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Returning 35 results for 'personnel allies and his climbing'.
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personal allies and his claiming
personal allies and his climbing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
resistance to lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frustrating when allies start harping about, “What are you up to?”, and “Why won’t you talk to us?”, and “Why did you kill those people?” Just tell them anything. It keeps them happy. The Celestial As
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frustrating when allies start harping about, “What are you up to?”, and “Why won’t you talk to us?”, and “Why did you kill those people?” Just tell them anything. It keeps them happy. The Celestial As
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon typically provides its help when it wants to reward its allies or worshipers with a valuable servant. The ritual, which takes several days, requires 10 pounds of fresh dragon scales (donated by
speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. A red guard drake has climbing speed of 30 feet and resistance to fire damage.
White Guard Drake. A white guard drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and aren’t part of the military hierarchy. The personnel for any important mission includes at least one knight, and every githyanki fortress or outpost across the multiverse is administered by at
wields a cherished silver greatsword that imparts special powers to its owner, and the knights are among the few githyanki who can not only travel psionically between planes, but can also take allies
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and aren’t part of the military hierarchy. The personnel for any important mission includes at least one knight, and every githyanki fortress or outpost across the multiverse is administered by at
wields a cherished silver greatsword that imparts special powers to its owner, and the knights are among the few githyanki who can not only travel psionically between planes, but can also take allies
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
requires a chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant. The ritual, which takes several days, requires 10 pounds of fresh dragon scales
lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed of 30
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
requires a chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant. The ritual, which takes several days, requires 10 pounds of fresh dragon scales
lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed of 30
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon typically provides its help when it wants to reward its allies or worshipers with a valuable servant. The ritual, which takes several days, requires 10 pounds of fresh dragon scales (donated by
speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. A red guard drake has climbing speed of 30 feet and resistance to fire damage.
White Guard Drake. A white guard drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
has seen adventurers before and assumes that the characters are Strahd’s allies or enemies; either way, their presence spells trouble for Krezk. Dmitri isn’t prepared to shelter Strahd’s enemies any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
has seen adventurers before and assumes that the characters are Strahd’s allies or enemies; either way, their presence spells trouble for Krezk. Dmitri isn’t prepared to shelter Strahd’s enemies any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
months ago. One night while Paloma and three allies were traveling, trying to determine the source of the outbreak, a strange owl revealed itself to be a terrible fiend. They wounded the fiend, but it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
on the room’s far side climbs to this ramshackle lounge.
Beltha (chaotic neutral githzerai zerth) is on the balcony above with her allies Kit and Kot (chaotic neutral quadrones). Below, near the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
months ago. One night while Paloma and three allies were traveling, trying to determine the source of the outbreak, a strange owl revealed itself to be a terrible fiend. They wounded the fiend, but it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
on the room’s far side climbs to this ramshackle lounge.
Beltha (chaotic neutral githzerai zerth) is on the balcony above with her allies Kit and Kot (chaotic neutral quadrones). Below, near the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remain motionless unless they are attacked or combat erupts in this area, whereupon they fight as allies of the stone golems. The golems are hostile toward any creature that doesn’t look like Halaster or a
(7d12 + 7) hit points, and walking and climbing speeds of 10 feet. It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Its ability scores are as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remain motionless unless they are attacked or combat erupts in this area, whereupon they fight as allies of the stone golems. The golems are hostile toward any creature that doesn’t look like Halaster or a
(7d12 + 7) hit points, and walking and climbing speeds of 10 feet. It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Its ability scores are as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(including common attack methods or tactics), financial information, lair location, allies or foes, romantic entanglements, sense of humor, or favorite songs. Alchemist’s Insight At rank 2, you can use an
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(including common attack methods or tactics), financial information, lair location, allies or foes, romantic entanglements, sense of humor, or favorite songs. Alchemist’s Insight At rank 2, you can use an
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about possible attackers, the characters can surprise them by climbing the chimney from area H3. The goblins and the wolf fight to the death. If all Klarg’s allies are killed, the bugbear attempts to
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
about possible attackers, the characters can surprise them by climbing the chimney from area H3. The goblins and the wolf fight to the death. If all Klarg’s allies are killed, the bugbear attempts to
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional chamber’s walls, floors, ceilings, and doors are impervious to damage. A creature can leave an extradimensional chamber and return to the manor by climbing through the chamber’s window
a successful DC 19 Charisma (Deception or Persuasion) check convinces Quill that the characters are his allies and that they’ve come to help him escape Wisteria Vale. However, he insists that they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up
wyrmling. The type of dragon is chosen by the DM. The wyrmling views you as its parent and is staunchly loyal to you and your allies. Elemental. You become immune to one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional chamber’s walls, floors, ceilings, and doors are impervious to damage. A creature can leave an extradimensional chamber and return to the manor by climbing through the chamber’s window
a successful DC 19 Charisma (Deception or Persuasion) check convinces Quill that the characters are his allies and that they’ve come to help him escape Wisteria Vale. However, he insists that they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
well are icy and require climbing gear or magic to scale. O3. Overlook The door opens into a large, nearly empty room. Snow has drifted into the corners, and frost covers the stone walls. Three barred
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
well are icy and require climbing gear or magic to scale. O3. Overlook The door opens into a large, nearly empty room. Snow has drifted into the corners, and frost covers the stone walls. Three barred
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up
wyrmling. The type of dragon is chosen by the DM. The wyrmling views you as its parent and is staunchly loyal to you and your allies. Elemental. You become immune to one of the following damage types
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
outpost. If the characters describe Ylagan’s violence against the modrons, Qaara says she will report the dragon’s behavior to her allies on the Astral Plane, but she makes no promises the githyanki will
earthquake caused a 60-foot-deep sinkhole to form here. Scaling its walls without climbing gear requires a successful DC 15 Strength (Athletics) check. At the bottom of the sinkhole, a Winged Kobold named