Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'personnel allies and his confusion'.
Other Suggestions:
personal allies and his confusion
personal allies and his confession
personal allies and his confusing
personnel allies and his confession
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
(excluding the hag and its allies) within 1 mile of the lair subtract 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Lapsus Linguae"} from any ability check they make when they take the
monsters
with a use of Snap Limb. He can also use Confusion if available.
Crooked Claw. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Crooked Claw"}, reach 5 ft. Hit: 15
Prone condition.
Broken Wing. Fly Speed reduced to 0.
Confusion (1/Day). The crooked man casts Confusion, requiring no Material components and using Charisma as the spellcasting ability (spell save DC
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
or force it to make a saving throw.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell&rsquo
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, confusion, or some other tactic) that gets your enemies’ attention. Until the end of your next turn, any attack on an enemy within 10 feet of you that could see you when you took the Influence action
trait twice, when you use Master of Distraction, one affected enemy of your choice also has Disadvantage on attack rolls it makes against any of your allies until the end of your next turn. Suzanne Helmigh
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
take on the roles of their faction allies as well as their regular characters. This can range from letting each player control the overall actions of the NPCs in a single faction, to creating multiple
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frustrating when allies start harping about, “What are you up to?”, and “Why won’t you talk to us?”, and “Why did you kill those people?” Just tell them anything. It keeps them happy. The Celestial As
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
frustrating when allies start harping about, “What are you up to?”, and “Why won’t you talk to us?”, and “Why did you kill those people?” Just tell them anything. It keeps them happy. The Celestial As
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
frenzied with rage; the two heads shout and howl at each other with a fury that resounds with demonic magic, sowing discord and confusion around them. As the echo’s monstrous heads roar and bite at each
other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies. Echo of Demogorgon Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and
damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun
Compendium
- Sources->Dungeons & Dragons->Monster Manual
eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and
damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
frenzied with rage; the two heads shout and howl at each other with a fury that resounds with demonic magic, sowing discord and confusion around them. As the echo’s monstrous heads roar and bite at each
other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies. Echo of Demogorgon Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and aren’t part of the military hierarchy. The personnel for any important mission includes at least one knight, and every githyanki fortress or outpost across the multiverse is administered by at
wields a cherished silver greatsword that imparts special powers to its owner, and the knights are among the few githyanki who can not only travel psionically between planes, but can also take allies
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and aren’t part of the military hierarchy. The personnel for any important mission includes at least one knight, and every githyanki fortress or outpost across the multiverse is administered by at
wields a cherished silver greatsword that imparts special powers to its owner, and the knights are among the few githyanki who can not only travel psionically between planes, but can also take allies
Compendium
- Sources->Dungeons & Dragons->Monster Manual
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
(excluding the hag and its allies) within 1 mile of the lair subtract 1d10 from any ability checks they make when they take the Influence action. Meddlesome Magic. Whenever a creature other than the hag or its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
(excluding the hag and its allies) within 1 mile of the lair subtract 1d10 from any ability checks they make when they take the Influence action. Meddlesome Magic. Whenever a creature other than the hag or its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the point of discomfort!
— Donaar Blit’zen
THE PALADIN AS FIXER
Personnel Bodyguard All life is sacred. Well, some lives are sacred. Okay, fine. The people you protect are sacred. On
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
professors channel radiance to illuminate their allies, bolstering them with encouragement and inspiring any who witness their orations. Professors of radiance can turn their words into potent assets in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
professors channel radiance to illuminate their allies, bolstering them with encouragement and inspiring any who witness their orations. Professors of radiance can turn their words into potent assets in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(including common attack methods or tactics), financial information, lair location, allies or foes, romantic entanglements, sense of humor, or favorite songs. Alchemist’s Insight At rank 2, you can use an
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(including common attack methods or tactics), financial information, lair location, allies or foes, romantic entanglements, sense of humor, or favorite songs. Alchemist’s Insight At rank 2, you can use an
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Magic Resistance. The abishai has advantage on saving throws against spells
to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium fiend (devil), lawful evil
Armor Class 22 (natural armor)
Hit Points 255 (30d8 + 120)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Magic Resistance. The abishai has advantage on saving throws against spells
to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium fiend (devil), lawful evil
Armor Class 22 (natural armor)
Hit Points 255 (30d8 + 120)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
):
At will: alter self, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Red Abishai Red abishais have no equals among the
red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium Fiend (Devil), Typically Lawful
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
):
At will: alter self, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Red Abishai Red abishais have no equals among the
red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight. Red Abishai
Medium Fiend (Devil), Typically Lawful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
Duplicity The illusion of your Invoke Duplicity has grown more powerful in the following ways. Shared Distraction. When you and your allies make attack rolls against a creature within 5 feet of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong enough for full flight, but bozaks can use them to glide during a fall. When
appearance of those they’ve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are killed, their crumbling bodies mimic the form of their killers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong enough for full flight, but bozaks can use them to glide during a fall. When
appearance of those they’ve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are killed, their crumbling bodies mimic the form of their killers and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
Duplicity The illusion of your Invoke Duplicity has grown more powerful in the following ways. Shared Distraction. When you and your allies make attack rolls against a creature within 5 feet of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
succeed on a DC 15 Wisdom saving throw or suffer the effects of a confusion spell for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
and the Pools of Devotion. Dungeon State. If the characters leave Tanjus alive and Ihanvas is killed, the hag and her merrow allies relocate to area 76. No matter what else happens, Tanjus and her