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Returning 35 results for 'periods among and his craving'.
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races
’s life is thus usually spent searching for somewhere to belong, whether fitting into mortal society or trying to appease their blood-drinking forebears.
A dhampir who chooses life among mortals
is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and empathy. Dhampir are made to feel like monsters by those who are superstitious of
races
eventually find themselves living as outcasts, and learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods
wechselkind who are accepted among other folk often remain wary, fearing that once their usefulness is at an end, they might be cast out once more.
Wechselkind Traits
Creature Type: HumanoidSize: Small (2
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gargoyle The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gargoyle The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Mountain, but he maintains a number of smaller lairs among the icebergs that drift with the seasonal tides in the Sea of Moving Ice. One of these is known as Oyaviggaton (“island of eternity”) by the local
spellcasting power that makes him a particularly dangerous foe. More than a century ago, during one of the cyclical periods of draconic violence known as the Rage of Dragons, Arauthator joined with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Mountain, but he maintains a number of smaller lairs among the icebergs that drift with the seasonal tides in the Sea of Moving Ice. One of these is known as Oyaviggaton (“island of eternity”) by the local
spellcasting power that makes him a particularly dangerous foe. More than a century ago, during one of the cyclical periods of draconic violence known as the Rage of Dragons, Arauthator joined with a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Planeswalkers, he spends extended periods of time away from Ravnica. During his absences, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other
guilds or advance their own agendas. Whether delving into the dungeons of the undercity, pursuing assassins through the bustling streets, negotiating accords among the rich and powerful, or sniffing out
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Planeswalkers, he spends extended periods of time away from Ravnica. During his absences, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other
guilds or advance their own agendas. Whether delving into the dungeons of the undercity, pursuing assassins through the bustling streets, negotiating accords among the rich and powerful, or sniffing out
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, activists, or the spouses of rulers. DRAGONS OF SONG AND STEEL
The propensity of some metallic dragons to spend long periods of time in Humanoid form has led to numerous bits of folklore, including tales
dragons or steel dragons, which are said to favor life among Humanoids in the hustle and bustle of great cities.
The creatures featured in these legends are almost certainly copper, silver, or other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, activists, or the spouses of rulers. DRAGONS OF SONG AND STEEL
The propensity of some metallic dragons to spend long periods of time in Humanoid form has led to numerous bits of folklore, including tales
dragons or steel dragons, which are said to favor life among Humanoids in the hustle and bustle of great cities.
The creatures featured in these legends are almost certainly copper, silver, or other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extremities under wraps, lest Auril bite them off! Mind yer tempers, and you’ll be most welcome here! Brought goods to sell? The market lies straight ahead. Craving a warm drink? May I recommend a drop of
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extremities under wraps, lest Auril bite them off! Mind yer tempers, and you’ll be most welcome here! Brought goods to sell? The market lies straight ahead. Craving a warm drink? May I recommend a drop of
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The Twelve A council of philosophers called the Twelve serves as the ruling body of Meletis. They are elected by popular vote among the citizens of Meletis and serve for terms of four years at a time
shop in the polis market for short periods, though few spend more than a night or two in the city, most finding it claustrophobic at best. Few leonin journey to Meletis, knowing little of the land beyond
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
goal was to make something explode. CELESTIAL TOYMAKERS
A handful of master artificers exist among the rock gnomes who take the magic of their craft to new heights. These legendary gnomes usually
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The Twelve A council of philosophers called the Twelve serves as the ruling body of Meletis. They are elected by popular vote among the citizens of Meletis and serve for terms of four years at a time
shop in the polis market for short periods, though few spend more than a night or two in the city, most finding it claustrophobic at best. Few leonin journey to Meletis, knowing little of the land beyond
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block appears later in this chapter), can usually be found lounging among Magtubo’s roots, planning the Grim Harrow’s next moves. Scarlet Mire Scarlet Mire is a putrid swamp soaked in unspeakable
vineyard’s toxic spores for 24 hours. Hungry insect swarms ravage this section of the demiplane. Undead that inhabit the Withered Vineyard for extended periods of time sometimes transform into
