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Returning 35 results for 'personnel aside and his climbing'.
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personal amid and his claiming
personal alive and his claiming
personal arise and his claiming
personal astride and his claiming
personal aside and his climbing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim named Ziraj, who saved Fala’s life. He visits Fala from time to time, and Fala has set aside a room for him on the second floor. Fala is a druid, with these changes: Fala is chaotic good. Fala has
cabinets behind the shop counter. Fala’s Potions Potion Cost Potion of animal friendship 125 gp Potion of climbing 50 gp Potion of healing, greater 250 gp Potion of healing 50 gp Potion of water breathing 250 gp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
communities can instantly communicate with him. Aside from its inhabitants, the most well-defended element of a githzerai fortress is its food supply. Because Limbo provides no sustenance, the githzerai
personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact. Shra’kt’lor Shra’kt’lor is a fortress city that houses the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim named Ziraj, who saved Fala’s life. He visits Fala from time to time, and Fala has set aside a room for him on the second floor. Fala is a druid, with these changes: Fala is chaotic good. Fala has
cabinets behind the shop counter. Fala’s Potions Potion Cost Potion of animal friendship 125 gp Potion of climbing 50 gp Potion of healing, greater 250 gp Potion of healing 50 gp Potion of water breathing 250 gp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
communities can instantly communicate with him. Aside from its inhabitants, the most well-defended element of a githzerai fortress is its food supply. Because Limbo provides no sustenance, the githzerai
personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact. Shra’kt’lor Shra’kt’lor is a fortress city that houses the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, however. R6. Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and cutlery are stored in cabinets along the south wall. Meals are served every four hours. R7. Councilors
illuminates each room can be suppressed or returned to its normal light level by uttering a command word (“lights”). These rooms are set aside for the ten members of the Absolution Council, though only three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, however. R6. Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and cutlery are stored in cabinets along the south wall. Meals are served every four hours. R7. Councilors
illuminates each room can be suppressed or returned to its normal light level by uttering a command word (“lights”). These rooms are set aside for the ten members of the Absolution Council, though only three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
construct. Pit and Sarcophagus A character needs climbing gear or magic to scale the walls of the pit, which are made of smooth stone. The sarcophagus at the bottom of the pit has a bas-relief of a laughing
dwarf carved into its lid, the rim of which bears the following inscription in Dwarvish: “Here lies Lulz Klangphorn, trapsmith. He is survived by his work.” The lid can be pushed aside with a singular
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
2, which are sturdier, cleaner, and decorated with painted designs representing dragons. A few tents on level 2 are set aside for prisoners. The large tent at area 2 is set apart from the others by an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The cliffs have handholds and footholds for climbing, so no die roll is needed under normal circumstances. If characters are in a hurry, a successful DC 10 Strength (Athletics) check is needed to make
2, which are sturdier, cleaner, and decorated with painted designs representing dragons. A few tents on level 2 are set aside for prisoners. The large tent at area 2 is set apart from the others by an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
construct. Pit and Sarcophagus A character needs climbing gear or magic to scale the walls of the pit, which are made of smooth stone. The sarcophagus at the bottom of the pit has a bas-relief of a laughing
dwarf carved into its lid, the rim of which bears the following inscription in Dwarvish: “Here lies Lulz Klangphorn, trapsmith. He is survived by his work.” The lid can be pushed aside with a singular
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholder’s minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholder’s minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
night. When the cultists began grabbing people, she used disguise self to imitate a cultist, and then snuck away here to hide. She thought about climbing out the window but is afraid the fall might kill
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character must succeed on a DC 10 Charisma saving throw or become lawful evil, unless the character has that alignment already. Take the character’s player aside to describe how the player should
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
night. When the cultists began grabbing people, she used disguise self to imitate a cultist, and then snuck away here to hide. She thought about climbing out the window but is afraid the fall might kill
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
character must succeed on a DC 10 Charisma saving throw or become lawful evil, unless the character has that alignment already. Take the character’s player aside to describe how the player should
