse at once increases by 2, but those extra items must be part of your Arcane Armor. Perfected Armor 15th-level Armorer feature Your Arcane Armor gains additional benefits based on its model, as
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can infuse at once increases by 2, but those extra items must be part of your Arcane Armor. Perfected Armor 15th-level Armorer feature Your Arcane Armor gains additional benefits based on its model, as
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
. Whether spawn are dispersed or clustered, they reproduce exponentially if nothing stops them. Spawn of Kyuss
Medium Undead, Typically Chaotic Evil
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty
mind. The yakfolk use this ability to spy on enemies, rob them, murder their leaders, and kidnap their young. Yakfolk Priest
Large Monstrosity, Typically Neutral Evil
Armor Class 12 (hide armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty
mind. The yakfolk use this ability to spy on enemies, rob them, murder their leaders, and kidnap their young. Yakfolk Priest
Large Monstrosity, Typically Neutral Evil
Armor Class 12 (hide armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
. Whether spawn are dispersed or clustered, they reproduce exponentially if nothing stops them. Spawn of Kyuss
Medium Undead, Typically Chaotic Evil
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myconids Myconids are intelligent, mobile fungi that live in caves, seek enlightenment, and dislike violence. Adult myconids live and work together in colonies and practice a form of communal
Sprout Myconid Sprout
Small Plant, Typically Lawful Neutral
Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (−1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Myconids Myconids are intelligent, mobile fungi that live in caves, seek enlightenment, and dislike violence. Adult myconids live and work together in colonies and practice a form of communal
Sprout Myconid Sprout
Small Plant, Typically Lawful Neutral
Armor Class 10
Hit Points 7 (2d6)
Speed 10 ft.
STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (−1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and
, their magical compulsion might force them to worship that creature, obeying their every command. crab folk
Large giant, neutral
Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and
, their magical compulsion might force them to worship that creature, obeying their every command. crab folk
Large giant, neutral
Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
18(+4)
INT
5(−3)
WIS
7(−2)
CHA
3(−4)
Saving Throws Wis +1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Drake Companion
Small Dragon
Armor Class
14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
18(+4)
INT
5(−3)
WIS
7(−2)
CHA
3(−4)
Saving Throws Wis +1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Drake Companion
Small Dragon
Armor Class
14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goddess by doing so.
Chitine
Small monstrosity, chaotic evil
Armor Class 14 (hide armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goddess by doing so.
Chitine
Small monstrosity, chaotic evil
Armor Class 14 (hide armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
”). The queen wears garments of black dragon hide set with iron studs (giving her an AC equivalent to that of plate armor). She wields an iron scepter as a weapon (treat as a maul with the same statistics
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
”). The queen wears garments of black dragon hide set with iron studs (giving her an AC equivalent to that of plate armor). She wields an iron scepter as a weapon (treat as a maul with the same statistics
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ward, this philanthropic faction now gathers in the Lower Ward, where it provides charity to industrious folk in communal spaces, factories, and warehouses. Sam Keiser Home of the Athar, the Shattered
armor with iron spikes and jagged decoration scavenged from the foundry’s scraps. Ogres, giants, and reformed devils in the Mind’s Eye, they prevent the tools of creation from falling into the hands
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ward, this philanthropic faction now gathers in the Lower Ward, where it provides charity to industrious folk in communal spaces, factories, and warehouses. Sam Keiser Home of the Athar, the Shattered
armor with iron spikes and jagged decoration scavenged from the foundry’s scraps. Ogres, giants, and reformed devils in the Mind’s Eye, they prevent the tools of creation from falling into the hands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stone, set with a crude gate made of thick lumber and festooned with metal blades. Gaps in the gate allow you to see an unusually tall figure in hide armor standing ten feet behind it and clutching a
the characters have done nothing that would turn the goliaths against them. S10. Communal Cave Blankets and bedrolls made from hides lie in a rough circle around a smoldering fire. In an alcove to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stone, set with a crude gate made of thick lumber and festooned with metal blades. Gaps in the gate allow you to see an unusually tall figure in hide armor standing ten feet behind it and clutching a
the characters have done nothing that would turn the goliaths against them. S10. Communal Cave Blankets and bedrolls made from hides lie in a rough circle around a smoldering fire. In an alcove to the