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block appears later in this chapter), can usually be found lounging among Magtubo’s roots, planning the Grim Harrow’s next moves. Scarlet Mire Scarlet Mire is a putrid swamp soaked in unspeakable
vineyard’s toxic spores for 24 hours. Hungry insect swarms ravage this section of the demiplane. Undead that inhabit the Withered Vineyard for extended periods of time sometimes transform into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, the party has 30 rounds. After the characters enter the fortress, start a tally of how many rounds they’ve spent inside, encouraging them to act fast before they’re discovered. After set periods of
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, the party has 30 rounds. After the characters enter the fortress, start a tally of how many rounds they’ve spent inside, encouraging them to act fast before they’re discovered. After set periods of
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
goal was to make something explode. CELESTIAL TOYMAKERS
A handful of master artificers exist among the rock gnomes who take the magic of their craft to new heights. These legendary gnomes usually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Inns. Tu’narath has no taverns or inns in the traditional sense. The githyanki expect visitors to carve out their own accommodations; they can choose from among any number of abandoned structures. As an
githyanki came along. The residents of Tu’narath don’t typically spend time in the caves, except as necessary to tend to the dragons. On occasion, a githyanki craving a new experience might venture
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
appease their blood-drinking forebears. A dhampir who chooses life among mortals is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and
them with equal parts fear and admiration. Their powerful resemblance to dragons makes them remarkable among other common folk. Thick scales cover their bodies, sharp claws tip their fingers, fangs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Inns. Tu’narath has no taverns or inns in the traditional sense. The githyanki expect visitors to carve out their own accommodations; they can choose from among any number of abandoned structures. As an
githyanki came along. The residents of Tu’narath don’t typically spend time in the caves, except as necessary to tend to the dragons. On occasion, a githyanki craving a new experience might venture
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
windy cyclone moves among the remains. A shaft in the ceiling leads up farther than you can see.
The shaft leads to area A18 in the Temple of Howling Hatred. An air elemental is bound to this area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
windy cyclone moves among the remains. A shaft in the ceiling leads up farther than you can see.
The shaft leads to area A18 in the Temple of Howling Hatred. An air elemental is bound to this area
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
destruction. The last one hundred fifty years have comprised one of the most cataclysmic periods in Faerûn’s history. On no fewer than three occasions, Toril has been shaken to its core by forces that have
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
destruction. The last one hundred fifty years have comprised one of the most cataclysmic periods in Faerûn’s history. On no fewer than three occasions, Toril has been shaken to its core by forces that have
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
significant events stand out in Waterdeep’s history. But none have had so great an effect on daily life than the three apocalyptic periods known as the Time of Troubles, the Spellplague, and the Sundering
walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Ao’s existence, and since then, we
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
significant events stand out in Waterdeep’s history. But none have had so great an effect on daily life than the three apocalyptic periods known as the Time of Troubles, the Spellplague, and the Sundering
walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Ao’s existence, and since then, we
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
negotiating table have impressed her. If the adventurers sway Laeral to their side, she speaks highly of the party in the periods between council sessions. Having the support of the leader of the Lords
uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
negotiating table have impressed her. If the adventurers sway Laeral to their side, she speaks highly of the party in the periods between council sessions. Having the support of the leader of the Lords
uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
vassal of Her Magnificence, the Summer Queen.”
Flaw. “My knightly oaths are tested most strongly by my craving for hard candy.”
Sowpig the Ghoul
CHAPTER 1: WITCHLIGHT CARNIVAL
& CHAPTER 3
Thither has imbued him with a personality common among fairykind: boastful, impulsive, and full of mirth.
Alignment. Chaotic good.
Personality Trait. “I like to strike a different pose with every
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dying fear of someone fixated on a person they’re leaving behind. Figurine 3 seethes with anger and a craving for justice. A momentary vision shows Charmayne using magic to engulf the victim in fire
life. The four guards stationed in area S8 investigate any loud noises here. Treasure. Among the many items on display is a +1 battleaxe Jhaeros wielded in his youth. S14: Mage Tower This tower used