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
represents but poorly suited to commanding a post like Camp Vengeance. Aside from Commander Breakbone, the standard garrison at the base consists of fifty-eight people, though the actual number of
in these lower watchtower billets. Theoretically, each watchtower is staffed by two guards day and night, but personnel shortages sometimes reduce that to one guard or force the knights to take turns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempt to ambush any non-Returned who enter the catacombs. These Returned are fanatics and fight to the death. The stone slab on the east wall can be moved aside to allow access to area 5, but any
Wisdom (Perception) check notices the secret door. Those who enter the crypt immediately notice what looks like a crooked wall. The secret door opens easily. Treasure. Aside from the drenched skeletons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
. The match ends when six of the players have been turned to stone, at which point the survivor is awarded all the stakes (except for a share set aside for the organizers). A medusa handler monitors the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
. The match ends when six of the players have been turned to stone, at which point the survivor is awarded all the stakes (except for a share set aside for the organizers). A medusa handler monitors the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
furniture found in the turret and climbing to the top of the stack. Once they do that, the boards can be lifted away or pushed aside with ease. The belfry contains a 50-pound silver bell attached to a 25
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempt to ambush any non-Returned who enter the catacombs. These Returned are fanatics and fight to the death. The stone slab on the east wall can be moved aside to allow access to area 5, but any
Wisdom (Perception) check notices the secret door. Those who enter the crypt immediately notice what looks like a crooked wall. The secret door opens easily. Treasure. Aside from the drenched skeletons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
furniture found in the turret and climbing to the top of the stack. Once they do that, the boards can be lifted away or pushed aside with ease. The belfry contains a 50-pound silver bell attached to a 25
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
represents but poorly suited to commanding a post like Camp Vengeance. Aside from Commander Breakbone, the standard garrison at the base consists of fifty-eight people, though the actual number of
in these lower watchtower billets. Theoretically, each watchtower is staffed by two guards day and night, but personnel shortages sometimes reduce that to one guard or force the knights to take turns
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
-square opening that leads down into area Y3a. Y3a: Beneath the Throne A hidden chamber lies beneath the throne in area Y3. When the platform slides aside, four revenants emerge from the chamber and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
-square opening that leads down into area Y3a. Y3a: Beneath the Throne A hidden chamber lies beneath the throne in area Y3. When the platform slides aside, four revenants emerge from the chamber and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
Aside from a large amount of plaster that has fallen from the ceiling, this room is bare.
The floor in the room above (see area 14) is considerably weaker than elsewhere, a fact visible to any who look
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
Aside from a large amount of plaster that has fallen from the ceiling, this room is bare.
The floor in the room above (see area 14) is considerably weaker than elsewhere, a fact visible to any who look
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can be made to climb the stairs without an ability check. Mules, being surefooted, can climb the steps with ease and don’t need to be coaxed. Chimera Lair After climbing 350 feet, the staircase is
mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can be made to climb the stairs without an ability check. Mules, being surefooted, can climb the steps with ease and don’t need to be coaxed. Chimera Lair After climbing 350 feet, the staircase is
mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
undesirable chores to Rethnor. Ship Rethnor engages in few worthwhile activities aside from guard duty, which is a poor source of income. Rethnor toughs sometimes roam the streets of Luskan, looking for
return of the Arcane Brotherhood and its five-spired tower. A few years ago, the ruined Hosttower of the Arcane began regenerating its damaged stone, climbing into the sky once more. Shortly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
undesirable chores to Rethnor. Ship Rethnor engages in few worthwhile activities aside from guard duty, which is a poor source of income. Rethnor toughs sometimes roam the streets of Luskan, looking for
return of the Arcane Brotherhood and its five-spired tower. A few years ago, the ruined Hosttower of the Arcane began regenerating its damaged stone, climbing into the sky once more. Shortly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here. The prison doesn’t supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here. The prison doesn’t supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
here. The prison doesn’t supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the