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Returning 35 results for 'perfectly are and his casting'.
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Monsters
Fizban's Treasury of Dragons
disadvantage on attack rolls until the start of its next turn.Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of
becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
Monsters
Fizban's Treasury of Dragons
perfectly among piles of gold coins. They feed on tiny mites that infest a dragon’s scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also
, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the spell. The target recalls the dream perfectly upon waking. If the target is awake when you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the spell. The target recalls the dream perfectly upon waking. If the target is awake when you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Project Image Level 7 Illusion (Bard, Wizard) Casting Time: Action
Range: 500 miles
Components: V, S, M (a statuette of yourself worth 5+ GP)
Duration: Concentration, up to 1 day
You create
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Project Image Level 7 Illusion (Bard, Wizard) Casting Time: Action
Range: 500 miles
Components: V, S, M (a statuette of yourself worth 5+ GP)
Duration: Concentration, up to 1 day
You create
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
Range: Special
Components: V, S, M (a handful of sand)
Duration: 8 hours
You target a creature you know on the same plane
, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the spell. The target recalls the dream perfectly upon waking. If the target is awake when you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Project Image Level 7 Illusion (Bard, Wizard) Casting Time: Action
Range: 500 miles
Components: V, S, M (a statuette of yourself worth 5+ GP)
Duration: Concentration, up to 1 day
You create
Magic action, you can move it up to 60 feet and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly. Physical interaction with the image reveals it to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Scarabs Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that
, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Scarabs Hoard scarabs are beetle-like creatures that, through some feat of natural adaptation or alchemical ingenuity, blend in perfectly among piles of gold coins. They feed on tiny mites that
, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
perfectly matches the motions of the character who created it, always keeping its back to its creator as though it was a projected image 15 feet ahead. If the character who created the shadow
rounds. Once the font is drained of illusory soup, a treasure appears in the font that wasn’t there before (see “Treasure” below). Casting dispel magic on the font causes the illusory soup to vanish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
perfectly matches the motions of the character who created it, always keeping its back to its creator as though it was a projected image 15 feet ahead. If the character who created the shadow
rounds. Once the font is drained of illusory soup, a treasure appears in the font that wasn’t there before (see “Treasure” below). Casting dispel magic on the font causes the illusory soup to vanish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
two goblets, all made of crystal. In the bottom of the crystal flask is a quantity of silvery dust.
The figures on the divans are a male and female, each about middle-aged and perfectly preserved
becomes immune to the poison’s effect for 1 hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. Creatures. The two bodies are martial arts adepts (see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Hellion To my mind, the fire hellion perfectly illustrates the difference between natural fire and the corrupt flames of the Nine Hells.
—Bigby
Fire giants study war in its many forms across
only by a wish spell or by killing the lemure and casting true resurrection on the creature’s original body.
Actions
Multiattack. The hellion makes two Morningstar attacks.
Morningstar. Melee
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
two goblets, all made of crystal. In the bottom of the crystal flask is a quantity of silvery dust.
The figures on the divans are a male and female, each about middle-aged and perfectly preserved
becomes immune to the poison’s effect for 1 hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. Creatures. The two bodies are martial arts adepts (see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Hellion To my mind, the fire hellion perfectly illustrates the difference between natural fire and the corrupt flames of the Nine Hells.
—Bigby
Fire giants study war in its many forms across
only by a wish spell or by killing the lemure and casting true resurrection on the creature’s original body.
Actions
Multiattack. The hellion makes two Morningstar attacks.
Morningstar. Melee
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
is perfectly safe thanks to the indestructible nature of the demiplane’s materials. Final Rest. The sarcophagus holds the perfectly preserved remains of Caerwyn and Porphura. The carved figures on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glass arches from the tower door to another spire twenty feet away. Nothing else supports the crystal bridge.
The crystal bridges are perfectly sturdy despite their appearance and offer a safe but
is perfectly safe thanks to the indestructible nature of the demiplane’s materials. Final Rest. The sarcophagus holds the perfectly preserved remains of Caerwyn and Porphura. The carved figures on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
5 11 A grove of trees has a perfectly symmetrical configuration.
6 12 A clay vessel overflows with water.
Omens of Erebos d8 d100 Omen of Erebos
1 13 Small animals drop
by the first casting of the spell, intercepts the second one and chooses to mislead the character. Or it could simply mean that the god is tired of the character’s pestering and chooses not to answer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
5 11 A grove of trees has a perfectly symmetrical configuration.
6 12 A clay vessel overflows with water.
Omens of Erebos d8 d100 Omen of Erebos
1 13 Small animals drop
by the first casting of the spell, intercepts the second one and chooses to mislead the character. Or it could simply mean that the god is tired of the character’s pestering and chooses not to answer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War. 3 All the trees and plants in a
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War. 3 All the trees and plants in a
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, height, and weight are unchanged; the illusion affects only appearance, not voice or mannerisms. Casting dispel magic on a disguised drow causes the illusion around it to wink out only for a moment
, and they can pass themselves off as inanimate float decorations by remaining perfectly still until they attack. They aren’t hostile toward drow, whose true nature they sense despite the ship’s illusion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest zones linked to that plane. Daanvi, the Perfect Order Daanvi embodies absolute order, along with the ideals of law and discipline and their impact on civilization. The perfectly ordered, immaculate
source of many aberrations, including the terrifying daelkyr. Xoriat Manifest Zone Features d4 Feature 1 Reality is frayed here. Casting any spell of 1st level or higher triggers a roll on the Wild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, height, and weight are unchanged; the illusion affects only appearance, not voice or mannerisms. Casting dispel magic on a disguised drow causes the illusion around it to wink out only for a moment
, and they can pass themselves off as inanimate float decorations by remaining perfectly still until they attack. They aren’t hostile toward drow, whose true nature they sense despite the ship’s illusion