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Returning 35 results for 'personnel are and his could'.
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Classes
Tasha’s Cauldron of Everything
material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying
Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
horizontal distance of the Fling Personnel action to 60 feet, 150 feet, or 300 feet. Fling Personnel. The gnomeflinger catapults a Medium or smaller creature at least 60 feet away horizontally, with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about the layout, personnel, and security arrangements before perpetrating the heist. They can also try to acquire employee uniforms and pass cards.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
protocol makes it harder for prisoners to identify one another and helps keep them on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 1: Welcome to Wildspace Spelljammer Academy’s newest recruits are brought to the Simulations Deck for a quick combat trial so that academy personnel can assess their skills and readiness. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 1: Welcome to Wildspace Spelljammer Academy’s newest recruits are brought to the Simulations Deck for a quick combat trial so that academy personnel can assess their skills and readiness. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
horizontal distance of the Fling Personnel action to 60 feet, 150 feet, or 300 feet. Fling Personnel. The gnomeflinger catapults a Medium or smaller creature at least 60 feet away horizontally, with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about the layout, personnel, and security arrangements before perpetrating the heist. They can also try to acquire employee uniforms and pass cards.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
academy personnel can assess their skills. Part 2: Academy Orientation. After the simulation, the new cadets receive a crash course on the academy’s purpose and general layout, as they complete a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
protocol makes it harder for prisoners to identify one another and helps keep them on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
administration to collect their uniforms. To access higher security levels, academy cadets and personnel must request a security helmet: a rigid leather cap dyed in the appropriate color. Security
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
administration to collect their uniforms. To access higher security levels, academy cadets and personnel must request a security helmet: a rigid leather cap dyed in the appropriate color. Security
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Each door and rooftop hatch is made of reinforced iron held shut by an arcane lock spell. Prison personnel can open these doors and hatches normally. A locked door or hatch is too strong to be
prisoners on an equal footing. Prison personnel commit these numbers to memory, and the records of all prisoners—past and present—are stored in area R22. Each inmate wears a uniform that consists of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
key cards—colored, rectangular bits of nearly indestructible glass that unlock doors of that clearance level or lower for passengers, crew, and other personnel. The lowest clearance key card color to
once before the door spits out the card. The key cards and the personnel they were originally intended for are presented in the Key Card Access table. The cards are listed in descending order of rank
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
key cards—colored, rectangular bits of nearly indestructible glass that unlock doors of that clearance level or lower for passengers, crew, and other personnel. The lowest clearance key card color to
once before the door spits out the card. The key cards and the personnel they were originally intended for are presented in the Key Card Access table. The cards are listed in descending order of rank
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact. Shra’kt’lor Shra’kt’lor is a fortress city that houses the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact. Shra’kt’lor Shra’kt’lor is a fortress city that houses the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bit of an advantage in this regard, in that the NPCs placed under their command are all well-trained faction operatives, not raw recruits or mercenaries. However, some of these seasoned personnel might
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel manager’s dream.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, however. R6. Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and cutlery are stored in cabinets along the south wall. Meals are served every four hours. R7. Councilors
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, however. R6. Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and cutlery are stored in cabinets along the south wall. Meals are served every four hours. R7. Councilors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
herself, so she can’t provide details. She tells the characters the following information: Arrival. Wooden boats shuttle visitors and personnel to and from the casino, which is built inside a cavern
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
herself, so she can’t provide details. She tells the characters the following information: Arrival. Wooden boats shuttle visitors and personnel to and from the casino, which is built inside a cavern