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Returning 21 results for 'personally adhere and his class'.
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personality adhere and his class
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
Humanoid, Typically Lawful Good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
Humanoid, Typically Lawful Good
Armor Class 18 (plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
9 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
Huge Giant, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70
Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Ha’s work and crediting her successes to his sister
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
Charisma (Persuasion) check, a character can convince the noble to confess the following truths: He was personally responsible for undermining Won-Ha’s work and crediting her successes to his sister
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d10)
Speed 15 ft., climb 15 ft.
STR
10 (+0)
DEX
5 (−3)
CON
11 (+0)
INT
6 (−2)
WIS
9 (−1
)
CHA
3 (−4)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/4 (50 XP)
Adhesive. The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
Huge Giant, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70
Constitution saving throw. On a failed save, the target becomes petrified, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d10)
Speed 15 ft., climb 15 ft.
STR
10 (+0)
DEX
5 (−3)
CON
11 (+0)
INT
6 (−2)
WIS
9 (−1
)
CHA
3 (−4)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/4 (50 XP)
Adhesive. The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
XP)
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to others, since Lolth’s cultists don’t want to take the chance that their creations will be turned against them. Retriever
Large Construct, Typically Lawful Evil
Armor Class 19 (natural armor
speak
Challenge 14 (11,500 XP) Proficiency Bonus +5
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
XP)
Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
category. However, this isn’t a specific pattern to which you must adhere.
In a Grim Hollow campaign, you can take heritage traits from any of the three trait categories as you see fit, unless the GM
heritage traits to provide options that your chosen class doesn’t give you. For example, in building a Sorcerer character, you might focus on Combat traits, creating a character who grew up amid conflict
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
circumstances force patriars to visit the Outer City personally, they typically travel in disguise, paying adventurers or mercenaries to protect them without drawing the attention of a uniformed personal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
search of their severed heads or to quench their thirst for revenge.
Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider
Two dullahans seek the same head, both believing they’re the actual owner.
Dullahan
Medium Undead
Armor Class 16 (breastplate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
search of their severed heads or to quench their thirst for revenge.
Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider
Two dullahans seek the same head, both believing they’re the actual owner.
Dullahan
Medium Undead
Armor Class 16 (breastplate)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
accompany a war or diplomatic delegation, The presence of the dreadnoughts presents a fierce face in either case. Fire Giant Dreadnought
Huge giant (fire giant), lawful evil
Armor Class 21 (plate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
accompany a war or diplomatic delegation, The presence of the dreadnoughts presents a fierce face in either case. Fire Giant Dreadnought
Huge giant (fire giant), lawful evil
Armor Class 21 (plate