Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'periods allow and his crouching'.
Other Suggestions:
periods also and his crouching
period allow and his crushing
periods allow and his crushing
perilous also and his crouching
Monsters
Fizban's Treasury of Dragons
magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining
will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all
Monsters
Fizban's Treasury of Dragons
. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon
dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across
Monsters
Fizban's Treasury of Dragons
that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the
the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
Monsters
Fizban's Treasury of Dragons
, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises
that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds
Monsters
Fizban's Treasury of Dragons
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The City of Liesech David Astruga Liesech is a perfect port, primarily reached by boat. Bite Bay’s open waters and deep-sea ridge allow vessels to anchor closer to the shore. Transiting ships can
warm. Waning sea storms in warmer periods deliver light rains that barely supports agriculture. Outsiders opine the sparse rainfall is due to the haze hanging over the city. Locals simply shrug their shoulders when asked.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
enjoy lengthy periods of quiet time between adventures. If you don’t want to track the passage of days, weeks, and months, you might instead track the passage of time using seasons and seasonal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
enjoy lengthy periods of quiet time between adventures. If you don’t want to track the passage of days, weeks, and months, you might instead track the passage of time using seasons and seasonal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pony whickers nervously. If an encounter features loud monsters, the party might have the option to hide or set an ambush. One group of monsters might attack the party on sight, and another might allow
, foreshadow future encounters or events, or provide hooks for further adventures. A wilderness journey might take multiple sessions to play out. That said, if the wilderness journey includes long periods with no encounters, use the travel-montage approach to bridge gaps between encounters.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
especially active periods, the waters surge up into the nearest halls and corridors before draining away. Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to harry enemies
especially active periods, the waters surge up into the nearest halls and corridors before draining away. Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pony whickers nervously. If an encounter features loud monsters, the party might have the option to hide or set an ambush. One group of monsters might attack the party on sight, and another might allow
, foreshadow future encounters or events, or provide hooks for further adventures. A wilderness journey might take multiple sessions to play out. That said, if the wilderness journey includes long periods with no encounters, use the travel-montage approach to bridge gaps between encounters.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gold piece cost by 50. A character can complete multiple items in a workweek if the items’ combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of
your judgment when determining how many characters can collaborate on an item. A particularly tiny item, like a ring, might allow only one or two workers, whereas a large, complex item might allow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gold piece cost by 50. A character can complete multiple items in a workweek if the items’ combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of
your judgment when determining how many characters can collaborate on an item. A particularly tiny item, like a ring, might allow only one or two workers, whereas a large, complex item might allow
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7 An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7 An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Cavern will allow the elder giant to end Rihuud’s curse. Trap The tunnel west of this cavern contains a hidden pit (see “Sample Traps” in chapter 5 of the Dungeon Master’s Guide). Debris conceals the lid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Cavern will allow the elder giant to end Rihuud’s curse. Trap The tunnel west of this cavern contains a hidden pit (see “Sample Traps” in chapter 5 of the Dungeon Master’s Guide). Debris conceals the lid
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
) Disembodied To allow one’s mind to touch the planes is the ultimate dream of many an arcane spellcaster, and nowhere has that dream come closer to reality than in the lost city of Ulmyr’s Gate. Founded in
learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods, whether in the guise of the child they replaced or