Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'perfected armor and his crossing'.
Other Suggestions:
perfectly armor and his closing
perfect armor and his choosing
perfect armor and his cresting
perfect armor and his crowding
perfectly armor and his choosing
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks
traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the
Monsters
Planescape: Adventures in the Multiverse
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It
described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 5: Advanced Weapons & Equipment Nazar Havrulyuk Over many centuries, the people of Etharis have created and perfected specialized equipment and weaponry to combat and destroy the nightmarish
monsters of the world—and each other. Whether these objects take the form of alchemical ammunition, resilient armor, or devious weapons, most serve to either protect or destroy. Warriors of all
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can infuse at once increases by 2, but those extra items must be part of your Arcane Armor. Perfected Armor 15th-level Armorer feature Your Arcane Armor gains additional benefits based on its model, as
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can infuse at once increases by 2, but those extra items must be part of your Arcane Armor. Perfected Armor 15th-level Armorer feature Your Arcane Armor gains additional benefits based on its model, as
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
. Whether spawn are dispersed or clustered, they reproduce exponentially if nothing stops them. Spawn of Kyuss
Medium Undead, Typically Chaotic Evil
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Commanders’ Retreat After the Dragon Army soldiers are dealt with, read or paraphrase the following text: A dozen mounted soldiers gallop from the tree line, rushing south toward the crossing
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Commanders’ Retreat After the Dragon Army soldiers are dealt with, read or paraphrase the following text: A dozen mounted soldiers gallop from the tree line, rushing south toward the crossing
. Kalaman’s colors are visible on these soldiers’ armor, despite the dents and stains of battle. It’s easy to pick out Darrett among these riders in his distinctive Solamnic armor. Another figure sits behind
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disciples continue performing the horrific rites he perfected. From a distance or in poor light, a spawn of Kyuss looks like an ordinary zombie. As it comes into clearer view, however, the scores of little
. Whether spawn are dispersed or clustered, they reproduce exponentially if nothing stops them. Spawn of Kyuss
Medium Undead, Typically Chaotic Evil
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Other Gala Attendees As the characters pass through the village, they may encounter other gala invitees waiting anxiously for the fey crossing to appear at sundown. You can use the Gala Guests table
to generate random NPCs for the characters to meet. These NPCs don’t wear armor or carry weapons, but every gala attendee has an invitation like the ones Fifel gave to the adventurers. Gala Guests
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Other Gala Attendees As the characters pass through the village, they may encounter other gala invitees waiting anxiously for the fey crossing to appear at sundown. You can use the Gala Guests table
to generate random NPCs for the characters to meet. These NPCs don’t wear armor or carry weapons, but every gala attendee has an invitation like the ones Fifel gave to the adventurers. Gala Guests
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Redcap A redcap is a homicidal fey creature born of blood lust. Although small, redcaps have formidable strength. In the Feywild, or in places where that plane touches another plane at a fey crossing
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Chaotic Evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (−1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Redcap A redcap is a homicidal fey creature born of blood lust. Although small, redcaps have formidable strength. In the Feywild, or in places where that plane touches another plane at a fey crossing
least once every three days, the redcap vanishes as if it had never been. A redcap’s desire to slay is rooted in its will to survive. Redcap
Small Fey, Chaotic Evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
18(+4)
INT
5(−3)
WIS
7(−2)
CHA
3(−4)
Saving Throws Wis +1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
), Typically Neutral Evil
Armor Class 16 (breastplate)
Hit Points 149 (23d8 + 46)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
), Typically Neutral Evil
Armor Class 16 (breastplate)
Hit Points 149 (23d8 + 46)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
summoner dies, or until its summoner dismisses it as an action.
Drow Inquisitor
Medium humanoid (elf), neutral evil
Armor Class 16 (breastplate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
summoner dies, or until its summoner dismisses it as an action.
Drow Inquisitor
Medium humanoid (elf), neutral evil
Armor Class 16 (breastplate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
12
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Drake Companion
Small Dragon
Armor Class
14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Armor Class 10
Hit Points 76 (9d8 + 36)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
18(+4)
INT
5(−3)
WIS
7(−2)
CHA
3(−4)
Saving Throws Wis +1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
vanishes. Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Drake Companion
Small Dragon
Armor Class
14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1