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Returning 20 results for 'perilous agree and his cousins'.
Other Suggestions:
periods agree and his cousins
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
races
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
races
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
races
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attempt perilous. A creature trying to reach the top of the ledge must succeed on a DC 12 Strength (Athletics) check. On a failed check, a creature takes 3 (1d6) slashing damage and remains in the pit
hour. For as long as the effect lasts, the creature gains the benefit of a stoneskin spell. Development If the characters capture and interrogate the derro, he talks willingly if they agree to spare
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attempt perilous. A creature trying to reach the top of the ledge must succeed on a DC 12 Strength (Athletics) check. On a failed check, a creature takes 3 (1d6) slashing damage and remains in the pit
hour. For as long as the effect lasts, the creature gains the benefit of a stoneskin spell. Development If the characters capture and interrogate the derro, he talks willingly if they agree to spare
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
expect many to have the ears to hear such things.”
Mission to Lambakluha If the characters agree to Nimuel and Lungtian’s terms, Lungtian tells the characters that Pangil ng Buwan’s home was once
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
expect many to have the ears to hear such things.”
Mission to Lambakluha If the characters agree to Nimuel and Lungtian’s terms, Lungtian tells the characters that Pangil ng Buwan’s home was once
even more urgent—the bakunawa must be found and calmed. A sea voyage to Lambakluha would be perilous due to the raging whirlpools that separate the archipelago’s islands, but the characters can reach
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
target. Hit: 12 (2d6 + 5) slashing damage.
Ancient Deep Crow So little is known of the deep crows that even less is known of their monstrous leviathan cousins, the ancient deep crows. Whether these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
target. Hit: 12 (2d6 + 5) slashing damage.
Ancient Deep Crow So little is known of the deep crows that even less is known of their monstrous leviathan cousins, the ancient deep crows. Whether these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
to break the bounds of their nation and invade Damara, the Moonsea, or both, while some of its members suspiciously eye the ominously silent Castle Perilous, perhaps planning another excursion to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
to break the bounds of their nation and invade Damara, the Moonsea, or both, while some of its members suspiciously eye the ominously silent Castle Perilous, perhaps planning another excursion to the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
cousins, the Stehlenwald dwarves dug deeper into the heart of the mountain. There, miners laid eyes upon a new metal, impenetrable to the weapons of their enemies: adamantine. With armor and weapons
energy, gnomes are thought to be distant cousins of the dwarves. Shorter than their dwarf kin and less bulky, these small-framed folk are often known for their ever-working brains and great aptitude for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frightening the locals. Though the wagon eventually arrives at the intended destination, the intervening stop-off points are unknown — and quite possibly perilous. ACQUISITIONS INCORPORATED IS MAGIC
might agree that it would be fun to use some of the effects of Bigby’s hand for such an attack. Most siege weapons (whether mechanical or magical) require two characters, crew, or skilled hirelings to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frightening the locals. Though the wagon eventually arrives at the intended destination, the intervening stop-off points are unknown — and quite possibly perilous. ACQUISITIONS INCORPORATED IS MAGIC
might agree that it would be fun to use some of the effects of Bigby’s hand for such an attack. Most siege weapons (whether mechanical or magical) require two characters, crew, or skilled hirelings to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
agree to her terms, she tells them about the illusory wall in the foggy cave (area D6). Gelida knows the guardian’s amulet lies hidden in the bedroll in area D7 but can’t retrieve it herself due to
Perception of 15+ realizes the perilous nature of the ice. Each 10-foot square of ice is a Large object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Placing more than 100
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
agree to her terms, she tells them about the illusory wall in the foggy cave (area D6). Gelida knows the guardian’s amulet lies hidden in the bedroll in area D7 but can’t retrieve it herself due to
Perception of 15+ realizes the perilous nature of the ice. Each 10-foot square of ice is a Large object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Placing more than 100