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Returning 22 results for 'personal aging and his changeling'.
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Monsters
Tomb of Annihilation
Chult, where he also met his wife, Alisanda. The ring halts its wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to
idea where the city is. However, he has a powerful artifact in his possession and a good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed by a greater restoration spell, but only if it is cast within
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doppelganger that usually takes the form of an aging male tiefling, and he greets all guests in the entrance hall (area C1). As the Cassalanters’ chief butler and Lord Victoro’s personal attendant
nosy guests away from areas or objects that might link the Cassalanters with the Asmodeus-worshiping cult. Tissina Khyret Madame Khyret is the personal attendant to Ammalia Cassalanter and is the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doppelganger that usually takes the form of an aging male tiefling, and he greets all guests in the entrance hall (area C1). As the Cassalanters’ chief butler and Lord Victoro’s personal attendant
nosy guests away from areas or objects that might link the Cassalanters with the Asmodeus-worshiping cult. Tissina Khyret Madame Khyret is the personal attendant to Ammalia Cassalanter and is the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika God of Affliction Pharika is a god of affliction and medicine, alchemy and aging. In the earliest days of Theros, Pharika seeded the world with countless secret truths—mysteries of medicine
altruism that drives her; she studies the innovation and suffering of mortals, deciphering in them ever greater mysteries as she treats Theros as her personal laboratory. Pharika typically takes the form of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika God of Affliction Pharika is a god of affliction and medicine, alchemy and aging. In the earliest days of Theros, Pharika seeded the world with countless secret truths—mysteries of medicine
altruism that drives her; she studies the innovation and suffering of mortals, deciphering in them ever greater mysteries as she treats Theros as her personal laboratory. Pharika typically takes the form of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Members of the Aurum become villains if their quest for greater influence, personal power, and wealth victimizes the innocent. Whether villains or allies, all Concordians wield significant political
blatant violence in any form. Aurum NPCs d4 NPC 1 An aging dwarf — a retired general and an Aurum Concordian — collects unusual constructs, hoping to find a way to transfer his mind into a superior
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Members of the Aurum become villains if their quest for greater influence, personal power, and wealth victimizes the innocent. Whether villains or allies, all Concordians wield significant political
blatant violence in any form. Aurum NPCs d4 NPC 1 An aging dwarf — a retired general and an Aurum Concordian — collects unusual constructs, hoping to find a way to transfer his mind into a superior
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and offers to help them find Omu and destroy the Soulmonger. The first time a situation forces Artus
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure’s start. You can make the characters’ connections to their factions as complex as you like. The Harpers and the Emerald Enclave operate on personal relationships, so the characters might have
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure’s start. You can make the characters’ connections to their factions as complex as you like. The Harpers and the Emerald Enclave operate on personal relationships, so the characters might have
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearer’s natural aging and has allowed Artus to survive well beyond his natural lifespan. The ring also defies magical attempts to divine its location and that of its wearer. On his fingers above the
good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and offers to help them find Omu and destroy the Soulmonger. The first time a situation forces Artus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
thunderwave spell. Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut. Nass’s personal sigil is inscribed on the spine, which also bears the title
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
thunderwave spell. Spellbook. The wooden covers of Nass’s spellbook are bound in nothic hide, and silver clasps hold the book shut. Nass’s personal sigil is inscribed on the spine, which also bears the title
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
you use this feature, you can’t do so again until you finish a Long Rest. Additionally, you can’t be aged magically, and you cease visibly aging. Level 20: Elder Champion As a Bonus Action, you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
you use this feature, you can’t do so again until you finish a Long Rest. Additionally, you can’t be aged magically, and you cease visibly aging. Level 20: Elder Champion As a Bonus Action, you can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
placed in box is teleported to Shemeshka’s personal vault. He can also withdraw legitimately won winnings from the box. Magic Item Submissions. Knol also accepts magic items to be added to the dungeon
(aging 100 years) to witness the end of the battle. On seeing the battle’s end, a creature can use the gate to return to Fortune’s Wheel and collect any winnings they’ve earned from Amber. Losing the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
placed in box is teleported to Shemeshka’s personal vault. He can also withdraw legitimately won winnings from the box. Magic Item Submissions. Knol also accepts magic items to be added to the dungeon
(aging 100 years) to witness the end of the battle. On seeing the battle’s end, a creature can use the gate to return to Fortune’s Wheel and collect any winnings they’ve earned from Amber. Losing the