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Returning 35 results for 'person amid and his claiming'.
Other Suggestions:
poison aid and his clanging
poison aid and his climbing
personal aid and his clanging
poison aside and his clanging
poison aside and his climbing
Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
Backgrounds
Baldur’s Gate: Descent into Avernus
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
medusa.
2
I have an identical twin who is as different from me as any person could be.
3
I want to lead one faction of the guild to a new position of dominance.
4
I love spending time in
Monsters
Fizban's Treasury of Dragons
area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon were sleeping amid both caches, creating the impression that two dragons
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Monsters
Fizban's Treasury of Dragons
were sleeping amid both caches, creating the impression that two dragons dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mention Prince Kirina endangering Prince Simbon to Uzoma, she’s surprised and listens to their story. Kirina denies the allegation, claiming the characters are in league with Simbon. With little patience
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mention Prince Kirina endangering Prince Simbon to Uzoma, she’s surprised and listens to their story. Kirina denies the allegation, claiming the characters are in league with Simbon. With little patience
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
receive an icy reception at best. Action Cheldar demands that the city levy enormous taxes on adventurers, claiming that they must pay their fair share to keep the city safe.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depict the person entombed within—two human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the “Treasure” section
. Developments Fighting in this room alerts the Redbrands in area 5 that trouble is on the way. Treasure Amid the bones in each sarcophagus is a platinum signet ring (50 gp). Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the skeletons.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
offer for the characters: This Yarana person seems to think the macaw can lead the characters to the legendary Ghost Orchid Tepui. The Sugar Man wants the characters to undertake a mission for him if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
offer for the characters: This Yarana person seems to think the macaw can lead the characters to the legendary Ghost Orchid Tepui. The Sugar Man wants the characters to undertake a mission for him if
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
delve into the wreckage of ancient strongholds and explore ruins of long-lost cultures. Amid a wilderness of jagged, snow-capped peaks, alpine forests, lawlessness, and monsters, the coast holds the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-sorcery setting at the dawn of civilization, where barbarians battle evil sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Most
delve into the wreckage of ancient strongholds and explore ruins of long-lost cultures. Amid a wilderness of jagged, snow-capped peaks, alpine forests, lawlessness, and monsters, the coast holds the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
splintered amid the skeletal remains of four long-dead humans in dusty crimson robes. Tall stone bookshelves line deep alcoves to the north, south, and west. Floating in the alcove opposite you, a
advises them to search for secret doors behind every statue, claiming there are “secret vaults throughout.” Melindra doesn’t know how to find peace in the afterlife. A character who takes the Study
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
Qurrok. If no one has raised an alarm, Qurrok the stone giant is searching the cavern floor for interesting rocks and gem deposits.
Corpses. Amid the rocks on the cavern floor are the rotting corpses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they learn more about the Brandath family. A day’s research followed by a successful DC 10 Intelligence (Investigation) check reveals that the characters know one such person: Renaer Neverember. If they
enter unmolested, and says to Renaer in passing, “Your mother was a lovely person.” Glyph of Warding A glyph of warding spell has been cast on the first step leading down to the underground level
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
splintered amid the skeletal remains of four long-dead humans in dusty crimson robes. Tall stone bookshelves line deep alcoves to the north, south, and west. Floating in the alcove opposite you, a
advises them to search for secret doors behind every statue, claiming there are “secret vaults throughout.” Melindra doesn’t know how to find peace in the afterlife. A character who takes the Study
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of mortal knowledge inconsistent and slow. He empowers a champion to grant vast knowledge to any person or beast she touches. The advent of sagacious cattle, wolves, and children greatly disrupts (and
unnerves) those who live in the areas through which Keranos’s champion travels.
4 Keranos creates a realm of his own design amid the Dakra Isles, a place where the land and its creatures obey
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
). Amid the worthless skulls, spell components, and crystal fragments on the shelves are several books of interest: Wedged between red crystal bookends carved in the likeness of red dragons (250 gp for the
contains the spells that Urlon and his fellow gish normally prepare (see appendix A), plus detect magic, fabricate, haste, hold person, and shield.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of mortal knowledge inconsistent and slow. He empowers a champion to grant vast knowledge to any person or beast she touches. The advent of sagacious cattle, wolves, and children greatly disrupts (and
unnerves) those who live in the areas through which Keranos’s champion travels.
4 Keranos creates a realm of his own design amid the Dakra Isles, a place where the land and its creatures obey
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible 40-foot-radius sphere of transmutation magic that shrinks all creatures and objects in its area to one-twelfth their normal size. A 6-foot-tall person becomes a 6-inch-tall person, for example
Qurrok. If no one has raised an alarm, Qurrok the stone giant is searching the cavern floor for interesting rocks and gem deposits.
Corpses. Amid the rocks on the cavern floor are the rotting corpses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they learn more about the Brandath family. A day’s research followed by a successful DC 10 Intelligence (Investigation) check reveals that the characters know one such person: Renaer Neverember. If they
enter unmolested, and says to Renaer in passing, “Your mother was a lovely person.” Glyph of Warding A glyph of warding spell has been cast on the first step leading down to the underground level
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
.” Ideal. “Patience is the key to survival. She who laughs last laughs longest.” Bond. “My beloved dog, Morty, is my world. Were anyone to harm him, I would hunt that person across all the planes if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
). Amid the worthless skulls, spell components, and crystal fragments on the shelves are several books of interest: Wedged between red crystal bookends carved in the likeness of red dragons (250 gp for the
contains the spells that Urlon and his fellow gish normally prepare (see appendix A), plus detect magic, fabricate, haste, hold person, and shield.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claiming Sylvarie’s temple and making it a base for their nefarious plans. The hags use their powers of illusion to pose as three elf sisters named Morganna, Azirssa, and Greensong. They are
.” Ideal. “Patience is the key to survival. She who laughs last laughs longest.” Bond. “My beloved dog, Morty, is my world. Were anyone to harm him, I would hunt that person across all the planes if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. There’d never been anything like it: a game in which each player made their own fantasy character and teamed up with their friends to go on quests. One person served as the narrator and referee—the
fearsome foes such as dragons, and build friendships forged amid fantastical dangers. Fueled by imagination and rules, D&D invites you to adopt a fantasy persona—a mighty Fighter, a cunning Rogue, a faithful
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buried amid the shrine’s sacrifices.
6 Destroy the shrine.
7 Negotiate with a group of Mogis’s followers.
8 Convince a young aristocrat who was seduced into joining a cult of Mogis
, then forces one person to choose which of the others should be devoured first.
8 The victims of the canyon’s inhabitants rise as wraiths determined to end all life in the area.