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Returning 35 results for 'peril always and his changelings'.
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Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tyrants Campaign Themes The primary theme of the Tyrants is mystery. In dealing with the Tyrants, there is always a question of what is real and what the true objective actually is. With the Tyrants
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tyrants Campaign Themes The primary theme of the Tyrants is mystery. In dealing with the Tyrants, there is always a question of what is real and what the true objective actually is. With the Tyrants
, anything could be a long con, and both allies and enemies may not be who they appear to be. The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelings of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
. The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. The majority of the Tyrants are changelings, who use their shapeshifting abilities to fool marks and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
. The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. The majority of the Tyrants are changelings, who use their shapeshifting abilities to fool marks and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supernatural feats of strength and endurance. The outburst is temporary, but while it lasts, it takes over body and mind, driving the barbarian on despite peril and injury, until the last enemy falls
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supernatural feats of strength and endurance. The outburst is temporary, but while it lasts, it takes over body and mind, driving the barbarian on despite peril and injury, until the last enemy falls
all others; see the following sections for some ideas. Rawr! I’m really angry! Funny, I don’t feel any stronger. Maybe because I’m always angry, I’m always in top condition. Stands to reason.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
faerie steeds alongside pegasi and beasts of living stone. As a result of this mingling, fundamentally incompatible parts of the multiverse come into direct contact. They don’t always clash, but when they
do, authorities maintain order and stifle cosmic peril. Only when these eruptions threaten the city on a grand scale does the Lady of Pain intervene. Humans are the earliest known inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
faerie steeds alongside pegasi and beasts of living stone. As a result of this mingling, fundamentally incompatible parts of the multiverse come into direct contact. They don’t always clash, but when they
do, authorities maintain order and stifle cosmic peril. Only when these eruptions threaten the city on a grand scale does the Lady of Pain intervene. Humans are the earliest known inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
mesmerizing blend of illusions, physical arts, and exotic beasts. The traveling troupe always visits Smoky Towers (Middle Menthis). 7 The Brelish Symphony Orchestra. A performance of some of the finest works
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
mesmerizing blend of illusions, physical arts, and exotic beasts. The traveling troupe always visits Smoky Towers (Middle Menthis). 7 The Brelish Symphony Orchestra. A performance of some of the finest works
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence. High Deck Name
simply unaware of the peril) Marionette The presence of a spy or a minion of some greater power; an encounter with a puppet or an underling Mists Something unexpected or mysterious that can’t be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence. High Deck Name
simply unaware of the peril) Marionette The presence of a spy or a minion of some greater power; an encounter with a puppet or an underling Mists Something unexpected or mysterious that can’t be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Copper Arch, Upper Tavick’s Landing The Bloody Mug A comfortable tavern catering to Sharn’s Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavick’s Landing Velvet’s Staffed by changelings, this comfortable inn specializes in fulfilling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
dream themselves into a new realm. The Great Journey Characters can undertake an epic voyage fraught with peril and obstacles to be overcome. One route leads through Wildspace and across the Astral
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Introduction It’s fitting that a gaming fundraiser is named Extra Life. In our games, there’s always a raise dead spell, a secret power-up that delivers a 1UP mushroom, or something else to keep the
business is my own, and when I deem you worthy of hearing my insights you shall be the first to know.
Yet, I do see some wisdom in opening part of my archive. The Balance is forever in peril from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Copper Arch, Upper Tavick’s Landing The Bloody Mug A comfortable tavern catering to Sharn’s Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavick’s Landing Velvet’s Staffed by changelings, this comfortable inn specializes in fulfilling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Introduction It’s fitting that a gaming fundraiser is named Extra Life. In our games, there’s always a raise dead spell, a secret power-up that delivers a 1UP mushroom, or something else to keep the
business is my own, and when I deem you worthy of hearing my insights you shall be the first to know.
Yet, I do see some wisdom in opening part of my archive. The Balance is forever in peril from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
heaviest on a repeat offender. Occasionally an animal manages to leap or scramble out of the pit and runs amok through the terrified crowd. Moments of such high peril provide a perfect opportunity for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
dream themselves into a new realm. The Great Journey Characters can undertake an epic voyage fraught with peril and obstacles to be overcome. One route leads through Wildspace and across the Astral
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
multiple dashes through Executioner’s Run. It’s been suggested that some people continue committing crimes solely because a conviction is the only way to get tossed into the pit, and betting is always
heaviest on a repeat offender. Occasionally an animal manages to leap or scramble out of the pit and runs amok through the terrified crowd. Moments of such high peril provide a perfect opportunity for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the
peril and littered with obstacles to be overcome. This journey most often occurs aboard a vessel powered by magic.
Another method is the Dream of Other Worlds; travelers fall into a deep slumber and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the
peril and littered with obstacles to be overcome. This journey most often occurs aboard a vessel powered by magic.
Another method is the Dream of Other Worlds; travelers fall into a deep slumber and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be difficult at best. And if you were discovered, then your status as agents of Acquisitions Incorporated would place you in grave peril. Though likely not for long.” Flabbergast sighs. Mister
formidable, the players should always have the last say regarding the characters’ actions. Workable alternatives include such plans as the characters secreting themselves aboard the Dhargun Ironworks caravan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be difficult at best. And if you were discovered, then your status as agents of Acquisitions Incorporated would place you in grave peril. Though likely not for long.” Flabbergast sighs. Mister
formidable, the players should always have the last say regarding the characters’ actions. Workable alternatives include such plans as the characters secreting themselves aboard the Dhargun Ironworks caravan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spent. Blue Dragons. Blue dragons are the least likely of their kind to tangle with dwarves, since their lairs are always far from where dwarves typically settle, and a blue dragon almost never gives
-seeing eye of Gruumsh is ever vigilant for signs that Moradin’s children have faltered. Duergar The evil dwarves of the Underdark are responsible for the constant undercurrent of peril in the life of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
help bring you some big fellers. Always keep a fairy circle on your left when you pass by, and be sure to tip your cap. Never enter or stand in the center of one. Friendly to a Fault Halflings easily
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spent. Blue Dragons. Blue dragons are the least likely of their kind to tangle with dwarves, since their lairs are always far from where dwarves typically settle, and a blue dragon almost never gives
-seeing eye of Gruumsh is ever vigilant for signs that Moradin’s children have faltered. Duergar The evil dwarves of the Underdark are responsible for the constant undercurrent of peril in the life of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
help bring you some big fellers. Always keep a fairy circle on your left when you pass by, and be sure to tip your cap. Never enter or stand in the center of one. Friendly to a Fault Halflings easily
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
to quietly tempt party members to draw a card. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is always accompanied by her familiar, a glowing
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
to quietly tempt party members to draw a card. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is always accompanied by her familiar, a glowing